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  • #31
    Did some fun lookups
    If you spot any mistakes point them out.

    Found a few factors that determines air speed are:

    Reactor Rating
    Nanofuel Cells
    Cloudbase Academy
    Elite Morale
    Air Superiority Ability
    (Anti-grav is disabled for air units in a normal game)

    Barring Air Superiority ability it is quite easy to work out the air speed of needlejet, chopper or gravship.

    Reactor Rating Base Movement Rating (NOT Air Superiority)
    Fission - 10
    Fusion - 12
    Quantum - 14
    Singularity - 16

    Movement bonus
    Nanofuel Cell +2
    Cloudbase Academy +2
    Elite Morale +1

    Normal Air Unit Movement




    ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
    Fission101214
    Fusion121416
    Quantum141618
    Singularity161820


    The Elite Moral simply adds +1 to any of the movement listed above.

    Air Superiority Unit Movement




    ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
    Fission8911
    Fusion91112
    Quantum111214
    Singularity121416


    Again, the Elite Moral simply adds +1 to any of the movement listed above.

    Given that if we build Cloudbase Academy and Cyborg Factor and running Fundy without wealth we can get instant Elite Air units with movement of 13!
    Promoter of Public Morale
    Alpha Centauri Democracy Game

    Comment


    • #32
      Current Hive BDrone levels

      #The hive (2102) - BDrone level 7
      Voltairegrad (2106) - BDrone level 3
      #Jamski Clove (2119) - BDrone level 3
      Central Planning (2123) - BDrone level 5
      HongHu KongHu (2124) - BDrone level 7
      Rokossovky (2129) - BDrone level 6
      Googliegrad (2129) - BDrone level 7
      St Octaviansburg (2137) - BDrone level 7
      Utopia Base (2139) - BDrone level 3
      Michanapolis (2140) - BDrone level 5
      New Moscow (2140) - BDrone level 6
      Vanderburg (2141) - BDrone level 4
      Static University (2142) - BDrone level 5
      Vevtopia (2142) - BDrone level 6
      Kommuniza City (2142) - BDrone level 7
      *****************************
      The Hive (2144??) - (Hive Rebuild)

      Expected Population in 2142 is between 41 to 42
      Expected Population in 2144 is around 47 to 50
      _________________________________
      Hive BDrone levels after rebuilds

      Voltairegrad (2106) - BDrone level 2
      Central Planning (2123) - BDrone level 3
      HongHu KongHu (2124) - BDrone level 5
      Rokossovky (2129) - BDrone level 4
      Googliegrad (2129) - BDrone level 5
      St Octaviansburg (2137) - BDrone level 5
      Utopia Base (2139) - BDrone level 1
      Michanapolis (2140) - BDrone level 3
      New Moscow (2140) - BDrone level 4
      Vanderburg (2141) - BDrone level 2
      Static University (2142) - BDrone level 3
      Vevtopia (2142) - BDrone level 4
      Kommuniza City (2142) - BDrone level 5

      The Hive (2144)

      Comment


      • #33
        TURN TEMPLATE


        [b]Incomplete Preturn 21**[/b]

        [b]Things not completed[/b]

        [b]Other details[/b]

        [b]Non-Military Units[/b]

        [b]Military Units[/b]

        [b]Crawler allocation[/b]

        [b]Worker reallocation[/b]

        [b]Production[/b]
        The Hive -
        Utopia Base -
        Vanderburg -
        Vevtopia -
        Voltairograd -
        Central Planning -
        Googliegrad -
        HongHu KongHu -
        Jamski Clove -
        Kommunizma City -
        Michanapolis -
        New Moscow -
        Rokossovkygrad -
        St Octavianburg -
        Static University -

        [b]Rehome Notes[/b]

        [b]Support reallocation notes[/b]

        __________________________________

        Comment


        • #34
          MSN prettification (Making MSN readable)

          Here is a tip for beautifying the MSN conversation.

          You need:
          1) A text editor that can do Find and Replace, e.g. Wordpad

          Copy the conversation into the text editor. Always make sure to have a backup incase of accidents.

          Warning: Notepad may have issues with adding extra line-returns depending on the size of the wordwrap

          2) The names of all participants
          These sections are modified, participants by participants.

          So to begin with, you copy the name that you are going to prettify.

          Vev says:

          Stick that in the Find line
          Then copy one of these template lines into the Replace line.

          [/COLOR][COLOR=][b] [/b]

          You then need to add the name and adjust the colour for each talker.

          e.g.
          [/COLOR][COLOR=deeppink][b]Vev says:[/b]

          Recommended colours for representing other users:
          orange
          deeppink
          limegreen
          skyblue

          Text sizes can also be used

          [/SIZE][SIZE=][b] [/b]

          Recommended sizes are:
          2
          4
          6

          3) Just to make some finishing touches, head to the top of the conversation and remove the unpaired 'closing tag'. Go to the end of the conversation and include the 'closing tag' you just removed to complete it all off.

          So here are the template lines again:

          [/COLOR][COLOR=][b] [/b]
          [/SIZE][SIZE=][b] [/b]

          Remember to include the values and the especially the name. Also remember to change the name too. Otherwise you are going to have one big mess and restart all over again.
          Last edited by Vev; October 16, 2003, 19:50.
          Promoter of Public Morale
          Alpha Centauri Democracy Game

          Comment


          • #35
            Land planning, got sick of tracking down the thread every time I wanted to look at it.

            Comment


            • #36
              Bases already planned to reach size 7
              Rokossovkygrad
              Central Planning

              Current bases statistics
              Base number = 15
              Bases being rebuilt = 2

              Bases to pop boom before the 2nd bureaucracy limit

              Vevtopia - BDrone level 4 – <= 17 bases
              Michanapolis - BDrone level 3 <= 18 bases
              Voltairegrad - BDrone level 2 <= 19 bases
              Vanderburg - BDrone level 2 <= 19 bases
              Utopia Base - BDrone level 1 <= 20 bases

              Base south of Googliegrad also a pop booming possibility.

              Phase 2 of pop booming
              Phase two will see pop booming from the third bureaucracy limit.
              Normal growth at size 3, colony pod at size 5, and doctors + small pysch allocation at size 4 and 6

              Comment


              • #37
                Homeland Central Planning

                This thread is created for people to discuss domestic issues. People should familiarize themselves with the following issues: (Here's an initial list. It should be amended and updated by everybody who has any additional thoughts.)

                1. Base layout proposed by Jamski & Kody
                2. Pop Booming. My understanding is that currently we are using the third method that Kody proposed, i.e. pop booming with Golden Age. It is possible with 0% psych allocation in a size 4 base by setting 2 doctors. The 2+ nut is not needed until the next turn when doctors are switched back to workers.
                3. Bases that need to be build and rebuild.
                4. Worker allocation and base production.
                5. Crawler rehoming if anybody is interested and capable to perform this technique.
                6. Social Engineering Settings and energy allocations to maximize the economy and production.

                The discussion should happen here and the final desicion should be posted in the command and control thread by whoever is responsible for this department.

                An example back when Kody did this is here.
                Last edited by Snowflake; November 25, 2003, 11:53.
                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                Grapefruit Garden

                Comment


                • #38
                  Ok first thing we need to do is continue the pop booming till everybase is at size five, then set doctors to continue a large research effort. To this effect we should also build recyling tanks and such to increase base efficency as long as they are not needed to build war materials. Also we should follow the terraforming options set up by Kody though if someone would look at the amount of energy we could get by totaling turing every square on the mesa into an energy park and putting crawlers on it compare to kody's idea as well as putting a borehole on every square that would be great!

                  I can't post the turn here so I will post here what I think we should do for this turn (move this to here, change production here ect) and people can comment. Will be done today though it may be late today.
                  A university faculty is 500 egoists with a common parking problem

                  Comment


                  • #39
                    That's great dacole! If Jamski still does appear maybe you and Chairman can be the turn player? I would be happy to be the backup. If Jamski is back in time I would prefer he be the turn player and we just make sure he checks all points we have addressed. What do you think?

                    Couple things that I noticed that need to be looked this turn:

                    1. The Hive rebuild. The Hive needs to be building a colony pod and finish it before it grows.
                    2. Michanapolis needs to make sure there are two extra food.
                    3. Find if there are other size 4 bases that can be set up for pop booming. i.e. We need to build a Children's Crech in the base and then switch workers to doctors.
                    4. Jamski Clovek needs to be building pods.
                    5. Central planning needs to switch doctors to librarains.
                    6. See if any of the colony pods in transit need to be planted.
                    7. See if any future base site needs to be prepared and determine which former is doing the farm and which base is producing the police.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #40
                      Ok what exactly is ment by the hive rebuild? Are there places that we are considering planting our pods, if so where and what critera are we useing to determine if the pods in transit need planting?

                      Thanks Chairman HongHu
                      A university faculty is 500 egoists with a common parking problem

                      Comment


                      • #41
                        Currently we have two bases that need to be rebuild. Hive and Jamski Clovek. The population is small (1 or 2). If we produce a colony pod and disband the base, and in the same turn plant the base right there, we would have a size 3 base due to the Secret Project PTS. Currently Hive is due to be rebuilt. Before we rebuild it we shouldn't build any new facilities in this base. Because of this rebuild we will also cause university base of the uni to go into riot.

                        As for base sites for all those pods in transit, I suggest you look at the base layout suggested by Kody and Jamski. I myself haven't got time to look where the pods are myself so I don't know the specific. If you are lucky enough to be able to get hold of Kody, he'll be able to tell you where all the pods are heading.
                        Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                        Grapefruit Garden

                        Comment


                        • #42
                          Also after the rebuild please remember to rehome its police scout and other units that needs to be rehomed.
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #43
                            I support the Jamski/Kody base and terraforming plan

                            -Jam
                            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                            Taht 'ventisular link be woo to clyck.

                            Comment


                            • #44
                              Are you planning to play the turn dear deputy chairman? For if you are I would appreciate you read some of my comments and see if you could post a save before the end turn to the forum.
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

                              Comment


                              • #45
                                A note from Kody a while back in the strategic planning thread regarding pop booming:
                                Bases already planned to reach size 7
                                Rokossovkygrad
                                Central Planning

                                Current bases statistics
                                Base number = 15
                                Bases being rebuilt = 2

                                Bases to pop boom before the 2nd bureaucracy limit

                                Vevtopia - BDrone level 4 – <= 17 bases
                                Michanapolis - BDrone level 3 <= 18 bases
                                Voltairegrad - BDrone level 2 <= 19 bases
                                Vanderburg - BDrone level 2 <= 19 bases
                                Utopia Base - BDrone level 1 <= 20 bases

                                Base south of Googliegrad also a pop booming possibility.

                                Phase 2 of pop booming
                                Phase two will see pop booming from the third bureaucracy limit.
                                Normal growth at size 3, colony pod at size 5, and doctors + small pysch allocation at size 4 and 6
                                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                                Grapefruit Garden

                                Comment

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