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Jamski's Prison Cell: new base planted; building scout patrol; &
Sorry I couldn't make it, I had a mad evening with all kinds of trouble from Mrs J
-Jam
1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
The turn that was done looks great! I was not able to see any major things that I would dissent.
I do have some minor points to contribute.
1. After a crawler moves to a square and have no move left, it still can be issued an order to crawl resouces. So we could gain one more turn's of resouces.
2. Should we explore the use of Kody former technique? My understanding is at least some factions are using it.
3. There are still room for improvement in crawler/worker allocation. For example, Central Planning could crawl nut bonus and work forest and gain more. Same deal for a couple other bases.
4. We now have 172 ecs. We should effeciently use hurry to gain turn advantages. For example, Vevtopic needs only 2ec to hurry rec tank so it completes next turn. Same deal for pod in Jamski Clovek and a couple other bases.
5. Michanapolis now has 4 pop and was able to pop boom this turn if we had assigned two doctors.
6. And this is actually very important. WE NEED TO GO OVER ALL BASES ONE MORE TIME AFTER EVERYTHING IS DONE. Not sure if the save Chairman attached here is the final version. If it was then that means you guys forgot the double checking. Because Vanderburg is doing nothing this turn. There are couple bases we forgot stockpiling. However, it maybe this is not the final version. If so and that you have actually double checked, then I congratulate you on a job well done.
7. Just a note. Rokovskygrad is experiencing hunger.
8. Do we really need a sensor under Hive now since there's one just one square beside it?
I think we do have some veterans in the team right? I'm sure you guys have much more experience than I do. Please comrades take some time and look at the turn and make some comments. This will help us do turns better next time. We need you!
Last edited by Snowflake; December 8, 2003, 04:10.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Originally posted by HongHu
8. Do we really need a sensor under Hive now since there's one just one square beside it?
Yes, of course. The idea of planting a base ON a sensor array instead of next to it is that the sensor is invulnerable under the base and thus providing it´s protection until the last citizen dies (most likely that last comrade will starve, seeing the last two turns)
From Kody. Thought it may help us in playing turns.
The way I used to go about checking the turn after I did the unit moves.
1. F4 screen look at all the units building and make sure there's no stockpiles (takes 5 seconds)
2. Click on the capital city, then look at the build queue for the "stockpile". Then press next city about 30 times while keeping an eye where the "stockpile" should be. Instantly see if one of the bases is missing a stockpile (takes 10 seconds).
3. Scroll the map around and look at the borders of the land for anything interesting. You may see wild mindworms, a unit trying to sneak up, a unit you forgot to move. (2 minutes)
4. Open the captial city then check drones (are riots going to happen), nutrient store (whether it will grow or starve), mineral production and crawlers. Click next city and go through all the cities. (10 minutes)
5. Open captial city then check the queued minerals, checking to see if there's anything to rush. Click next city and go through all the cities (5 minutes)
[because I used to calculate the rushes and check that there's enough credits for next turn, see if I can do some crawler rehoming] (1-2 hour when I used to play).
6. Check diplomancy window, check infiltration, check forums for diplomatic messages or suggestions. When I used to do it everything was scattered so it took a while. (1-3 hours)
7. Press wait 50 times. You'll find units you didn't notice.
8. Press End Turn.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
Hello, taking a quick break from studying. Anyway I spoke to Kody and he says he wants to talk to Dcole about terraforming before this turn is played, he wanted me to pass that on to Dcole, so well here it is. I'm off to study/sleep some more, ciao.
You can only curse me to eternal damnation for so long!
dacole, will you be able to play tonight? I suspect that the CC deal will not go through. If you have time maybe we could play it tonight, and not post it until tomorrow morning.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
lol, I know, I mean when I finished my turn and just want to check everything, there are no units with movement left unmoved, so pressing "w" doesn´t do anything.
I was hoping that Kody had discovered a little bug, when multiple pressing of "w" creates new units or something
I am not going to be able to play the turn tonight have our christmas party for our department I have downloaded it and will look at it early tommorow and post ideas, basicly I will be setting up the pod factory (golden age with one pod every turn) then working on the others to allow the population to continue. If you need me to do other things let me know. Kody was of the opinon also that the uni deal would not go through so I shouldn't slow down the research but will go with what the group decides.
When on saturday should we meet to discuss turn? Doesn't have to be done until sunday so we should take the time we have.
will talk to you all tommorow or later today.
A university faculty is 500 egoists with a common parking problem
I agree that the CC deal is unlikely to go through so let's plan on not slowing the reseach. The three things that Kody and I talked about that needs to be done this turn are:
1. Change energy allocation to psych from 10% to 0%
2. probe PEACE get infiltration
3. After changing psych allocation and founding new base, try pop boom rokossovky.
There are other small details that I see that may need to change such as crawler/worker allocation.
It is unlikely I can be there when you play the turn tomorrow. Remember 48 hours means the turn must be posted before 2:30 Saturday. We have been late quite a few times lately so I think we should try not to be late this time. Would it be possible that you and Jamski play the turn before noon Saturday? And post the turn here before end turn. Then I could try look at it see if I notice any little details that needs to change and then you or Jamski or I could post it on the main forum. I know some factions are doing this, that is having people looking at the turn before posting it and I think it is a good practise that we should follow too.
If Jamski is not available could Micha fill in? I think we should try get at least two people to play the turn. If absolutely impossible then we definitely needs to do the post save here before post to the main forum thing.
Worst came to the worst if you will not be able to play before noon tomorrow I could try play it if you could give me instructions and I'll see if I can find somebody tonight to play with me together.
Oh one more thing. Please look at my comments for the last turn. I have some comments about crawlers and rushing facilities.
Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski
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