Below is a summary of the stuff I have been working so far.
My major problem is that during combat, when a unit wins a round it can deal 1 or 2 or 3 points worth of damage and I do not know what triggers which amount of damage to deal. Anyway I could still use statistical information generated by actually results and use that as a guide for providing probablities.
Generally a ratio of 2:1 is good
1:5 is okay
1:1 is half-half
Obvious 3+:1 is really good
For anyone interested:
All Modifiers converted to the attacker's point of view
They stack by multiplying the values
Global
0.75 very green attacker
0.875 green attacker
1.125 hardened attacker
1.25 veteran attacker
1.375 commando attacker
1.5 elite attacker
1.625 elite attacker inside base with Children's Creche
1.33 vs very green defender
1.142 vs green defender
0.888 vs hardened defender
0.80 vs veteran defender
0.727 vs commando defender
0.666 vs elite defender
0.615 vs elite defender inside base with Children's Creche
0.80 vs base defender
1.5 vs non-combat units
1.5 non ships vs ship in base
0.8 defender in sensor
0.666 defender in forest
0.666 defender in rock
0.666 defender in fungus (unless native attacker)
2.0 air superiority vs non-air superiority air units (Doc:Air)
0.5 air superiority vs ground units (Doc:Air)
1.5 empath vs native (Cent Empathy)
Native
1.5 vs land units
1.5 vs defenders in fungus
0.666 vs trance defender (Secret Human Brain)
+/-10% per green rating
Land
0.5 after airdrop
1.5 land artillery vs ship
0.666 land artillery vs open
+25% artillery per altitude difference
Infantry
1.25 vs base
Speeder
1.25 vs defender in open terrain
0.666 vs comm jammer units (Subatomic theory)
Sea
0.8 vs artillery defender at 0-999
0.666 vs artillery defender at 1000-1999
0.57 vs artillery defender at 2000-2999
0.5 vs artillery defender at 3000+
Air
0.5 vs AAA defender (Adv Mil Algo)
Base weapon strength
6
(5)
4
2
1
Base defender armour
3
2
1
My major problem is that during combat, when a unit wins a round it can deal 1 or 2 or 3 points worth of damage and I do not know what triggers which amount of damage to deal. Anyway I could still use statistical information generated by actually results and use that as a guide for providing probablities.
Generally a ratio of 2:1 is good
1:5 is okay
1:1 is half-half
Obvious 3+:1 is really good
For anyone interested:
All Modifiers converted to the attacker's point of view
They stack by multiplying the values
Global
0.75 very green attacker
0.875 green attacker
1.125 hardened attacker
1.25 veteran attacker
1.375 commando attacker
1.5 elite attacker
1.625 elite attacker inside base with Children's Creche
1.33 vs very green defender
1.142 vs green defender
0.888 vs hardened defender
0.80 vs veteran defender
0.727 vs commando defender
0.666 vs elite defender
0.615 vs elite defender inside base with Children's Creche
0.80 vs base defender
1.5 vs non-combat units
1.5 non ships vs ship in base
0.8 defender in sensor
0.666 defender in forest
0.666 defender in rock
0.666 defender in fungus (unless native attacker)
2.0 air superiority vs non-air superiority air units (Doc:Air)
0.5 air superiority vs ground units (Doc:Air)
1.5 empath vs native (Cent Empathy)
Native
1.5 vs land units
1.5 vs defenders in fungus
0.666 vs trance defender (Secret Human Brain)
+/-10% per green rating
Land
0.5 after airdrop
1.5 land artillery vs ship
0.666 land artillery vs open
+25% artillery per altitude difference
Infantry
1.25 vs base
Speeder
1.25 vs defender in open terrain
0.666 vs comm jammer units (Subatomic theory)
Sea
0.8 vs artillery defender at 0-999
0.666 vs artillery defender at 1000-1999
0.57 vs artillery defender at 2000-2999
0.5 vs artillery defender at 3000+
Air
0.5 vs AAA defender (Adv Mil Algo)
Base weapon strength
6
(5)
4
2
1
Base defender armour
3
2
1