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  • MSN - Strategy

    John says:
    chairman I was thinking
    John says:
    we should ask them to agree to a certain clause
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    What did you have in mind?
    John says:
    well we need to set terrority rights
    John says:
    originally I was hoping to have the pact unspecific
    John says:
    and suggest we would re-evaulate when we met the cycon and university
    John says:
    however a 35 year pact means we should make it illegal for the pirates to plant bases too close to our shores
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    True
    John says:
    make it so they can't cruiser probe our mainland
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    We may well want to wait on that
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    A few turns
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    In order to establish better relations with the Pirates
    John says:
    6 squares for cruiser +2 squares for MMC
    John says:
    that's good thinking
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    We will have flexibility then, and we will be able to consturct sea bases.
    John says:
    I'm not entirely sure we want to
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    At that point we can argue that this agreement is mutualy beneficial
    John says:
    I'm thinking of going the landraising route
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I know
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I'm just saying
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    We could
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    and the Pirates don't know we wont
    John says:
    oh yeah I just remembered
    John says:
    the elevation map shows some kind of land mass to our east
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    and hence an agreement about territorial rights would be easier to get through with them under those circumstances
    John says:
    could either be the cycon or empty land or university
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    hmm
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    well we'll have fleibility soon enough
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    then we'll know
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    if it is empty land
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we should attempt to connect to it
    John says:
    so send a probe over to have a look?
    John says:
    it's far away
    John says:
    like 10 squares or more
    John says:
    or maybe 8 square not sure
    John says:
    elevation maps are tricky
    John says:
    when you zoom in to count the squares you often can't see the elevation anymore
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    yes
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    send a probe or scout to have a look
    John says:
    if it's university?
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we've made contact and establish diplomatic relations
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    for now
    John says:
    I assume with cycon we pact
    John says:
    oh yeah other thing
    John says:
    if it's empty
    John says:
    should we expand off our mainland
    John says:
    because it's difficult running offshore bases without sea superiority
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Yes
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I agree
    John says:
    so what do you suggest
    John says:
    if we don't go for it pirates will likely colonise it.
    John says:
    unless we can convince the drones to
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we will go for it
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we need to secure our claims
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    the best way to do so is to establish a base there ASAP
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    since diplomatic agreements are easy to break
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    if we have a base our claims to the land are legitimate
    John says:
    it's a security risk, but I guess it'll give us time before an full war
    John says:
    you see if they go aggressive we'll see the defences on the outpost overrun first
    John says:
    and then we'll get probed
    John says:
    they'll have infiltration, but at least we know they're aggressive
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Indeed
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Our eventual goal should of course be to connect the outlying colonies to the mainland
    John says:
    whereas if we only have mainland bases.
    John says:
    it's too far away to do that I think
    John says:
    by the time we connect that far out I think the game will be over.
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    lol, good point
    John says:
    whereas if we only have mainland bases, they would attack and infiltrate the same time
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    well we are already planning on having a large navy to compete with the pirates
    John says:
    well that's what I would do
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    this will help with the defense of the periphery
    John says:
    maintaining a large navy would be difficult
    John says:
    I was thinking of just having navy border patrols
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Not a large one, but a sufficiently large enough navy to enable us to a) provide defenses for our mainland from attack by sea, and b) enable us to ship troops to other landmasses
    John says:
    buster suggests drop units for now
    John says:
    and I'm inclined to agree
    John says:
    at least until bioengineering
    John says:
    after bioengineering our non-combat units go clean
    John says:
    and we'll have the space for a navy and land forces
    John says:
    at the moment it's more a choice between navy or land units
    John says:
    I would perfer land military as the pirates don't get the advantage
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I should make myself clear, everything I say is long term
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    but yes
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    i agree with land
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    if we only have naval
    John says:
    yeah strategies change so much as the game progresses
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we're screwed if someone breaches that
    John says:
    did you know I've switch strategies three times with our development
    John says:
    start out with crawlers, then moving to colony pods/formers, now it's moving into popluation and specialists
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    True, we must be flexible
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    hmm
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    perhaps that is the correct methadology
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    not to commit ourselves to one strategy

    HongHu has been added to the conversation.

    John says:
    yes it is
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    we may well want to pursue a sort of "triad" military (air, navy, land)
    John says:
    need to adapt and fast
    John says:
    depending on what techs are available and what others are doing
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    We've done well in regards to that for now
    John says:
    I need to replan alot of the stuff for the next 5 years
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    the real test will be when contact between all factions has been established
    John says:
    because we're getting children's creche and gene splicing
    John says:
    so it's time for specalist approach
    John says:
    I played ahead and our tech rate goes down the plug
    John says:
    so we really need to switch to a more research focus
    HongHu says:
    do you mean our research rate actually decrease?
    HongHu says:
    when you switch to specialist/
    John says:
    nope
    John says:
    it increases
    HongHu says:
    ok that's what I thought
    John says:
    but we need to start using specialists
    John says:
    otherwise we start falling behind
    HongHu says:
    yes
    John says:
    so I'm planning on getting 2 pop booms
    HongHu says:
    Hive can have very good research rate by using specialist with ICS
    John says:
    rokossovky and central planning with be pop booming
    John says:
    rokossovky up to size 5, and central planning up to size 6 and maybe even 7
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Quick question
    John says:
    yes?
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    When are we delaying the CN to again?
    John says:
    probably to 2144
    John says:
    after we've sorted out all the base moving
    John says:
    and things have calmed down a little
    John says:
    it's all the rebuilds that are causing me havoc
    John says:
    and also getting the facilities in place to pop boom at the same time
    John says:
    I can't delay the pop booms because I have to take advantage of the extra colony pods from the rebuilds
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    It
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    It's fine I'm just curious
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    No one else is likely to build it before us
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    at least i hope
    John says:
    also I'm pretty sure university will stick with a restriction lifting beeline
    John says:
    from what I've observed with archaic's game he's posted
    HongHu says:
    what will be doing with pirates research wise?
    John says:
    he's polished down the builder game to a fine sheen
    John says:
    and I suspect he doesn't adapt as fast as the real veterans
    John says:
    the pirates I haven't a clue
    John says:
    next turn we find out
    John says:
    cycon might go loyalty... that's the unknown factor
    John says:
    however buster reckons cycon's research will be really slow
    John says:
    with planned SE settings
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Perhaps I'm being optimistic, but things seem to be looking bright for us.
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    There are of course things that can go wrong
    John says:
    yeah
    HongHu says:
    nooo
    John says:
    well things are definately looking bright, if I can mantain the time I'm spending on the game I'm confident we and the drones can win.
    HongHu says:
    what can go wrong?
    John says:
    However, I may be forced to cut corners.
    John says:
    Kody disappears because his supervisor gets mad at Kody not doing his real work.
    HongHu says:
    don't please don't john
    HongHu says:
    lol
    John says:
    that's not really in my hands though
    HongHu says:
    noooo
    John says:
    if faced between ejection from the school, or continuing to play this game, I think the smart choice is rather clear
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Continuing to play this game
    HongHu says:
    lol
    John says:
    heh
    HongHu says:
    we'll let the chairman put in a word or two for you
    John says:
    that would only work if the chairman was a professor
    HongHu says:
    lol
    HongHu says:
    what about Mrs J
    HongHu says:
    she's somekind of a teacher?
    John says:
    engineering professor
    HongHu says:
    there you go!
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Myself and Comrade HongHu can work something out now can't we, we can fly over to Australia and pertend to be visiting professors form some fancy school
    John says:
    heh
    John says:
    I don't know what Mrs J is
    HongHu says:
    right!
    HongHu says:
    of course the Hive is going to foot the bill
    John says:
    I'll just stockpile more energy
    John says:
    so you can go first class
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Of course
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Now since I'm broke
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I guess it's up to the Hive members with jobs to pay
    HongHu says:
    who are those guys?
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I think Jamski might have one
    John says:
    I don't think any of us are rich
    HongHu says:
    no! lol
    HongHu says:
    well at least Mrs J has a nice job
    HongHu says:
    and she also makes pods and pans
    HongHu says:
    and bowls, dishes
    HongHu says:
    and forks, spoons
    HongHu says:
    all those good stuff
    HongHu says:
    jamski can be a sales representative for her I think
    HongHu says:
    then he can get some money for us to fly to save comrade Kody
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    ah indeed
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    how much to flights to Australia cost anyway?
    HongHu says:
    john?
    John says:
    depends
    HongHu says:
    $680 to China
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    wow, that's not too bad
    HongHu says:
    or so
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    US?
    HongHu says:
    that's if you get a good deal though
    HongHu says:
    it could be up to $1000
    HongHu says:
    yes US
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Hmm, I want to go to HK, buy myself some pirated DVD and the like.
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I'm certain I could make the trip worth it by selling all the pirated goods here for inflated prices
    HongHu says:
    oh yea you can get loads of those things
    HongHu says:
    lol
    HongHu says:
    you'll become rich
    HongHu says:
    just don't let them catch you
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    Canada doesn't care
    HongHu says:
    then we can all fly to australia to visit john
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I order DVD's from Hong Kong all the time
    HongHu says:
    ahh
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    That's because they have the best english subtitles since they were a British colony for what a centry...

  • #2
    Vev has been added to the conversation.

    HongHu says:
    just thought now that we are into vev's specialty area
    HongHu says:
    I'm feeling bad now
    Vev says:
    ????

    HongHu says:
    for the stratigic discussion turns into spam around the time I joined
    John says:
    heh
    John says:
    well honghu what's your suggestions for the hive future plans
    HongHu says:
    lol
    HongHu says:
    attack them all
    HongHu says:
    lol
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I like it
    HongHu says:
    I thought I was a peace lover though
    HongHu says:
    hmm
    Vev says:
    doc:air gives SAM for ground units or Air Superiority for air units
    Vev says:
    need to watch out for sneaky SAM ships in the rear
    Vev says:
    although once they have air power, they will be building air units most likely
    John says:
    Attack to win, and ensuring that you win means good diplomancy during the earlier parts of the game.
    John says:
    Diplomatically our only real blunder is the university.
    John says:
    They know we're out to get them, and it's going to make dealing with them hard.
    HongHu says:
    I suppose pirace would not be a easy target for chop and drop
    John says:
    nope pirates is going to be a long and bloody war.
    Vev says:
    thought why they might build SAM foils
    HongHu says:
    are we going to leave them to the end then?
    Vev says:
    need to check costs
    John says:
    if we decide to go against them it'll only be after the university is gone
    John says:
    and at least one of the AI

    HongHu says:
    yes
    HongHu says:
    definitaly
    John says:
    pirates and cycon + 1 AI is possible
    John says:
    more and we might be screwed
    HongHu says:
    pact?
    John says:
    well AI doesn't pact too well
    John says:
    if given the choice pirates will be last
    HongHu says:
    yes
    John says:
    however I suspect they'll attack before then
    HongHu says:
    i agree
    HongHu says:
    our navy could be weak compare to theirs
    John says:
    so we should realistically aim for killing off the university and 1 of the AI
    HongHu says:
    then I suppose the 35 year deal isn't that bad
    John says:
    *nod*
    HongHu says:
    gives us time to breath
    HongHu says:
    and take out others perhaps
    John says:
    if I had it my way I would kill off university followed by both AI
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    PBs?
    Vev says:
    still costs the same
    John says:
    Then kill pirates with cycon last (only because we're still fond of them)
    Vev says:
    arrrgh
    John says:
    well anyway possible really
    John says:
    as long as we don't cause ourselves too much trouble with planet
    HongHu says:
    what are you arrghing for vev?
    Vev says:
    Findings: the only reason to build cheap SAM cruisers is because of operation range
    Vev says:
    of air units
    John says:
    oh
    Vev says:
    if there are bases available to strike and support whatever for air units than air inceptors costs the same and does the same job
    Vev says:
    probably even kill better
    Vev says:
    maybe...
    Vev says:
    depends on what weapon the air units have
    John says:
    cool 21 move air units
    John says:
    now that is really scarey
    Vev says:
    but if they do not have supporting air bases within range than cheap SAM cruisers are better
    John says:
    that's 42 square travel distance for needlejets
    John says:
    why SAM cruisers?
    Vev says:
    2-1-6 (8 with MCC)
    Vev says:
    now ground units vs air is weapon vs armour and most likely almost all air units have armour 1
    John says:
    same cost as a needlejet?
    Vev says:
    so 2 vs 1
    Vev says:
    2-1-6 SAM is same as 4-1-8 interceptor
    Vev says:
    but the factor is range
    John says:
    we're not going to be able to get the MCC in time
    Vev says:
    costs same as...
    John says:
    in fact we'll probably get the PEG first even if the MCC is still around
    HongHu says:
    /me decide it's time for her to start some sp game to learn how to run the needlejets and interceptors
    John says:
    *nod*
    HongHu says:
    I'm gonna quit the chat now
    HongHu says:
    bye boys
    Vev says:
    bye

    HongHu has left the conversation.

    John says:
    bye HongHu
    John says:
    Given that if we build Cloudbase Academy and Cyborg Factor and running Fundy without wealth we can get instant Elite Air units with movement of 13!
    John says:
    question
    John says:
    movement of 13?
    John says:
    under wealth with children's creche?
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    I must be off as well, lectures early tomorrow
    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery says:
    night

    To meaningless French idealisms, of Liberty, Equality, & Fraternity, I present German realities of Infantry, Cavalry, & Artillery has left the conversation.

    John says:
    cya then
    Vev says:
    need to watch out for feints
    Vev says:
    probably they might build air bases to support their fleet
    John says:
    can we get elite while running wealth
    Vev says:
    for what type of unit?
    John says:
    air unit, build under fundy
    John says:
    and then switch to wealth later
    John says:
    with children's creche that gives bonuses
    Vev says:
    what may happen:
    pirates send forward cruiser scouts as bait for interceptors
    Vev says:
    need to figure out how far interceptors autmatically counterattack
    Vev says:
    okay
    John says:
    interceptors attack scouts?
    John says:
    I thought they only attack air units
    John says:
    I think interceptors only go 2 squares
    Vev says:
    fundy + wealth + creche gives ... commandoes, one short
    John says:
    darn
    John says:
    how about if they're built under power
    John says:
    would they be elite under wealth
    Vev says:
    the problem is the Morale social bonus
    John says:
    I know I've gotten elite units by building under power
    John says:
    and switching to wealth
    Vev says:
    without combat morale bonus, it would be tricky
    Vev says:
    e.g. need to use high morale or be a prototype
    John says:
    how do the build bonuses work?
    Vev says:
    +2
    Vev says:
    per facility
    John says:
    the SE bonuses?
    Vev says:
    oh
    Vev says:
    that
    Vev says:
    positive or negative?
    John says:
    so they don't work when you're building
    John says:
    they work all the time
    Vev says:
    yes
    Vev says:
    like a global modifier
    John says:
    so with children's creche
    John says:
    we can get commando units
    John says:
    under wealth
    John says:
    and no special settings
    Vev says:
    only Morale -2 onwards affect units thing at build time
    Vev says:
    yes
    Vev says:
    need +1 more
    John says:
    children creche removes the -2 morale I assume?
    John says:
    at build time
    Vev says:
    somehow it doesn't
    John says:
    so we need to switch out of wealth when building units
    Vev says:
    just the -1 to unit morale
    Vev says:
    or run fundy
    John says:
    fundy only works if we're building clean units
    Vev says:
    and police problems too
    John says:
    yeah
    John says:
    better to switch out of wealth
    John says:
    power wealth and .....
    Vev says:
    knowwelege
    John says:
    so we could switch to knowledge
    John says:
    so switch to knowledge build a bunch of land units
    John says:
    switch back to wealth
    John says:
    upgrade at monolith
    John says:
    we have elites?
    Vev says:
    yup
    John says:
    assuming children's creche as well
    John says:
    cool
    Vev says:
    assuming cyborg factory too
    John says:
    yeah
    John says:
    well we close that gene splicing deal
    John says:
    very important for getting to MMI
    Vev says:
    I wonder if it is worth using the SE change to help lower SP costs...
    John says:
    we just need to get neural grafting or secrets
    John says:
    not unless we build 2 or more SPs during a turn
    Vev says:
    in conjuction to building land combat units
    John says:
    worth it
    John says:
    but a bit difficult
    Vev says:
    just not sure which SP
    John says:
    the thing is switching out of wealth
    Vev says:
    since we assume CN and CF is already built
    John says:
    means the mineral bar increases too
    John says:
    and we would be building 2 SPs
    John says:
    CF?
    John says:
    what is CF again?
    Vev says:
    cyborg factory
    John says:
    well no
    John says:
    in the near future
    John says:
    I only see us building the CA and the CF simutaneously
    John says:
    with the other techs etc, we'll rush almost immediately.
    John says:
    that's assuming we get MMI first
    Vev says:
    are we going to start building an air fleet from Air Power?
    John says:
    yes
    Vev says:
    sweet
    John says:
    definitely
    Vev says:
    synchronised build?
    John says:
    I'll have to go pick buster's brains on that
    John says:
    depends
    John says:
    we'll see if it's possible
    John says:
    it will require alot of planning to do that properly
    Vev says:
    hoping for patrolling, attack probes and targets of oppotunit
    Vev says:
    eek
    John says:
    definitely we would need to start building scouts
    John says:
    air units to patrol our borders
    Vev says:
    if cost is increased by 50% what happens to units who has odd number of mineral rows?
    John says:
    no clue
    John says:
    but the main thing is having all the crawler in position
    Vev says:
    4-1-10 = 3 rows
    John says:
    and ensuring we have enough free support
    Vev says:
    hmmm
    Vev says:
    damn

    Comment


    • #3
      Vev says:
      if odd number of rows, it is rounded up
      John says:
      for what I forgot
      John says:
      ahh okay
      John says:
      I remember now
      John says:
      I'm thinking we should build a skunkworks in voltariograd
      John says:
      or something
      Vev says:
      Adv Mil Algo
      Vev says:
      wait...
      Vev says:
      arrrgh
      Vev says:
      is that the white tech?
      Vev says:
      subatomic thing?
      John says:
      yeah
      Vev says:
      how often would we use kamakazi air scouts?
      John says:
      depends
      John says:
      the idea is to damage more than we get damaged
      John says:
      if we can strike their formers and terraforming then as many as we can
      Vev says:
      I mean kamikazi air patrols
      Vev says:
      range 10 is dicey vs speed 8 or 9 cruisers with MCC
      John says:
      a 4-1-1 air patrol is only 2 mineral rows
      John says:
      I mean 4-1-8 air patrol is only 2 mineral rows
      Vev says:
      4-1-10
      Vev says:

      Vev says:
      no need for air superiority
      John says:
      oh heh
      John says:
      hrmm lets see
      John says:
      2 squares
      John says:
      for deep radar
      John says:
      so 5+2 = 7
      Vev says:
      10 + 2?
      John says:
      if we want to go back to base
      Vev says:
      but straight line
      Vev says:
      for needlejets
      John says:
      straight line is hard
      John says:
      because there's alot of ground to cover
      John says:
      we'll probably make them clean scouts
      John says:
      since they're pretty cheap
      John says:
      and then when we're at war and we lose a few, we use dirty ones
      Vev says:
      what about really long range patrols?
      Vev says:
      like 20 squares deep?
      Vev says:
      or 18
      John says:
      that requires fusion doesn't it?
      John says:
      12+2+2
      John says:
      that's 16 squares
      Vev says:
      kamikaze needlejet scouts
      John says:
      oh
      John says:
      hrmm
      John says:
      only if we're bombarding the terraforming
      Vev says:
      useful for checking on choke points
      Vev says:
      what about checking on possible armada movement
      John says:
      also I've looked at the map there are no real sea choke points
      John says:
      hrmm well I think we would need to use sea probes for checking for armada movement
      John says:
      or clean sea probes
      Vev says:
      clean???

      John says:
      I mean clean sea units
      John says:
      yeah
      John says:
      because then it becomes a one off cost
      Vev says:
      but with needlejets, we can use their full 10 movement right?
      John says:
      if we don't do that then it costs far too much
      Vev says:
      and return next turn
      John says:
      how about choppers
      John says:
      yeah needlejets work better
      Vev says:
      I was thinking pre MMI era
      Vev says:
      because you can get combined assualts
      John says:
      *nod*
      Vev says:
      need to scout for airbases too
      Vev says:
      cannot let anyone build airbase definately within 8 squares or even 10 squares
      John says:
      hrmm yeah
      John says:
      but when we get MMI
      John says:
      we'll be gearing up to attack the other factions
      John says:
      unless they beat us to it
      John says:
      I wonder if the cycon/university/pirates would be able to beat us to MMI
      John says:
      Vev you should so become the military commander
      Vev says:
      can we get 4 row crawlers?
      John says:
      not sure
      John says:
      clean crawlers
      John says:
      I think that does it
      Vev says:
      what is our next most senior city
      Vev says:
      apart from HIVe
      Vev says:
      anyway
      John says:
      volatriograd is most senior
      John says:
      then central planning
      Vev says:
      need to find the most senior city to complete the prototype
      John says:
      Jamski, Kommuniza and the Hive are rebuilding
      Vev says:
      'cause then it instantly becomes normal price
      John says:
      yep
      Vev says:
      if there was a 4 row crawler....
      Vev says:
      then an instant horde of missle needlejets
      John says:
      well most cities get 7 minerals per turn anyway
      John says:
      so we only need 3 row crawlers
      John says:
      if they get less than 7 we can rush an extra mineral or two for between 3 to 2.5 ECs per mineral

      Comment


      • #4
        Vev says:
        there isn't any other practical means of making 4 row crawler apart from using polymorph encryption
        Vev says:
        that works
        John says:
        heh
        John says:
        did you read what I wrote
        John says:
        we don't need 4 row crawlers
        John says:
        just bases with 7 minerals per turn
        Vev says:
        is it worth making a horde of missle needlejets
        Vev says:
        or 8
        John says:
        why 8?
        Vev says:
        we might be running non-wleath
        John says:
        we probably only need min of 4 minerals per turn
        John says:
        ahh
        Vev says:
        but that would be post MMI
        John says:
        yeah
        John says:
        by that time we wouldn't be rushing them
        Vev says:
        okay so a rush of air units with discovery of Doc:Air?
        John says:
        I still need to figure out those nutrient balancing stuff
        Vev says:
        if support willing
        John says:
        we'll see if we can put it to good use
        John says:
        we'll need invasion troops as well prepared
        Vev says:
        that means we need a target...
        John says:
        that place with the B's
        John says:
        buster said it was close enough
        John says:
        and also mentioned he wouldn't mind wiping them off the face of the earth
        Vev says:
        plus we can help knock out annoying defensive probes
        John says:
        I was hoping we wouldn't need to
        Vev says:
        steal tech!
        John says:
        you're assuming it's university
        Vev says:
        or anyone
        John says:
        yeah I suppose
        Vev says:
        cycon may have goodies
        Vev says:
        uni may have goodies
        John says:
        hrmm maybe
        Vev says:
        pirate too
        John says:
        we'll see after we get infiltration
        John says:
        nah the pirates are coast huggers
        Vev says:
        damn coast huggers!
        John says:
        they wouldn't be building too many bases on land
        John says:
        well not in the middle of the land rather
        Vev says:
        tectonic missle them!
        John says:
        also that was ICS strategy
        Vev says:
        that would be funny
        John says:
        do pirates get a morale boost?
        Vev says:
        no normally
        Vev says:
        not
        Vev says:
        but naval yard helps with ships
        Vev says:
        built afterwards
        John says:
        we have to ensure we get MMI first
        Vev says:
        hehe killling ships by raising land
        Vev says:
        just need to raise 6 squares out
        John says:
        well I was looking at that option
        John says:
        I've found you can raise heaps of land cheaply
        John says:
        basically find somewhere at 2000m
        John says:
        raise land it it pulls like heaps of sea up
        John says:
        if you do it right next to a base it only costs 16ECs
        Vev says:
        hehe
        Vev says:
        fleet killer
        John says:
        if you keep doing it (combined with ICS)
        John says:
        you can just march across the planet raising land
        Vev says:
        just make sure we don't unleash miriam
        John says:
        it gives you 15 of new land each land raise
        John says:
        if you're raising into the sea
        John says:
        and it only costs 16 ECs
        Vev says:
        what can 12 missle needlejets can do... (although they are green)
        John says:
        we could basically divide the ocean into half if we really wanted to
        Vev says:
        would the first air wave knock out terrain improvement?

        John says:
        hopefully
        Vev says:
        maybe even trigger starvation
        John says:
        yeah hopefully
        John says:
        looking at archaic's single player strategy it isn't very defendable
        John says:
        it assumes he's got a huge tech lead on the opponents
        John says:
        that's only true against AI players
        Vev says:
        is it worth oblierating small size cities?
        Vev says:
        due to combat casualties
        John says:
        yep
        Vev says:
        (not using atrocities)
        John says:
        unless they have some SP in them
        John says:
        lets get atrocities lifted
        Vev says:
        yeah right
        Vev says:
        miriam might agree
        Vev says:
        drone maybe
        John says:
        and then nerve gas
        Vev says:
        the others no...
        John says:
        that's 3 votes for yes
        John says:
        hrmm
        John says:
        nah atrocities are pretty evil
        Vev says:
        except for nervestapling
        John says:
        heh
        John says:
        I'm more worried bout the fungal blooms
        Vev says:
        what about the case they get air power first?
        John says:
        we're in trouble
        John says:
        basically build lots of defensive units
        Vev says:
        but twould they still run free market?
        John says:
        and try and outdo them
        John says:
        yeah
        John says:
        punishment sphere
        Vev says:
        but that is in Algo
        John says:
        or they would use crawlers on a size 1 city, that is just a doctor
        Vev says:
        that base better be tucked away nicely
        Vev says:
        or else...
        Last edited by Kody; October 6, 2003, 02:03.

        Comment


        • #5
          Vev says:
          I was assumming even if we get air power first, they will get it very soon
          Vev says:
          or they get it before us
          John says:
          nah
          John says:
          drones are only 3 techs away
          Vev says:
          apart from uni
          John says:
          hrmm
          Vev says:
          or cycons
          Vev says:
          things should be okay
          John says:
          need to figure out what the university is researching
          Vev says:
          until bloody pirates plant sea 'air' bases
          John says:
          I still think the university is trying to follow archaic's sort of research path
          John says:
          all that really matters to me is we get MMI first and build those SPs
          John says:
          do you think the neural amplifer will be useful at all
          Vev says:
          be it would be handy to disrupt their research effort
          John says:
          we might let the drones nab that
          Vev says:
          no really, unless
          John says:
          yeah cheapo needlejets to kill terraforming
          Vev says:
          we cannot gurantee to get MMI first
          John says:
          well that's true
          John says:
          but I'm doing my best to get it
          Vev says:
          and if we are going to launch economic assualts, maybe time to steal tech too?
          John says:
          that gene splicing deal brings us another tech closer
          John says:
          yep
          John says:
          definitely
          Vev says:
          or we can convince uni to join us...
          Vev says:
          (We have 12 missle noodles targeting your bases )
          John says:
          we should have good defences set up for when we decide to start launching war, in case one of the others decides to attack us.
          Vev says:
          and that is just from us
          John says:
          well I don't think the rest of the hive would agree
          Vev says:
          I wonder if the third party would prefer slow death or surrender?
          John says:
          honghu, jamski, rokossovky, and micha partially too are war mongering
          John says:
          octavianx is too, but seems more willing to wait until it's a sure thing.
          John says:
          I'm fairly sure archaic would perfer death
          John says:
          we should kill off the university to speed up the turn rate
          Vev says:
          his loss
          Vev says:
          I am waiting for the combined Hive/Drone Needlejet air armada

          Comment


          • #6
            Is that the longest posted chat or is that just me?
            She cheats her lover of his due
            but still contrives to keep him tied
            by first deciding to refuse
            and then refusing to decide

            Comment

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