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  • Air Unit Speed

    Did some fun lookups
    If you spot any mistakes point them out.

    Found a few factors that determines air speed are:

    Reactor Rating
    Nanofuel Cells
    Cloudbase Academy
    Elite Morale
    Air Superiority Ability
    (Anti-grav is disabled for air units in a normal game)

    Barring Air Superiority ability it is quite easy to work out the air speed of needlejet, chopper or gravship.

    Reactor Rating Base Movement Rating (NOT Air Superiority)
    Fission - 10
    Fusion - 12
    Quantum - 14
    Singularity - 16

    Movement bonus
    Nanofuel Cell +2
    Cloudbase Academy +2
    Elite Morale +1

    Normal Air Unit Movement




    ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
    Fission101214
    Fusion121416
    Quantum141618
    Singularity161820


    The Elite Moral simply adds +1 to any of the movement listed above.

    Air Superiority Unit Movement




    ReactorBase MovementNanoFuel Cell or Cloudbase AcademyNanofuel Cell & Cloudbase Academy
    Fission8911
    Fusion91112
    Quantum111214
    Singularity121416


    Again, the Elite Moral simply adds +1 to any of the movement listed above.

    Given that if we build Cloudbase Academy and Cyborg Factor and running Fundy without wealth we can get instant Elite Air units with movement of 13!
    Promoter of Public Morale
    Alpha Centauri Democracy Game

  • #2
    woo looks good, copy it into the strategy planning

    Vev says:
    doesn't seem to work
    John says:
    so it doesn't work
    John says:
    but it seemed to work with that other thing hrmm
    Vev says:
    what other thing?
    John says:
    normally
    Vev says:
    anyway was having fun with elite units
    John says:
    darn it
    John says:
    you're right
    John says:
    it doesn't work
    Vev says:
    you saw the elites thing?
    Vev says:
    definately useful for choppers
    Vev says:
    i think
    John says:
    what was it again
    John says:
    paste paste paste
    Vev says:
    ttwo versions of movement
    Vev says:
    air superiority and normal
    Vev says:
    base for fission reactor:
    Vev says:
    10
    John says:
    air superiority is faster
    Vev says:
    +2 with cloudbase
    Vev says:
    +1 with elite
    Vev says:
    actually air superioity is slower
    John says:
    without cloudbase?
    Vev says:
    air superiority = 8
    normal = 10
    Vev says:
    elite +1 in both cases
    Vev says:
    with cloudbase =
    +1 for air superiority
    +2 for normal
    Vev says:
    have no idea with fusion reactor though
    John says:
    hrmm okay
    John says:
    I think I've gotten 10 move without cloud base
    John says:
    for normal
    Vev says:
    that should be normal
    Vev says:
    but 10 without cloudbase and with air superiority that would be intersting
    John says:
    are you getting the same results
    Vev says:
    hello?
    John says:
    yep
    Vev says:
    air superior does weird number things
    Vev says:
    but normal air units are easy to compute
    Vev says:
    reactor give +2 per level
    Vev says:
    except for air superiority
    John says:
    oh
    John says:
    so it's 8
    Vev says:
    you can get air movement 21
    John says:
    and after you get reactor is goes to 10
    John says:
    21!!!!!
    Vev says:
    anyway trying to figure out what air sup uses?
    Vev says:
    okay I have given up on working out the formula and instead produced a graph
    John says:
    cool
    John says:
    put the graph in hive forum with your findings

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