PART ONE
{Kody sends the new simulator turn}
Micha says:
hi
Kody says:
hello
Kody says:
got to love how that transfer bar jumps backwards anf forwards
Micha says:
lol
Micha says:
how do I load this simulator? Single Player?
Kody says:
yep
Micha says:
gotta love the faction dominance
Kody says:
heh
Kody says:
In the simulator I haven't botheorange to build up the factions I have very little knowledge about
Micha says:
isn´t it a bit risky to have a base left undefended with 5 tiles of xenofunghus around?
Micha says:
well, four
Kody says:
that base is going to be rebuilt in 3 turns
Kody says:
after 500 simulator reloads I've never seen a mindworm pop up
Kody says:
Mindworms have a very low chance of popping up in base radius
Kody says:
they have an even lower chance of popping up in fungus in a square next to a base
Kody says:
mindworms generally only pop up in fugus outside of base radius
Kody says:
and then move in through the fungus
Micha says:
well, I experienced that on a lower difficulty lever several times...
Kody says:
we've had a few mindworm attacks in the simulator from fungus squares 2 squares away
Micha says:
it just would be bad to have a second "tragedy" to announce in PRAVDA, this time a real one
Micha says:
hm, ok
Micha says:
And Rokossovkygrad is going to grow in 5 turns to size four, which will cause major drone riots, won´t it?
Kody says:
network node is going to be placed in rokossovky
Kody says:
and a hive colony pod will be moved in and added to rokossovky's population
Kody says:
then specialists made
Micha says:
(actually, it is growing in 4 turns)
Kody says:
network node + police unit+HGP = 4
Micha says:
ok, sounds good
Kody says:
then add 1
Kody says:
but the colony pod pushes it to 5
Kody says:
but then we convert 5th citizen to a specialist
Kody says:
so we only have to quell 4 drones
Micha says:
hm.. I´m pretty sure you´ve tested it
Kody says:
the recycling tank is so we don't run out of food
Kody says:
4 citizens and 1 specialist need the recycling tanks
Micha says:
yep
Micha says:
or a crawler
Kody says:
yeah but crawler takes up valuable land
Kody says:
well terraformed land
Micha says:
true
Micha says:
btw, when is the Jamski peninsula going to be colonized?
Micha says:
Or are you planning to use it as a crawler park?
Kody says:
Let me check
Kody says:
if you notice crawlers are already on their way roading up I think
Kody says:
I mean formers
Kody says:
Jamski Clove 2nd colony pod will be heading up there
Micha says:
good
Kody says:
The first colony pod from Jamski heads to that sensor site close by
Kody says:
oh the sensor isn't quite finished yet
Kody says:
but you can see the terraformers working on it
Micha says:
you mean south of kommie city?
Kody says:
nope
Kody says:
from Jamski go 1 square south-west, then 1 square west
Micha says:
yeah, saw it now
Micha says:
but why there?
Micha says:
isn´t it too close to the other base sites?
Kody says:
because it fits in with our tight base spacing
Micha says:
and what happens to the old base site?
Kody says:
at Jamski?
Kody says:
it gets moved 1 south
Kody says:
have you seen the baseplan?
Micha says:
but then we are losing a harbour
Micha says:
no, where?
Kody says:
true
Kody says:
let me find it
Kody says:
Kody says:
Kody says:
this link
Kody says:
The reason why we decided to move it
Kody says:
was because that nut bonus would be useful to condensor and crawl
Kody says:
under a base it's only 4 nutrients
Kody says:
with a condensor you get 7 nutrients, (1 extra nutrient)
Kody says:
and with a soil enricher even more
Micha says:
hm.. I have no complaints against moving it, but we will need shipwrights, that means harbours
Micha says:
we can´t have just one base building all our ships
Kody says:
soil enricher gives you 10
Kody says:
We do have several bases for ships
Micha says:
St.Octaviansburg and HongHu KongHu
Micha says:
the Hive will be busy I guess
Kody says:
6 bases on the north side
Kody says:
The hive becomes a land base
Kody says:
later
Kody says:
7 bases on the south side
Micha says:
then you are planning very far into the future....
Kody says:
out for 31 bases planned so far in total
Kody says:
also Buster seems to be planning for air power rather than sea power
Kody says:
I don't think we're going to be able to match the pirates on the sea.
Micha says:
who knows...
Kody says:
One of the reasons why we're closing off an inland sea.
Kody says:
We would need initative
Micha says:
a combined force can brake the greatest powers of a single faction
Kody says:
and if the pirates don't get initative then they're going for air power
Kody says:
air power beats sea power from what everyone else says
Micha says:
I don´t like sea power as well, but looking at our location it will be inevitable
Kody says:
Am I correct in saying that the pirates can't take over land bases with ships?
Micha says:
at least transports, escorts for them, Sea crawlers, probe foils
Micha says:
nope
Kody says:
you mean we have alot of sea to contend with?
Kody says:
sea crawlers for the inland sea
Micha says:
no, but we are trapped on a small continent, together with a faction we are allied with
Kody says:
probe foils yes, but they don't require support
Kody says:
drop troops
Micha says:
why not?
Kody says:
the land discoveorange by the drones is within drop troop range
Micha says:
@ support
Kody says:
probe foils don't require support
Kody says:
*shrug*
Micha says:
in general?
Kody says:
probes don't require support at all
Kody says:
in general
Micha says:
this is quite enlightening...
Kody says:
have you read the ambassador thread?
Micha says:
not recently
Micha says:
I have read about ten threads in the embassy
Kody says:
the drones have put their maps there
Micha says:
hm..
Kody says:
Kody says:
Kody says:
that rather
Kody says:
you should read all the official threads
Kody says:
and the question - strategy if you want to keep up the actual ingame
Kody says:
"question -strategy"
Micha says:
"official" threads not including polls suggerate something like "the constitution" thread... the mob.. excuse me, we drones are instantly scaorange away...
Kody says:
heh
Kody says:
well it's about as detailed much of what I say
Micha says:
yeah... not bad... Interesting.... Why did Buster say: "New West area exploorange - still not fully clear if we have a land bridge but starts looking like not:" ?
Micha says:
The map clearly shows a land bridge
Kody says:
land bridge to somewhere else
Kody says:
you see we're been using the elevation maps
Kody says:
we know that south of the drones' terriority is more land
Kody says:
to the west is ocean I think
Micha says:
I see...
Micha says:
What is ICS?
Kody says:
hrmm
Kody says:
Infinite city crawl
Kody says:
basically the really tight base packing we're doing
Micha says:
S=crawl? well, ok...
Kody says:
hrmm
Kody says:
sprawl
Kody says:
rather
Micha says:
hehe, sounds better
Micha says:
What do you think of including links (PRAVDA, important threads, posts etc.) in the history file?
Kody says:
sure
Kody says:
that could work
Micha says:
And, should we paste a copy of it into the embassy forum? Hm... without the links of course...
Kody says:
well I don't think the drones are interested in the past
Kody says:
they're running with a skeleton crew I think
Kody says:
notice that the drones rarely interact with us on a roleplay level
Kody says:
However, having the links etc will be useful for new members.
Micha says:
hehe... true... Just for roleplay issues... I thought "The Recall" could become the "Bible of the Hive"..
Kody says:
we can point them to the history thread
Micha says:
yeah...
Micha says:
ok, I´ll start on it now
Kody says:
someone really ought to the the drone's introduction
Kody says:
not that we need to curry favour
Kody says:
but I don't think they're ever going to write an introduction
Kody says:
maybe I could get achmed to do it
Micha says:
would be great!
Micha says:
What other factions have started on (or completed) it?
Kody says:
apparently Hercules has completed his
Kody says:
it's just awaiting approval
Kody says:
cycon and university said they planned on doing it
Micha says:
okay... hehe, I´m really looking forward to the Pirate´s intro...
Kody says:
actually that does sound like fun
Kody says:
Hrmm sometimes these days I think I concentrate too much on getting things done.
Kody says:
I had to quit my last hobby from over obession too.
Micha says:
lol
Micha says:
what was it?
Kody says:
do you know what a mud is?
Kody says:
Multi-User-Domain
Kody says:
do you remember those choose your own adventure books?
Micha says:
yes
Kody says:
actually it's kindof like an online nethack
Kody says:
you have a character you make it more powerful etc
Micha says:
lol
Kody says:
you attack things get experience gather items
Kody says:
lets just say within a rather short time I had 4 maxxed level characters, with a 5th on it's way.
Micha says:
yay, I know nethack... was fun to play... So you created an online game on your own? AS A HOBBY???
Kody says:
nope there was one around
Kody says:
that I joined
Micha says:
ooooh
Micha says:
hehe
Kody says:
anyway I had 4 legend character (basically level 127)
Kody says:
the next most powerful player had 2
Micha says:
so you played a loooooooooot
Kody says:
and had been playing a couple more years than me
Micha says:
Kody says:
also I managed to know most items
Kody says:
and know almost all the areas
Kody says:
so people would often ask me where things were etc, or ask for advice on how to do things
Kody says:
I had played a couple of classes that were called "impossible"
Kody says:
and managed to legend them too
Micha says:
lol ...
Kody says:
and a legend character usually took the experienced players a year or two.
Micha says:
you really put your entire energy in one thing, don´t you?
Kody says:
the "impossible" legends classes were eventually done (after I had already done it) by other people but they had taken 5 years doing it.
Kody says:
anyway I probably was 3rd place in the knowledge department
Kody says:
and 1st place in high level character department with a lead of double.
Micha says:
Kody says:
also I had written computer programs to calculate reloads etc
Kody says:
and to gain faster reaction times, by making my character part cyborg
Kody says:
not in the actual game
Kody says:
but programs that would do certain things to save my life way faster than a human could.
Kody says:
anyway I knew it was really eating away at my time, but the final straw was when I started snapping at some of my friends there.
Kody says:
basically I was getting annoyed at them for slowing the hunting party down
Kody says:
that's sort of when I decided I was going down the track of very bad obessive
Micha says:
yep...
Kody says:
so I said my goodbyes and quit
Micha says:
and then you have been made an immortal legend by the remaining players?
Kody says:
nah
Kody says:
and "immortal" was another name for an administrator
Kody says:
and I kindof try to avoid lording over other people so I stayed clear
Micha says:
hehe
Micha says:
I thought those people still tell the newbies about the legendary hero who managed to achieve what noone before him could achieve
Kody says:
*chuckle*
Kody says:
people have short memories
Kody says:
they probably mention it, but they'll more often talk about people that are still around
Kody says:
In retrospec one funny thing
Kody says:
one of the veteran players was trying very hard to kill my first character off.
Kody says:
back when I was a newbie
Kody says:
after I asked him why
Kody says:
he claimed that I must be an old player in disguise
Micha says:
lol
Kody says:
probably one of those old players that left because of gaining and anti-social reputation or something.
Kody says:
He didn't believe I had managed to learn all the ins and outs so fast.
Kody says:
you see it usually took at least a year or more before players started getting good.
Kody says:
and I was already getting powerful in my first few months
Kody says:
anyway enough polishing of my old memories
Micha says:
I can imagine that
Micha says:
hehe
Micha says:
how long did you play SMAC before joining this demo game?
Kody says:
1 week
Micha says:
Micha says:
you´re kidding
Kody says:
Vev gave me the CD like in March, but we played AOM for a while.
Kody says:
then I got curious about what vev was spending all his time on in the office
Kody says:
that's when I got intrested in cracking the cycon's code
Micha says:
I remember...
Kody says:
after that I gave up, and had a look at the SMAC cd
Kody says:
played that for a week, then vev started his IC story
Kody says:
I'm kindof into ametuar writing
Kody says:
so I decided to join the hive to particpate in that
Micha says:
so you wanted to become an IC spammer...
Kody says:
so it was 1 week before I joined the demo game that I first started playing SMAC
Kody says:
nah I wanted to write stories
Kody says:
and I was interested in doing a joint story thing with my friend
Micha says:
like I said...
Kody says:
there's a difference between IC spammer and a writer
Micha says:
so you don´t really see SMAX as a game, more as a fuction that needs to be optimized.... do you?
Micha says:
of course...
Kody says:
it's like the difference between an artist and someone that likes painting walls
Micha says:
lol
Kody says:
although I'm amateur
Kody says:
well SMAX is a game, but I'm kindof of a perfectionist
Micha says:
I see...
Kody says:
I'm the kind of person that can play an RPG
Kody says:
and have the levels roll over back to 0
Kody says:
because the programmers didn't think anyone would sit there getting exp for that long without finishing the game
Micha says:
it´s just that I played SMAC for three years, had about 50 games and didn´t get half the insider knowledge you now have
Kody says:
I've only played 2 single player games past the first 40 years to tell the truth.
Micha says:
Micha says:
that´s exactly what I mean...
Kody says:
what I do is just come up with ideas and test them in the editor
Kody says:
or read most of the posts in the help/strategy forum
Micha says:
hm...
Micha says:
reasonable...
Kody says:
I think it also helps being able to program
Kody says:
Like I helped a friend work on a game he was building.
Kody says:
That kind of stuff helps you figure out some of the details, with dodgy games.
Micha says:
yeah... you know HOW things are usually calculated which we call "luck" or "random"
Kody says:
SMAC is a dodgily programmed
Kody says:
with a well programmed game you can't tell how it was programmed
Kody says:
just how it works
Micha says:
hehe
Micha says:
but this is why we all love Sid´s games
Kody says:
that luck and random thing, is just about noticing certain patterns
Micha says:
almost everyone can edit them
Kody says:
or thinking of a mistake I might have made
Kody says:
if I was programming it
Kody says:
it crashes nicely too if you edit it too much
Micha says:
lol
{Kody sends the new simulator turn}
Micha says:
hi
Kody says:
hello
Kody says:
got to love how that transfer bar jumps backwards anf forwards
Micha says:
lol
Micha says:
how do I load this simulator? Single Player?
Kody says:
yep
Micha says:
gotta love the faction dominance
Kody says:
heh
Kody says:
In the simulator I haven't botheorange to build up the factions I have very little knowledge about
Micha says:
isn´t it a bit risky to have a base left undefended with 5 tiles of xenofunghus around?
Micha says:
well, four
Kody says:
that base is going to be rebuilt in 3 turns
Kody says:
after 500 simulator reloads I've never seen a mindworm pop up
Kody says:
Mindworms have a very low chance of popping up in base radius
Kody says:
they have an even lower chance of popping up in fungus in a square next to a base
Kody says:
mindworms generally only pop up in fugus outside of base radius
Kody says:
and then move in through the fungus
Micha says:
well, I experienced that on a lower difficulty lever several times...
Kody says:
we've had a few mindworm attacks in the simulator from fungus squares 2 squares away
Micha says:
it just would be bad to have a second "tragedy" to announce in PRAVDA, this time a real one
Micha says:
hm, ok
Micha says:
And Rokossovkygrad is going to grow in 5 turns to size four, which will cause major drone riots, won´t it?
Kody says:
network node is going to be placed in rokossovky
Kody says:
and a hive colony pod will be moved in and added to rokossovky's population
Kody says:
then specialists made
Micha says:
(actually, it is growing in 4 turns)
Kody says:
network node + police unit+HGP = 4
Micha says:
ok, sounds good
Kody says:
then add 1
Kody says:
but the colony pod pushes it to 5
Kody says:
but then we convert 5th citizen to a specialist
Kody says:
so we only have to quell 4 drones
Micha says:
hm.. I´m pretty sure you´ve tested it
Kody says:
the recycling tank is so we don't run out of food
Kody says:
4 citizens and 1 specialist need the recycling tanks
Micha says:
yep
Micha says:
or a crawler
Kody says:
yeah but crawler takes up valuable land
Kody says:
well terraformed land
Micha says:
true
Micha says:
btw, when is the Jamski peninsula going to be colonized?
Micha says:
Or are you planning to use it as a crawler park?
Kody says:
Let me check
Kody says:
if you notice crawlers are already on their way roading up I think
Kody says:
I mean formers
Kody says:
Jamski Clove 2nd colony pod will be heading up there
Micha says:
good
Kody says:
The first colony pod from Jamski heads to that sensor site close by
Kody says:
oh the sensor isn't quite finished yet
Kody says:
but you can see the terraformers working on it
Micha says:
you mean south of kommie city?
Kody says:
nope
Kody says:
from Jamski go 1 square south-west, then 1 square west
Micha says:
yeah, saw it now
Micha says:
but why there?
Micha says:
isn´t it too close to the other base sites?
Kody says:
because it fits in with our tight base spacing
Micha says:
and what happens to the old base site?
Kody says:
at Jamski?
Kody says:
it gets moved 1 south
Kody says:
have you seen the baseplan?
Micha says:
but then we are losing a harbour
Micha says:
no, where?
Kody says:
true
Kody says:
let me find it
Kody says:
Kody says:
Kody says:
this link
Kody says:
The reason why we decided to move it
Kody says:
was because that nut bonus would be useful to condensor and crawl
Kody says:
under a base it's only 4 nutrients
Kody says:
with a condensor you get 7 nutrients, (1 extra nutrient)
Kody says:
and with a soil enricher even more
Micha says:
hm.. I have no complaints against moving it, but we will need shipwrights, that means harbours
Micha says:
we can´t have just one base building all our ships
Kody says:
soil enricher gives you 10
Kody says:
We do have several bases for ships
Micha says:
St.Octaviansburg and HongHu KongHu
Micha says:
the Hive will be busy I guess
Kody says:
6 bases on the north side
Kody says:
The hive becomes a land base
Kody says:
later
Kody says:
7 bases on the south side
Micha says:
then you are planning very far into the future....
Kody says:
out for 31 bases planned so far in total
Kody says:
also Buster seems to be planning for air power rather than sea power
Kody says:
I don't think we're going to be able to match the pirates on the sea.
Micha says:
who knows...
Kody says:
One of the reasons why we're closing off an inland sea.
Kody says:
We would need initative
Micha says:
a combined force can brake the greatest powers of a single faction
Kody says:
and if the pirates don't get initative then they're going for air power
Kody says:
air power beats sea power from what everyone else says
Micha says:
I don´t like sea power as well, but looking at our location it will be inevitable
Kody says:
Am I correct in saying that the pirates can't take over land bases with ships?
Micha says:
at least transports, escorts for them, Sea crawlers, probe foils
Micha says:
nope
Kody says:
you mean we have alot of sea to contend with?
Kody says:
sea crawlers for the inland sea
Micha says:
no, but we are trapped on a small continent, together with a faction we are allied with
Kody says:
probe foils yes, but they don't require support
Kody says:
drop troops
Micha says:
why not?
Kody says:
the land discoveorange by the drones is within drop troop range
Micha says:
@ support
Kody says:
probe foils don't require support
Kody says:
*shrug*
Micha says:
in general?
Kody says:
probes don't require support at all
Kody says:
in general
Micha says:
this is quite enlightening...
Kody says:
have you read the ambassador thread?
Micha says:
not recently
Micha says:
I have read about ten threads in the embassy
Kody says:
the drones have put their maps there
Micha says:
hm..
Kody says:
Kody says:
Kody says:
that rather
Kody says:
you should read all the official threads
Kody says:
and the question - strategy if you want to keep up the actual ingame
Kody says:
"question -strategy"
Micha says:
"official" threads not including polls suggerate something like "the constitution" thread... the mob.. excuse me, we drones are instantly scaorange away...
Kody says:
heh
Kody says:
well it's about as detailed much of what I say
Micha says:
yeah... not bad... Interesting.... Why did Buster say: "New West area exploorange - still not fully clear if we have a land bridge but starts looking like not:" ?
Micha says:
The map clearly shows a land bridge
Kody says:
land bridge to somewhere else
Kody says:
you see we're been using the elevation maps
Kody says:
we know that south of the drones' terriority is more land
Kody says:
to the west is ocean I think
Micha says:
I see...
Micha says:
Kody says:
hrmm
Kody says:
Infinite city crawl
Kody says:
basically the really tight base packing we're doing
Micha says:
S=crawl? well, ok...
Kody says:
hrmm
Kody says:
sprawl
Kody says:
rather
Micha says:
hehe, sounds better
Micha says:
What do you think of including links (PRAVDA, important threads, posts etc.) in the history file?
Kody says:
sure
Kody says:
that could work
Micha says:
And, should we paste a copy of it into the embassy forum? Hm... without the links of course...
Kody says:
well I don't think the drones are interested in the past
Kody says:
they're running with a skeleton crew I think
Kody says:
notice that the drones rarely interact with us on a roleplay level
Kody says:
However, having the links etc will be useful for new members.
Micha says:
hehe... true... Just for roleplay issues... I thought "The Recall" could become the "Bible of the Hive"..
Kody says:
we can point them to the history thread
Micha says:
yeah...
Micha says:
ok, I´ll start on it now
Kody says:
someone really ought to the the drone's introduction
Kody says:
not that we need to curry favour
Kody says:
but I don't think they're ever going to write an introduction
Kody says:
maybe I could get achmed to do it
Micha says:
would be great!
Micha says:
What other factions have started on (or completed) it?
Kody says:
apparently Hercules has completed his
Kody says:
it's just awaiting approval
Kody says:
cycon and university said they planned on doing it
Micha says:
okay... hehe, I´m really looking forward to the Pirate´s intro...
Kody says:
actually that does sound like fun
Kody says:
Hrmm sometimes these days I think I concentrate too much on getting things done.
Kody says:
I had to quit my last hobby from over obession too.
Micha says:
lol
Micha says:
what was it?
Kody says:
do you know what a mud is?
Kody says:
Multi-User-Domain
Kody says:
do you remember those choose your own adventure books?
Micha says:
yes
Kody says:
actually it's kindof like an online nethack
Kody says:
you have a character you make it more powerful etc
Micha says:
lol
Kody says:
you attack things get experience gather items
Kody says:
lets just say within a rather short time I had 4 maxxed level characters, with a 5th on it's way.
Micha says:
yay, I know nethack... was fun to play... So you created an online game on your own? AS A HOBBY???
Kody says:
nope there was one around
Kody says:
that I joined
Micha says:
ooooh
Micha says:
hehe
Kody says:
anyway I had 4 legend character (basically level 127)
Kody says:
the next most powerful player had 2
Micha says:

Kody says:
and had been playing a couple more years than me
Micha says:
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Kody says:
also I managed to know most items
Kody says:
and know almost all the areas
Kody says:
so people would often ask me where things were etc, or ask for advice on how to do things
Kody says:
I had played a couple of classes that were called "impossible"
Kody says:
and managed to legend them too
Micha says:
lol ...
Kody says:
and a legend character usually took the experienced players a year or two.
Micha says:
you really put your entire energy in one thing, don´t you?
Kody says:
the "impossible" legends classes were eventually done (after I had already done it) by other people but they had taken 5 years doing it.
Kody says:
anyway I probably was 3rd place in the knowledge department
Kody says:
and 1st place in high level character department with a lead of double.
Micha says:
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Kody says:
also I had written computer programs to calculate reloads etc
Kody says:
and to gain faster reaction times, by making my character part cyborg
Kody says:
not in the actual game
Kody says:
but programs that would do certain things to save my life way faster than a human could.
Kody says:
anyway I knew it was really eating away at my time, but the final straw was when I started snapping at some of my friends there.
Kody says:
basically I was getting annoyed at them for slowing the hunting party down
Kody says:
that's sort of when I decided I was going down the track of very bad obessive
Micha says:
yep...
Kody says:
so I said my goodbyes and quit
Micha says:
and then you have been made an immortal legend by the remaining players?
Kody says:
nah
Kody says:
and "immortal" was another name for an administrator
Kody says:
and I kindof try to avoid lording over other people so I stayed clear
Micha says:
hehe
Micha says:
I thought those people still tell the newbies about the legendary hero who managed to achieve what noone before him could achieve
Kody says:
*chuckle*
Kody says:
people have short memories
Kody says:
they probably mention it, but they'll more often talk about people that are still around
Kody says:
In retrospec one funny thing
Kody says:
one of the veteran players was trying very hard to kill my first character off.
Kody says:
back when I was a newbie
Kody says:
after I asked him why
Kody says:
he claimed that I must be an old player in disguise
Micha says:
lol
Kody says:
probably one of those old players that left because of gaining and anti-social reputation or something.
Kody says:
He didn't believe I had managed to learn all the ins and outs so fast.
Kody says:
you see it usually took at least a year or more before players started getting good.
Kody says:
and I was already getting powerful in my first few months
Kody says:
anyway enough polishing of my old memories
Micha says:
I can imagine that
Micha says:
hehe
Micha says:
how long did you play SMAC before joining this demo game?
Kody says:
1 week
Micha says:
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Micha says:
you´re kidding
Kody says:
Vev gave me the CD like in March, but we played AOM for a while.
Kody says:
then I got curious about what vev was spending all his time on in the office
Kody says:
that's when I got intrested in cracking the cycon's code
Micha says:
I remember...
Kody says:
after that I gave up, and had a look at the SMAC cd
Kody says:
played that for a week, then vev started his IC story
Kody says:
I'm kindof into ametuar writing
Kody says:
so I decided to join the hive to particpate in that
Micha says:
so you wanted to become an IC spammer...
Kody says:
so it was 1 week before I joined the demo game that I first started playing SMAC
Kody says:
nah I wanted to write stories
Kody says:
and I was interested in doing a joint story thing with my friend
Micha says:
like I said...
Kody says:
there's a difference between IC spammer and a writer
Micha says:
so you don´t really see SMAX as a game, more as a fuction that needs to be optimized.... do you?
Micha says:
of course...
Kody says:
it's like the difference between an artist and someone that likes painting walls
Micha says:
lol
Kody says:
although I'm amateur
Kody says:
well SMAX is a game, but I'm kindof of a perfectionist
Micha says:
I see...
Kody says:
I'm the kind of person that can play an RPG
Kody says:
and have the levels roll over back to 0
Kody says:
because the programmers didn't think anyone would sit there getting exp for that long without finishing the game
Micha says:
it´s just that I played SMAC for three years, had about 50 games and didn´t get half the insider knowledge you now have
Kody says:
I've only played 2 single player games past the first 40 years to tell the truth.
Micha says:
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Micha says:
that´s exactly what I mean...
Kody says:
what I do is just come up with ideas and test them in the editor
Kody says:
or read most of the posts in the help/strategy forum
Micha says:
hm...
Micha says:
reasonable...
Kody says:
I think it also helps being able to program
Kody says:
Like I helped a friend work on a game he was building.
Kody says:
That kind of stuff helps you figure out some of the details, with dodgy games.
Micha says:
yeah... you know HOW things are usually calculated which we call "luck" or "random"
Kody says:
SMAC is a dodgily programmed
Kody says:
with a well programmed game you can't tell how it was programmed
Kody says:
just how it works
Micha says:
hehe
Micha says:
but this is why we all love Sid´s games
Kody says:
that luck and random thing, is just about noticing certain patterns
Micha says:
almost everyone can edit them
Kody says:
or thinking of a mistake I might have made
Kody says:
if I was programming it
Kody says:
it crashes nicely too if you edit it too much
Micha says:
lol
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