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  • Another MSN thingie

    John says:
    hi there
    John says:
    I figured out how to increase our industry to 14% of my original plan
    John says:
    114% rather
    Jamski says:
    hey
    Jamski says:
    nice work
    Jamski says:
    is this with a 2137 build?
    John says:
    yeah
    John says:
    that was the complicated one
    John says:
    which I didn't mircomanage properly when doing my last set of tests
    Jamski says:
    I thought they were ALL complicated ones
    John says:
    well the 2136 build means there's no crawlers left
    John says:
    so basically makes it alot easier to juggle minerals
    Jamski says:
    I see
    John says:
    anyway so the difference in 2138 is now 14 crawlers.
    Jamski says:
    how many minerals is 114% better
    John says:
    compared to 11 crawlers
    Jamski says:
    FOURTEEN!?!?!?
    Jamski says:
    oh
    Jamski says:
    so 3
    John says:
    yeah
    John says:
    but the mineral difference is less
    John says:
    but the EC difference is huge!
    Jamski says:
    really?
    John says:
    yeah 90 compared to 40ECs on turn 114%
    John says:
    because with the later build we get 70ECs on turn 2138
    John says:
    mainly from the stockpile bug
    Jamski says:
    nice
    Jamski says:
    that will rush a few formers
    John says:
    if we convert ECs to minerals at 2.3ECs per turn
    John says:
    I mean per mineral
    Jamski says:
    yes
    John says:
    we get 382
    John says:
    compared with
    John says:
    334
    John says:
    minerals in the build queues & crawlers & ECs
    Jamski says:
    so you think its really better to go for a 2137 build?
    John says:
    however I'm thinking of converting one of those 14 crawlers into a colony pod.
    Jamski says:
    good plan
    Jamski says:
    we don't want to delay expansion as well as delaying the SP
    John says:
    well it's a 13% increase in industry for 1 turn.
    John says:
    we don't delay expansion
    John says:
    in fact we build 2 more cities before we build the VW
    Jamski says:
    good
    Jamski says:
    GOOOOOOOOOOOOD
    John says:
    and I think instead of rushing a former
    John says:
    we rush colony pods
    John says:
    because it removes any drone problems from newly planted cities
    John says:
    and the colony pods are nearer to where we're going to plant new cities
    Jamski says:
    of course *slaps head*
    John says:
    you still need the food though
    John says:
    it seems that food is subtracted at the start.
    John says:
    but recalculated in the growth stage
    Jamski says:
    hmmm
    John says:
    actually I mean food is calculated twice
    John says:
    before production it checks for food
    Jamski says:
    so that explains why I get some bases that complain they can't buils apod, but they are size 2
    Jamski says:
    and the pod comes next turn
    John says:
    then after production it checks again
    John says:
    well production occurs before food gathering
    John says:
    but you can't build a pod, and avoid starvation
    John says:
    because it checks for starvation before it does production
    John says:
    I tried avoiding starvation by rushing a pod
    John says:
    it didn't work
    Jamski says:
    hmmm, that would be the reason then
    John says:
    but you can't build a pod the same turn it grows
    John says:
    if the city is size one
    John says:
    because it calculates food after it does production
    Jamski says:
    shame
    Jamski says:
    I often tryed to do that
    John says:
    however you can build a pod, and have it grow back to size 2.
    Jamski says:
    odd
    Jamski says:
    just one of those SAMC quirks
    Jamski says:
    brb
    John says:
    also I did some checks with golden age
    John says:
    it's very hard to do
    John says:
    the main problem is the beaucracy drones
    John says:
    they cancel out talents
    John says:
    you see pysch is calculated first
    John says:
    so even if you have police, or facilities that reduce drones
    John says:
    your pysch is often lost to the drones before the facilities and police remove them.
    John says:
    so really to make it work properly you need +pysch facilties
    John says:
    anyway sleep time for me
    John says:
    cya
    John says:
    post this chat please to the hive forum.

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.
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