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Turn 2135-2137, Simulation data

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  • #16
    With strong mircomanagement I managed to improve on the 2138 outcome.

    With the VW built in 2137, at the start of turn 2138 we have the following
    _____________________________________________
    Gross production - = 13+20+6+7+9+8+9+9+18+3 = 104
    Minerals in build queue - 0+1+5+5+7+7+9+2+5+7 = 48
    Crawlers active = 14
    Minerals in crawlers = 14*21 = 294
    ECs = 92
    Potential rush buy = 92/2.3 = 40
    Total minerals (queue+crawlers+ECs) = 382
    _____________________________________________

    With 2136 build of VW. Using old data
    _____________________________________________
    Gross production - 13+13+4+6+7+14+9+12+9+4 = 98
    Minerals in build queue - 7+13+4+6+5+14+17+16+4 = 86
    Crawlers active = 11
    Minerals in crawlers = 11*21 = 231
    ECs = 40
    Potential rush buy = 40/2.3 = 17.4
    Total minerals (queue+crawlers+ECs) = 334
    _____________________________________________

    So that's a difference of 14% between the two options.

    However, if I re-mircomanaged the earlier VW option the value will probably reduce to 13% extra industry.

    The previous industry estimates were improved because recently I figured out a way to get further turn advantage by constantly moving and rehoming crawlers in turns 2135, 2136 and 2136.

    Basically the idea was to rehome crawlers so minerals were channeled like a lens. The rehoming was balanced so the amount of minerals tied up in our build queues were reduced and allowed for earlier crawler productions and increased stockpile energy.

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