With strong mircomanagement I managed to improve on the 2138 outcome.
With the VW built in 2137, at the start of turn 2138 we have the following
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Gross production - = 13+20+6+7+9+8+9+9+18+3 = 104
Minerals in build queue - 0+1+5+5+7+7+9+2+5+7 = 48
Crawlers active = 14
Minerals in crawlers = 14*21 = 294
ECs = 92
Potential rush buy = 92/2.3 = 40
Total minerals (queue+crawlers+ECs) = 382
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With 2136 build of VW. Using old data
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Gross production - 13+13+4+6+7+14+9+12+9+4 = 98
Minerals in build queue - 7+13+4+6+5+14+17+16+4 = 86
Crawlers active = 11
Minerals in crawlers = 11*21 = 231
ECs = 40
Potential rush buy = 40/2.3 = 17.4
Total minerals (queue+crawlers+ECs) = 334
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So that's a difference of 14% between the two options.
However, if I re-mircomanaged the earlier VW option the value will probably reduce to 13% extra industry.
The previous industry estimates were improved because recently I figured out a way to get further turn advantage by constantly moving and rehoming crawlers in turns 2135, 2136 and 2136.
Basically the idea was to rehome crawlers so minerals were channeled like a lens. The rehoming was balanced so the amount of minerals tied up in our build queues were reduced and allowed for earlier crawler productions and increased stockpile energy.
With the VW built in 2137, at the start of turn 2138 we have the following
_____________________________________________
Gross production - = 13+20+6+7+9+8+9+9+18+3 = 104
Minerals in build queue - 0+1+5+5+7+7+9+2+5+7 = 48
Crawlers active = 14
Minerals in crawlers = 14*21 = 294
ECs = 92
Potential rush buy = 92/2.3 = 40
Total minerals (queue+crawlers+ECs) = 382
_____________________________________________
With 2136 build of VW. Using old data
_____________________________________________
Gross production - 13+13+4+6+7+14+9+12+9+4 = 98
Minerals in build queue - 7+13+4+6+5+14+17+16+4 = 86
Crawlers active = 11
Minerals in crawlers = 11*21 = 231
ECs = 40
Potential rush buy = 40/2.3 = 17.4
Total minerals (queue+crawlers+ECs) = 334
_____________________________________________
So that's a difference of 14% between the two options.
However, if I re-mircomanaged the earlier VW option the value will probably reduce to 13% extra industry.
The previous industry estimates were improved because recently I figured out a way to get further turn advantage by constantly moving and rehoming crawlers in turns 2135, 2136 and 2136.
Basically the idea was to rehome crawlers so minerals were channeled like a lens. The rehoming was balanced so the amount of minerals tied up in our build queues were reduced and allowed for earlier crawler productions and increased stockpile energy.
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