John says:
nah we just need more terraformers
Vev says:
support 4
John says:
yep
Vev says:
once boreholes and condensors are up, the -1 industry shouldn't be that much of a problem?
Vev says:
while running power
John says:
hrmm
John says:
maybe
Vev says:
we can both attack and maintain an army of formers
John says:
heh
John says:
if we get clean reactors
John says:
we can convert all the terraformers to clean reactors.
Vev says:
with power, and decent base size that is a lot of formers
Vev says:
not all
Vev says:
just some
Vev says:
i imagine upgrade will be hideously huge like 2000 EC
Vev says:
need cloning vats
John says:
well not that bad
Vev says:
size 7 cities with power
Vev says:
how much does it take to upgrade 34 formers
John says:
power gives + support?
Vev says:
yes
Vev says:
+2 morale, +2 support, -2 industry
Vev says:
so with police state, +4 support
Vev says:
and if with large cities - bonus!
John says:
that's really cool
Vev says:
would the pirates go for PEG?
Vev says:
running power would mean -1 industry
Vev says:
wait, 0
Vev says:
0 industry
John says:
power instead of what?
Vev says:
*imagines a horde of 80 formers, drilling boreholes and raising land like mad*
Vev says:
wealth
John says:
hrmm okay
John says:
we would be at 0 industry
John says:
not -1
John says:
because we would still be running planned
John says:
80 terraformers is too much in my experience
Vev says:
imagine the land we can raise!
John says:
you only need like 50 until you get monorails
Vev says:
why need boats when you have terraformer army!
John says:
because it's too hard finding tasks for all those terraformers to do.
John says:
heh
Vev says:
more land!
John says:
yeah we'll terraform the sea away from the pirates!
Vev says:
Vev says:
My beautiful kelp and tidal harness!
John says:
heh
Vev says:
and deliberately terraform on the west side to make it dry too
Vev says:
oh well
Vev says:
bizzare fantasies
John says:
heh
John says:
I would go with a ring system
John says:
divide the map in half with land we control
Vev says:
the cost would be interesting
John says:
nah the cost wouldn't be that bad
John says:
hrmm power -3 industry
Vev says:
for a normal factoin
Vev says:
wait?
Vev says:
for a cult
John says:
we could probably go for clean reactors
John says:
no I mean for the hive.
John says:
switch from wealth to power
John says:
is -3 industry
Vev says:
but if we are going on a warpath?
John says:
well I'm not sure anymore
John says:
the hive is divided on the issue
Vev says:
how much to upgrade to clean reactor for one former at +3 industry?
John says:
industry doesn't matter for upgrads
Vev says:
yes it does
John says:
nope it doesn't
John says:
I've checked
John says:
upgrad cost is the same
John says:
build cost is cheaper
Vev says:
-1 and 0 have differences with crawlers
John says:
really?
John says:
it doesn't make a difference when I compared with +2 and +3
John says:
or +0 I think I also did
Vev says:
I was finding a way to minimise cost/mineral
John says:
to minimise cost per mineral we build them clean in the first place
John says:
and spend the ECs rush building facilities
Vev says:
it might have been my cost/minerals
Vev says:
how much to upgrade to wait...
Vev says:
we done have those tech
Vev says:
ah well
Vev says:
what is our turn per turn?
Vev says:
I need a rough guide
John says:
10 turns per tech
Vev says:
so in 30 turns we have bio-eng?
John says:
if we beelined
John says:
but I think we want ecological engineering
John says:
or flex first
Vev says:
by then in 30 turn we would have like +10-16 bases
Vev says:
okay maybe 10
John says:
yeah but costs keep increasing too
Vev says:
not for colony pods
John says:
depends on how much I mircomanage
John says:
I mean tech costs keep increasing
Vev says:
which means even more time to build more bases and formers
Vev says:
making it a total of 24 bases each with approx 2 formers making it 48 formers
John says:
I think we should try and build more terraformers
John says:
we have 9 terraformers 8 bases
John says:
I reckon we should have 16 terraformers
Vev says:
how would the clean reactor upgrade be done?
Vev says:
instantly or gradually?
John says:
depends on how much energy we have
John says:
I think it'll be done gradually
Vev says:
even with 30 cost/former with 40 would cost 1200 EC
John says:
I wonder if I can have mutiple terraformers
John says:
designs
John says:
so I can upgrade sections individually
John says:
I'm not sure of the upgrad cost
John says:
I think it's time to do tests
Vev says:
pity that involves more cost
Vev says:
find a cheap ability to tack onto tje former
John says:
it costs 30
John says:
each time
John says:
darn it you can't make multiple copies of the same design.
John says:
that would make partial upgrading easier.
Vev says:
we would be wasting 30ECs
John says:
why is that?
John says:
posting this MSN conversation
Vev says:
to make separate designs
John says:
nope
John says:
don't you see
John says:
if we make seperate designs
John says:
we don't have to pay the full cost of the upgrade
John says:
all at once
Vev says:
do they cost the same?
John says:
we can upgrade sections
Vev says:
each design?
John says:
well you can't make seperate designs
John says:
which is what my point was
Vev says:
you can
Vev says:
just more expensive manner
John says:
not for the same unit
John says:
yeah it's has armor or something
Vev says:
or ability
John says:
we just want the same basic design
John says:
that we can upgrade
John says:
so we can upgrade 9 terraformers at a time
John says:
rather than say 30
Vev says:
nup, I thought separate design means a completely different thing
John says:
which would cost us 900ECs to upgrade all at once
John says:
oh
John says:
I'm not sure about the top part
Vev says:
unless there is a unity former
Vev says:
but no there isn't
John says:
I mean about there power thing
John says:
we discussed earlier
John says:
would it be worth getting -3 industry
Vev says:
especially if we go warpath at the same time
John says:
maybe
Vev says:
it is frustrating in a way that unity rovers are not scout rovers
John says:
I'll put it up to octavain to mull over.
Vev says:
have to manually upgrade unity rovers
John says:
*nod*
Vev says:
anyway we are a bit away from AMA
Vev says:
is pre-sentient algo before AMA?
John says:
AMA?
Vev says:
advance military algo
nah we just need more terraformers
Vev says:
support 4
John says:
yep
Vev says:
once boreholes and condensors are up, the -1 industry shouldn't be that much of a problem?
Vev says:
while running power
John says:
hrmm
John says:
maybe
Vev says:
we can both attack and maintain an army of formers
John says:
heh
John says:
if we get clean reactors
John says:
we can convert all the terraformers to clean reactors.
Vev says:
with power, and decent base size that is a lot of formers
Vev says:
not all
Vev says:
just some
Vev says:
i imagine upgrade will be hideously huge like 2000 EC
Vev says:
need cloning vats
John says:
well not that bad
Vev says:
size 7 cities with power
Vev says:
how much does it take to upgrade 34 formers
John says:
power gives + support?
Vev says:
yes
Vev says:
+2 morale, +2 support, -2 industry
Vev says:
so with police state, +4 support
Vev says:
and if with large cities - bonus!
John says:
that's really cool
Vev says:
would the pirates go for PEG?
Vev says:
running power would mean -1 industry
Vev says:
wait, 0
Vev says:
0 industry
John says:
power instead of what?
Vev says:
*imagines a horde of 80 formers, drilling boreholes and raising land like mad*
Vev says:
wealth
John says:
hrmm okay
John says:
we would be at 0 industry
John says:
not -1
John says:
because we would still be running planned
John says:
80 terraformers is too much in my experience
Vev says:
imagine the land we can raise!
John says:
you only need like 50 until you get monorails
Vev says:
why need boats when you have terraformer army!
John says:
because it's too hard finding tasks for all those terraformers to do.
John says:
heh
Vev says:
more land!
John says:
yeah we'll terraform the sea away from the pirates!
Vev says:
Vev says:
My beautiful kelp and tidal harness!
John says:
heh
Vev says:
and deliberately terraform on the west side to make it dry too
Vev says:
oh well
Vev says:
bizzare fantasies
John says:
heh
John says:
I would go with a ring system
John says:
divide the map in half with land we control
Vev says:
the cost would be interesting
John says:
nah the cost wouldn't be that bad
John says:
hrmm power -3 industry
Vev says:
for a normal factoin
Vev says:
wait?
Vev says:
for a cult
John says:
we could probably go for clean reactors
John says:
no I mean for the hive.
John says:
switch from wealth to power
John says:
is -3 industry
Vev says:
but if we are going on a warpath?
John says:
well I'm not sure anymore
John says:
the hive is divided on the issue
Vev says:
how much to upgrade to clean reactor for one former at +3 industry?
John says:
industry doesn't matter for upgrads
Vev says:
yes it does
John says:
nope it doesn't
John says:
I've checked
John says:
upgrad cost is the same
John says:
build cost is cheaper
Vev says:
-1 and 0 have differences with crawlers
John says:
really?
John says:
it doesn't make a difference when I compared with +2 and +3
John says:
or +0 I think I also did
Vev says:
I was finding a way to minimise cost/mineral
John says:
to minimise cost per mineral we build them clean in the first place
John says:
and spend the ECs rush building facilities
Vev says:
it might have been my cost/minerals
Vev says:
how much to upgrade to wait...
Vev says:
we done have those tech
Vev says:
ah well
Vev says:
what is our turn per turn?
Vev says:
I need a rough guide
John says:
10 turns per tech
Vev says:
so in 30 turns we have bio-eng?
John says:
if we beelined
John says:
but I think we want ecological engineering
John says:
or flex first
Vev says:
by then in 30 turn we would have like +10-16 bases
Vev says:
okay maybe 10
John says:
yeah but costs keep increasing too
Vev says:
not for colony pods
John says:
depends on how much I mircomanage
John says:
I mean tech costs keep increasing
Vev says:
which means even more time to build more bases and formers
Vev says:
making it a total of 24 bases each with approx 2 formers making it 48 formers
John says:
I think we should try and build more terraformers
John says:
we have 9 terraformers 8 bases
John says:
I reckon we should have 16 terraformers
Vev says:
how would the clean reactor upgrade be done?
Vev says:
instantly or gradually?
John says:
depends on how much energy we have
John says:
I think it'll be done gradually
Vev says:
even with 30 cost/former with 40 would cost 1200 EC
John says:
I wonder if I can have mutiple terraformers
John says:
designs
John says:
so I can upgrade sections individually
John says:
I'm not sure of the upgrad cost
John says:
I think it's time to do tests
Vev says:
pity that involves more cost
Vev says:
find a cheap ability to tack onto tje former
John says:
it costs 30
John says:
each time
John says:
darn it you can't make multiple copies of the same design.
John says:
that would make partial upgrading easier.
Vev says:
we would be wasting 30ECs
John says:
why is that?
John says:
posting this MSN conversation
Vev says:
to make separate designs
John says:
nope
John says:
don't you see
John says:
if we make seperate designs
John says:
we don't have to pay the full cost of the upgrade
John says:
all at once
Vev says:
do they cost the same?
John says:
we can upgrade sections
Vev says:
each design?
John says:
well you can't make seperate designs
John says:
which is what my point was
Vev says:
you can
Vev says:
just more expensive manner
John says:
not for the same unit
John says:
yeah it's has armor or something
Vev says:
or ability
John says:
we just want the same basic design
John says:
that we can upgrade
John says:
so we can upgrade 9 terraformers at a time
John says:
rather than say 30
Vev says:
nup, I thought separate design means a completely different thing
John says:
which would cost us 900ECs to upgrade all at once
John says:
oh
John says:
I'm not sure about the top part
Vev says:
unless there is a unity former
Vev says:
but no there isn't
John says:
I mean about there power thing
John says:
we discussed earlier
John says:
would it be worth getting -3 industry
Vev says:
especially if we go warpath at the same time
John says:
maybe
Vev says:
it is frustrating in a way that unity rovers are not scout rovers
John says:
I'll put it up to octavain to mull over.
Vev says:
have to manually upgrade unity rovers
John says:
*nod*
Vev says:
anyway we are a bit away from AMA
Vev says:
is pre-sentient algo before AMA?
John says:
AMA?
Vev says:
advance military algo
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