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  • MSN - Idea brainstorming for terraformers and SE settings

    John says:
    nah we just need more terraformers
    Vev says:
    support 4
    John says:
    yep
    Vev says:
    once boreholes and condensors are up, the -1 industry shouldn't be that much of a problem?
    Vev says:
    while running power
    John says:
    hrmm
    John says:
    maybe
    Vev says:
    we can both attack and maintain an army of formers
    John says:
    heh
    John says:
    if we get clean reactors
    John says:
    we can convert all the terraformers to clean reactors.
    Vev says:
    with power, and decent base size that is a lot of formers
    Vev says:
    not all
    Vev says:
    just some
    Vev says:
    i imagine upgrade will be hideously huge like 2000 EC
    Vev says:
    need cloning vats
    John says:
    well not that bad
    Vev says:
    size 7 cities with power
    Vev says:
    how much does it take to upgrade 34 formers
    John says:
    power gives + support?
    Vev says:
    yes
    Vev says:
    +2 morale, +2 support, -2 industry
    Vev says:
    so with police state, +4 support
    Vev says:
    and if with large cities - bonus!
    John says:
    that's really cool
    Vev says:
    would the pirates go for PEG?
    Vev says:
    running power would mean -1 industry
    Vev says:
    wait, 0
    Vev says:
    0 industry
    John says:
    power instead of what?
    Vev says:
    *imagines a horde of 80 formers, drilling boreholes and raising land like mad*
    Vev says:
    wealth
    John says:
    hrmm okay
    John says:
    we would be at 0 industry
    John says:
    not -1
    John says:
    because we would still be running planned
    John says:
    80 terraformers is too much in my experience
    Vev says:
    imagine the land we can raise!
    John says:
    you only need like 50 until you get monorails
    Vev says:
    why need boats when you have terraformer army!
    John says:
    because it's too hard finding tasks for all those terraformers to do.
    John says:
    heh
    Vev says:
    more land!
    John says:
    yeah we'll terraform the sea away from the pirates!

    Vev says:

    Vev says:
    My beautiful kelp and tidal harness!
    John says:
    heh
    Vev says:
    and deliberately terraform on the west side to make it dry too
    Vev says:
    oh well
    Vev says:
    bizzare fantasies
    John says:
    heh
    John says:
    I would go with a ring system
    John says:
    divide the map in half with land we control
    Vev says:
    the cost would be interesting
    John says:
    nah the cost wouldn't be that bad
    John says:
    hrmm power -3 industry
    Vev says:
    for a normal factoin
    Vev says:
    wait?
    Vev says:
    for a cult
    John says:
    we could probably go for clean reactors
    John says:
    no I mean for the hive.
    John says:
    switch from wealth to power
    John says:
    is -3 industry
    Vev says:
    but if we are going on a warpath?
    John says:
    well I'm not sure anymore
    John says:
    the hive is divided on the issue
    Vev says:
    how much to upgrade to clean reactor for one former at +3 industry?
    John says:
    industry doesn't matter for upgrads
    Vev says:
    yes it does
    John says:
    nope it doesn't
    John says:
    I've checked
    John says:
    upgrad cost is the same
    John says:
    build cost is cheaper
    Vev says:
    -1 and 0 have differences with crawlers
    John says:
    really?
    John says:
    it doesn't make a difference when I compared with +2 and +3
    John says:
    or +0 I think I also did
    Vev says:
    I was finding a way to minimise cost/mineral
    John says:
    to minimise cost per mineral we build them clean in the first place
    John says:
    and spend the ECs rush building facilities
    Vev says:
    it might have been my cost/minerals
    Vev says:
    how much to upgrade to wait...
    Vev says:
    we done have those tech
    Vev says:
    ah well
    Vev says:
    what is our turn per turn?
    Vev says:
    I need a rough guide
    John says:
    10 turns per tech
    Vev says:
    so in 30 turns we have bio-eng?
    John says:
    if we beelined
    John says:
    but I think we want ecological engineering
    John says:
    or flex first
    Vev says:
    by then in 30 turn we would have like +10-16 bases
    Vev says:
    okay maybe 10
    John says:
    yeah but costs keep increasing too
    Vev says:
    not for colony pods
    John says:
    depends on how much I mircomanage
    John says:
    I mean tech costs keep increasing
    Vev says:
    which means even more time to build more bases and formers
    Vev says:
    making it a total of 24 bases each with approx 2 formers making it 48 formers
    John says:
    I think we should try and build more terraformers
    John says:
    we have 9 terraformers 8 bases
    John says:
    I reckon we should have 16 terraformers
    Vev says:
    how would the clean reactor upgrade be done?
    Vev says:
    instantly or gradually?
    John says:
    depends on how much energy we have
    John says:
    I think it'll be done gradually
    Vev says:
    even with 30 cost/former with 40 would cost 1200 EC
    John says:
    I wonder if I can have mutiple terraformers
    John says:
    designs
    John says:
    so I can upgrade sections individually
    John says:
    I'm not sure of the upgrad cost
    John says:
    I think it's time to do tests
    Vev says:
    pity that involves more cost
    Vev says:
    find a cheap ability to tack onto tje former
    John says:
    it costs 30
    John says:
    each time
    John says:
    darn it you can't make multiple copies of the same design.
    John says:
    that would make partial upgrading easier.
    Vev says:
    we would be wasting 30ECs
    John says:
    why is that?
    John says:
    posting this MSN conversation
    Vev says:
    to make separate designs
    John says:
    nope
    John says:
    don't you see
    John says:
    if we make seperate designs
    John says:
    we don't have to pay the full cost of the upgrade
    John says:
    all at once
    Vev says:
    do they cost the same?
    John says:
    we can upgrade sections
    Vev says:
    each design?
    John says:
    well you can't make seperate designs
    John says:
    which is what my point was
    Vev says:
    you can
    Vev says:
    just more expensive manner
    John says:
    not for the same unit
    John says:
    yeah it's has armor or something
    Vev says:
    or ability
    John says:
    we just want the same basic design
    John says:
    that we can upgrade
    John says:
    so we can upgrade 9 terraformers at a time
    John says:
    rather than say 30
    Vev says:
    nup, I thought separate design means a completely different thing
    John says:
    which would cost us 900ECs to upgrade all at once
    John says:
    oh
    John says:
    I'm not sure about the top part
    Vev says:
    unless there is a unity former
    Vev says:
    but no there isn't
    John says:
    I mean about there power thing
    John says:
    we discussed earlier
    John says:
    would it be worth getting -3 industry
    Vev says:
    especially if we go warpath at the same time
    John says:
    maybe
    Vev says:
    it is frustrating in a way that unity rovers are not scout rovers
    John says:
    I'll put it up to octavain to mull over.
    Vev says:
    have to manually upgrade unity rovers
    John says:
    *nod*
    Vev says:
    anyway we are a bit away from AMA
    Vev says:
    is pre-sentient algo before AMA?
    John says:
    AMA?
    Vev says:
    advance military algo

  • #2
    Well, one thing we DON'T need to worry about is clean reactors. We have great support anyway, and not masses of cash, so we can forget those Morganite tools, and spend our cash elsewhere.

    Re : Power vs Wealth :

    We really should consider Power as an option when the time comes to go to war. Sure we lose 2 industry, taking us from +3 to +1, BUT each base will be paying slightly less minerals as support, which offsets the industry hit slightly. We'll still have better industry than the Uni, assuming they're running Demo/FM/Knowledge, and all our units will become 25% stronger immediately. If we can get the Command Nexus too, that would give us another 2 levels of morale, and if each unit is sure to visit a monolith too, we'll have LOTS of elite units. Sure, they'll cost 20% more to build, but they'll be 50% better, and get an extra move. If we REALLY have to, we could run Fundy as well, but I think it would only be nessesscary if either we don't get the CN, or we don't want to build Command Centres in our millitary bases.

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

    Comment


    • #3
      Well I would like to upgrade some of our terraformers to clean. Military shouldn't need upgrading to clean.

      Comment


      • #4
        *imagines a horde of 80 formers, drilling boreholes and raising land like mad*
        In a PBEM I was in (partnering big_canuck versus Tau Ceti and Misotu), b_c was the Hive and built some 200+ formers, In one turn he terraformed an 11-tile landbridge to TC's continent, with roads and magrails, and then took nineteen of TC's 24 bases (which were also mag-rail linked) including his HQ, leaving the other five empty of defenders. Afterwards he said he'd "miscalculated" as he'd planned to leave just one base with 1 defender (to allow TC to destroy the base thus gracefully exiting the PBEM)

        He said it took him 5 hours to plan and play the turn

        It was awesome, and really blindsided Tau

        G.

        Comment


        • #5
          *chuckle*

          My crowning terraforming achievement was aquafying the entire middle continent in the huge planet map (the one with the manifold nexus).

          The hardest part was making sure I started the adjacent aquafier before I finished the next one. It took me 1 week of playing 6 hours per day moving terraformers around (admitedly because it was partly because it was the 2nd game I had ever played).

          As for Civ1, I railroaded the entire map and added all the possible improvements to every square. Also I railroaded most of the sea too since it increased sea trade by 1. I like my terraforming.

          Comment


          • #6
            Oh yeah 5 hours to plan turns? Bah that's nothing to what I usually spend.

            Comment


            • #7
              Any other opinions RE Wealth vs. Power? I could see using wealth at the moment, simply because we aren't building military forces. However, once we begin to plan an invasion, we should switch to power...
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              • #8
                Or madly terraforming to prevent an insidious player from drowning your land. It is amazing how putty-like Chiron, not to mention amazing amount of water.
                Promoter of Public Morale
                Alpha Centauri Democracy Game

                Comment


                • #9
                  I agree with Jamski, we should consider Power seriously in times of war. And as the Hive we may well want to exploit our military power for the purposes of this game. Peace is fine, but war can gain us considerable rewards.
                  You can only curse me to eternal damnation for so long!

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