Acorrding to my base site proposal, as seen in this thread, most new bases will be built on a 2-tile diagonal spacing. This gives 7 tiles to each base. I propose the following terraforming procedure, to maximise growth, production and income, in the small space available to each base. This illustration is the example from an ideal situation.
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The two condensors MUST be crawlered to free up workers for better tasks than farming, to provide 4x2=8 nuts. The forests should be worked for 1-2-1 x 3 = 3-6-3 increasing to 6-6-6 with tree farms and 9-6-9 with hybrid forests. The boreholes should also be worked for 0-6-6 x 2 = 0-12-12. We assume that the base itself produces a minimum of 1-1-1 (which is pretty poor) for a grand total of :
1-1-1
8-0-0
3-6-3
0-12-12
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12-18-16
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With tree farms this rises to
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15-18-19
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With hybrid forests to :
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18-18-22
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Not to mention the effect of rec-tanks, which give a further 1-1-1 in the base square.
This would be enough food to support a base of size 9ish, which would be the maximum if we get the AV. Of those 9, only 5 need to be workers, and 4 must be specialists. Depending what kind of specialists we have available, we can dramatically increase the labs or econ of the base by up to +12, which is not affected by inefficiency. We also only have to keep 5 drones happy, which shouldn't be a problem, since we can use two 1-1-1(police) units per base to keep 4 happy, and the last one will be happy anyway in the first 9 bases, and the HGP will help in the next few (assuming we get it) and in the others, one of the specialists can be a doctor (or better when we get them). This has the important side effect, that untill we get Hydroponic sattellites, we don't need recreation commons or hologram theatres or hab complexes. Think of the time and minerals that will save. Each base will need to build two crawlers, two police units and at least 2 formers, but this is a small cost to pay.
The 7-tile units (actually 8 with the base square) fit together thusly :
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As you can see, we may need to raise/lower land for the boreholes, and we may want to swop the forest and farm placements to make better use of bonus resources, but if anyone has a more efficient base area terraforming plan, let them speak it now, because if its better than this, then it must be bloody good.
One more picture, without the white lines. Wouldn't YOU want to live in this workers' paradise?
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There were some more points I wanted to make, but I forget them now.
-Jam
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The two condensors MUST be crawlered to free up workers for better tasks than farming, to provide 4x2=8 nuts. The forests should be worked for 1-2-1 x 3 = 3-6-3 increasing to 6-6-6 with tree farms and 9-6-9 with hybrid forests. The boreholes should also be worked for 0-6-6 x 2 = 0-12-12. We assume that the base itself produces a minimum of 1-1-1 (which is pretty poor) for a grand total of :
1-1-1
8-0-0
3-6-3
0-12-12
----------
12-18-16
----------
With tree farms this rises to
----------
15-18-19
----------
With hybrid forests to :
-----------
18-18-22
-----------
Not to mention the effect of rec-tanks, which give a further 1-1-1 in the base square.
This would be enough food to support a base of size 9ish, which would be the maximum if we get the AV. Of those 9, only 5 need to be workers, and 4 must be specialists. Depending what kind of specialists we have available, we can dramatically increase the labs or econ of the base by up to +12, which is not affected by inefficiency. We also only have to keep 5 drones happy, which shouldn't be a problem, since we can use two 1-1-1(police) units per base to keep 4 happy, and the last one will be happy anyway in the first 9 bases, and the HGP will help in the next few (assuming we get it) and in the others, one of the specialists can be a doctor (or better when we get them). This has the important side effect, that untill we get Hydroponic sattellites, we don't need recreation commons or hologram theatres or hab complexes. Think of the time and minerals that will save. Each base will need to build two crawlers, two police units and at least 2 formers, but this is a small cost to pay.
The 7-tile units (actually 8 with the base square) fit together thusly :

As you can see, we may need to raise/lower land for the boreholes, and we may want to swop the forest and farm placements to make better use of bonus resources, but if anyone has a more efficient base area terraforming plan, let them speak it now, because if its better than this, then it must be bloody good.
One more picture, without the white lines. Wouldn't YOU want to live in this workers' paradise?

There were some more points I wanted to make, but I forget them now.
-Jam
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