Announcement

Collapse
No announcement yet.

Science discussion thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Vev
    Wouldn't the people benefit from the productive principles of Planned economy, from Planetary Networks?
    If it's not likely we will encounter anybody soon, then I agree that we should do Planned before we research the impactors. If we don't build any troops any time soon, the result of the military research is just sitting there while other researches would have a positive effect on eithor the productivity or the output of mineral/energy. We would be able to crunch out the better units faster with better productivity and/or more resources when needed. This is based on the assumption we don't encounter any faction soon. (Looks like even the Pirates haven't encountered anybody yet, so may be this assumption is true?)

    So my take on the strategy is that we should strengthen our production, build bases like crazy, get the crawlers, then in a very short time crunch out the impactor research and build a strong military force and start to swipe out our enemies. Even if we encounter another faction before we finish the impactor research, and even if it has a stronger military force than us (which I doubt) we won't likely to be eliminated by it anyway with our built-in perimeter defense.
    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

    Grapefruit Garden

    Comment


    • #32
      If we are going to attempt to compete in the research field, the secret project merchant exchange is very useful. The merchant exchange works with crawlers adding +1 energy to every crawler that is gathering energy. Add a network node and a few other +%lab facilities and secret projects to those crawlers and that single city can become responsible for almost all of our research output.

      Kody

      Comment


      • #33
        We'll see what happens when everyone does a SP race. Someone has to lose and someone will win. Which means, we have to decide on a backup SP incase our 1st, 2nd or even 3rd choice fails.
        Promoter of Public Morale
        Alpha Centauri Democracy Game

        Comment


        • #34
          I confess that I've never played Yang before but I somehow think that it is almost impossible for Yang to compete in the research field. Plus ME only works in one base. This super-science base could be an easy target for a future enemy with PB. Crawlers on the other hand is simply indespensible.

          Rec tank is also really cheap compare to a SP and if we build many many small base it could give us some benefit.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #35


            (carried over)


            Marshal Rokossovsky-It looks like you and I both see things the same way. I believe that we have some time to build up our industrial power before we need to focus on our military. I think after we obtain Industrial Automation, we can go full speed into Military R&D (reseach & development).

            I personally have an aversion to the Merchant Exchange (I don't know why.... ), so I can't comment much on it. I've built it a couple of times and found that it does help, but I think we should start discussing the development of Secret Projects that we would all like. Maybe justify why an SP should take precedence over another.

            What do all the comrades think/
            Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
            Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
            *****Citizen of the Hive****
            "...but what sane person would move from Hawaii to Indiana?" -Dis

            Comment


            • #36
              A new thread for SP?
              Promoter of Public Morale
              Alpha Centauri Democracy Game

              Comment


              • #37
                Originally posted by HongHu

                Plus ME only works in one base. This super-science base could be an easy target for a future enemy with PB. Crawlers on the other hand is simply indespensible.
                Even if we lose it later at least it will benefit us for a while, and keep others from getting it.
                "We are living in the future, I'll tell you how I know, I read it in the paper, Fifteen years ago" - John Prine

                Comment


                • #38
                  Could be our third alternative SP.
                  Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                  Grapefruit Garden

                  Comment


                  • #39
                    Been reading some more. Here's something written by buster:

                    It is more normal than not to see the top players actually have as their top priority in the early stages of the game to get the wealth technology and beelining their research towards it. Hopefully we will have a write-up on research beelines soon. Once you get the tech, then set all your cities to crank out a crawler or two, then maybe a colony pod or a former (depending on size and what is already built), then more crawlers, formers and colony pods. Maybe a recycling tank or a rec common if the city needs it, but otherwise facilities are low priority at this point. Getting crawlers and terraforming done (so they have something to crawl) and more cities built is the key.

                    I would highly recommend we get the crawlers first. It seems we are still a long way from it. Let's hope we'll meet somebody soon and is able to trade a tech or two.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #40
                      Where did you get this?

                      He's basically said the same things we are discussing here.

                      Good work, Comrade HongHu.
                      Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
                      Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
                      *****Citizen of the Hive****
                      "...but what sane person would move from Hawaii to Indiana?" -Dis

                      Comment


                      • #41
                        So my take on the strategy is that we should strengthen our production, build bases like crazy, get the crawlers, then in a very short time crunch out the impactor research and build a strong military force and start to swipe out our enemies.
                        I agree 100%. We need to get crawlers, and build formers. But, one musn't forget the SP's. Right now I am asking about SP in the turn update (plz go comment), and terraforming techniques in the Turn Chat (also plz go comment). lol, yea yea, it's all over the place, but whatever works eh? As far as encountering other factions... in my personal opinion, it won't happen soon, if it does, they will probably be friendly, and applied physics should cover us for the time (as long as we spend the EC's and upgrade our scouts and ****). Frankychan and I (and I think HongHu would agree), that after applied our target should be Industrial Automation for the economic and production gains (I forget where crawlers are though... can someone enlighten? That would also be a definate target in NEAR future). The Hive, is I think... 5 turns away from it's second colony pod. After that, it would come open to produce what we want (I am thinking former, then Laser Infantry, then more formers). Voltarograd is going to be building colony pods for the forseeable future, and (see Turn Update), I am thinking we start WP at Kommie after this last former. So... *shrugs* tell me what you think

                        - Rokossovky
                        - Comrade Marshal Rokossovky
                        Marshal of the Revolutionary Army of the Socialist People of the Human Hive

                        Comment


                        • #42
                          Could be fun to switch our cities to a SP project for the first few minerals then switch to our real production target. We won't lose any minerals because it's under 10. We'll might make other people rush their SP project because they want to outbuild us, or maybe a faction will delay going after a SP project simply because they don't think they can outbuild us.

                          Hopefully either thing will cause them to waste resources, by making bad timing decisions.

                          Kody

                          Comment


                          • #43
                            well crawlers are in industrial automation

                            as for which city to plonk the SP, I don't know.
                            Promoter of Public Morale
                            Alpha Centauri Democracy Game

                            Comment


                            • #44
                              Originally posted by Frankychan
                              Where did you get this?
                              From here.

                              There are quite a few good articals here, I recommend comrades read them at your spare time, especially the ones written by buster, if only for the purpose of being prepared.

                              Also here's the buglist, don't know which is not allowed and which is but it'll be good to get familiar with them. We'll be put in a disadvantage if we don't know these and others know.
                              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                              Grapefruit Garden

                              Comment


                              • #45
                                Originally posted by Rokossovky

                                Frankychan and I (and I think HongHu would agree), that after applied our target should be Industrial Automation for the economic and production gains (I forget where crawlers are though... can someone enlighten? That would also be a definate target in NEAR future).
                                Yes, definitely agree.

                                The Hive, is I think... 5 turns away from it's second colony pod. After that, it would come open to produce what we want (I am thinking former, then Laser Infantry, then more formers). Voltarograd is going to be building colony pods for the forseeable future, and (see Turn Update), I am thinking we start WP at Kommie after this last former. So... *shrugs* tell me what you think

                                - Rokossovky
                                Sounds a pretty good plan to me. We probably want Kommie produce one colony pod before switching to WP though. And Hive should not produce any more colony pod because of the bad location. There are lots of other things it can build such as formers and prototype infantry, etc.
                                Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                                Grapefruit Garden

                                Comment

                                Working...
                                X