OK - We want to win this game, or at least make a good showing, so... who has some kind of general "good tactics" for te Hive. I'll kick off.
Fire away, comrades
-Jam
- SE choices - Police State, Planned, Power(if at war) or Wealth (if at peace) - I think that's a given for the Hive.
- We're playing on Trancend = lots of Drones. We'll need to take advatage of our high support to put the maximum numbers of free cheap police units in place. With the Perimiter def. we won't have to worry about attacks for some time.
- High support = lots of formers. We should get the tech and start on formers ASAP.
- Early game - we should only be building formers, scout patrols and colony pods - we can really get big fast, and then start on building the base improvements.
- We have to get agressive at some point. If we let the builders get big, we've had it.
- The Pirates are in game = we have to get some sea bases and a navy built. Sometimes these can be neglected, but not today folks.
- POD POPPING... lets get out there.
- Research - Formers - Crawlers - Missilelaunchers - Air Power - Attack! Or do we want to go with a recon rover rush? (not serious)
- Allies - we have no natural enemies out there - we should be friends with everyone against the strongest faction - if ata all possible - so don't antagonise people too much in the open forums... Unless you have to
- Planet Busters and Gas are serious options. We are the Hive, after all.
Fire away, comrades
-Jam
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