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  • First Moves

    Alright Comrades, the first save is up, that means we have to get down to business right away and show the other factions our efficiency. All People's Ministers as well as PAC members please download the save file from the main ACDG forum (the password is bunker) and given me input in regards to the actions that I should carry out. If you attach pictures with your recommendations, that will be looked upon very favorably.

    If I have the recommendations of most Hive members by tonight I will play the turn out then.

    -Chairman Voltaire

    This Post was edited and approved by Comrade War of Art
    Last edited by Jamski; May 14, 2003, 09:37.
    You can only curse me to eternal damnation for so long!

  • #2
    Update

    I’ve played out the turn, seeing as there was not much to do to begin with.



    You can only curse me to eternal damnation for so long!

    Comment


    • #3
      Well, we should be using the monolith instead of the sea-nuts in my opinion. 2-2-2 is better than 3-0-0

      -Jam
      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
      Taht 'ventisular link be woo to clyck.

      Comment


      • #4
        I can't say I'm too impressed with the dry side of the hill either - thanks Googlie

        We should pop both those pods in the next turn. Perhaps use a colony pod in case its a cloneing pod? Actually its probably too much of a risk in case its a worm.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

        Comment


        • #5
          All I can say it pray to Miriam’s God that we’re on a large continent, that will possible balance out any disadvantages we may have started out with given that it will give up plenty of room to expand (and we all know the Hive strength lies in numbers), as well as a lot of pods on land (though we really should strive to get some sea units early on so we can go and exploit the pods on the oceans, we can’t let the Pirates have them all after all).
          You can only curse me to eternal damnation for so long!

          Comment


          • #6
            Voltaire, do you agree about the worker placement? Or would you rather have to extra 1 food? Trading 2 energy and 2 minerals for 1 food is a bit crazy though, or are you trying to grow the Hive as soon as possible? If so, can someone do the maths to see when to change it to the monolith in order to get the first colony pod as quickly as possible, i.e. the pod is finished at the same time as the population increases. Or are we building another scout first? Or what?

            -Jam
            1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
            That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
            Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
            Taht 'ventisular link be woo to clyck.

            Comment


            • #7
              Originally posted by War of Art
              We should pop both those pods in the next turn. Perhaps use a colony pod in case its a cloneing pod? Actually its probably too much of a risk in case its a worm.
              I think I remembered Googlie saying cloning pods were disabled, because he test-played as the pirates and gained too much additional ships in too short time.

              Or am I wrong?

              But I agree with you on the last sentence. It is too risky. Losing a colony pod is not acceptable, especially if we can´t be sure it is even possible to get a clone out of the pod.
              Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
              Let me eat your yummy brain!
              "be like Micha!" - Cyclotron

              Comment


              • #8
                No - you can't disable the "cloning pod" - What I did was to cut back the Pirates from 2 foils to just one (in my playtest I started them with 2 and they were 8 after around fifteen turns - talk about control of the oceans ...)

                You can disable the "pods produce vehicles", but that would militate against the land factions too, as poding of unity rovers and helos would then be banned

                G.

                Comment


                • #9
                  I'd have been OK with that. Getting a 'copter in a pod was always waaaaaaaay too nice

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #10
                    oh, ok.
                    Still, the reward is not bigger than the potential loss.
                    Heinrich, King of Germany, Duke of Saxony in Cyclotron's amazing Holy Roman Empire NES
                    Let me eat your yummy brain!
                    "be like Micha!" - Cyclotron

                    Comment


                    • #11
                      I'm not sure what the risks are, exactly, but getting a free colony pod in the second turn = we win the game. Loseing one of our starting colony pods = we lose the game. Its quite a gamble, unless....

                      ...we stack the pod with a scout patrol, that is we pop the pod with the colony pod, and then move a scout patrol on top, if the pod contained a worm.

                      Worth a try?

                      -Jam
                      1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                      That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                      Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                      Taht 'ventisular link be woo to clyck.

                      Comment


                      • #12
                        Originally posted by War of Art
                        Voltaire, do you agree about the worker placement? Or would you rather have to extra 1 food? Trading 2 energy and 2 minerals for 1 food is a bit crazy though, or are you trying to grow the Hive as soon as possible? If so, can someone do the maths to see when to change it to the monolith in order to get the first colony pod as quickly as possible, i.e. the pod is finished at the same time as the population increases. Or are we building another scout first? Or what?

                        -Jam
                        Sorry, I should have informed you, I changed the worker placement (I didn’t notice the monolith there), and we’re building another scout first since it is done next turn. We’ll use that one for base defense and the rest to explore.
                        You can only curse me to eternal damnation for so long!

                        Comment


                        • #13
                          Cool, that's what I wanted to hear. (I suppose I should look at the save )

                          If the scout is done next turn, what should we build next? Another scout? A Colony Pod?

                          -Jam
                          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                          Taht 'ventisular link be woo to clyck.

                          Comment


                          • #14
                            Originally posted by War of Art
                            I'm not sure what the risks are, exactly, but getting a free colony pod in the second turn = we win the game. Loseing one of our starting colony pods = we lose the game. Its quite a gamble, unless....

                            ...we stack the pod with a scout patrol, that is we pop the pod with the colony pod, and then move a scout patrol on top, if the pod contained a worm.

                            Worth a try?

                            -Jam
                            We could try; it’s certainly worth the rewards. Though before we do anything as risky as that I’d like to get the opinion of the PAC.
                            You can only curse me to eternal damnation for so long!

                            Comment


                            • #15
                              Originally posted by War of Art
                              Cool, that's what I wanted to hear. (I suppose I should look at the save )

                              If the scout is done next turn, what should we build next? Another scout? A Colony Pod?

                              -Jam
                              I don’t see the need for another scout right away, start work on a colony pod assuming we’ll get a pop. increase in time for the colony pod to be produced. This stacked with a possible free colony pod should put us above all the other human factions, we would pretty much be guaranteed a win if we play this right.
                              You can only curse me to eternal damnation for so long!

                              Comment

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