I start this thread in my function as contactperson on behalf of the CPU-PEACE ceasefire negotiations.
Although probably a majority will be in favour of destroying the PEACE schooner near Angel territory if possible, there is still to be talked about the fate of PEACE on Yardlong island.
Two options:
We simply abandon talks and destroy PEACE utterly (if the schooner can be destroyed, off course). This will, I think, continue hostilities with Hive who, looking at their actions so far, desperately wants PEACE to survive within their protection.
Or:
we do destroy that schooner (again, if possible ), but let allow PEACE to survive and tell them that they can found new bases somewhere in the north outside our sphere of influence, but abandon Yardlong.
This will keep PEACE busy for at least 10 turns to establishing a new permanent colony. In short, it takes them out of the active game for a while, and are vulnerable to any wimp of every faction.
Personally, I'm in favour of destroying that schooner since PEACE would feel stronger then against us in the future (with a base, possibly Conshelf 57), but let them survive and build up again. They can never (on their own, at least) threaten anyone again for the remainder of the game.
This last option keeps us a noble faction (not gamewise, humanwise), takes away the front reason for Hive to pursue this war and gives us the pride that negotiations will continue on our terms, not those of the Hive.
Opinions of the members please, I'm not willing to waste my time on playing the diplomat with PEACE if the concensus is to 'delete' them.
Although probably a majority will be in favour of destroying the PEACE schooner near Angel territory if possible, there is still to be talked about the fate of PEACE on Yardlong island.
Two options:
We simply abandon talks and destroy PEACE utterly (if the schooner can be destroyed, off course). This will, I think, continue hostilities with Hive who, looking at their actions so far, desperately wants PEACE to survive within their protection.
Or:
we do destroy that schooner (again, if possible ), but let allow PEACE to survive and tell them that they can found new bases somewhere in the north outside our sphere of influence, but abandon Yardlong.
This will keep PEACE busy for at least 10 turns to establishing a new permanent colony. In short, it takes them out of the active game for a while, and are vulnerable to any wimp of every faction.
Personally, I'm in favour of destroying that schooner since PEACE would feel stronger then against us in the future (with a base, possibly Conshelf 57), but let them survive and build up again. They can never (on their own, at least) threaten anyone again for the remainder of the game.
This last option keeps us a noble faction (not gamewise, humanwise), takes away the front reason for Hive to pursue this war and gives us the pride that negotiations will continue on our terms, not those of the Hive.
Opinions of the members please, I'm not willing to waste my time on playing the diplomat with PEACE if the concensus is to 'delete' them.
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