Finally here is the long promised poll about going to Free Market or staying Planned. I've used the 2156 presend to compare the differences between staying Planned, or going Free Market with 20% psych and 80% ecocomy, and the switches from doctor to worker or worker to doctor that entails.
Here are the results:
Planned:
32 surplus nutrients
92 non-support minerals (19 used for unit support)
125 credits
66 labs
Free Market:
47 surplus nutrients
101 minerals
284 credits
0 labs
To compare, due to going FM we'd have -2 Growth compared to Planned, but due to needing fewer doctors our nutrient surplus would increase with 17. Faster growth in other words.
We'd have +1 instead of +2 Industry because of going FM, but there's also an increase in minerals (again due to needing less doctors) which more or less makes up for that.
And lastly we get +4 Efficiency when going FM, so we suffer no inefficiency from going 80% economy. As a consequence we can make full use of our Planetary Energy Grid advantage. Result is a gain of 284 - (125+66)= 93 energy.
Pacifism drones can be a problem under Free Market. Though I doubt we'll get many as our forces jump from conquering one base to another within the same turn, so they don't leave our territory.
If we're going to build a needlejet in Logic Loop to attack a possible new PEACE base on Yardarm Island, we'll need to switch the two technicians to doctor for a while. Though even then FM is still far more lucrative.
Also if we're going FM I'd suggest to make the citizen in And/Or Gate a doctor to prevent the base from growing. As all (one) citizens would then be doctors, the base cannor riot. That way we can rehome all air units without a problem to that base so that they do not cause pacifism drones in our other bases. Since there's a rocky mineral square near that base, it will also be easy to support the unit homed to that base.
I've put the time limit on three days.
Here are the results:
Planned:
32 surplus nutrients
92 non-support minerals (19 used for unit support)
125 credits
66 labs
Free Market:
47 surplus nutrients
101 minerals
284 credits
0 labs
To compare, due to going FM we'd have -2 Growth compared to Planned, but due to needing fewer doctors our nutrient surplus would increase with 17. Faster growth in other words.
We'd have +1 instead of +2 Industry because of going FM, but there's also an increase in minerals (again due to needing less doctors) which more or less makes up for that.
And lastly we get +4 Efficiency when going FM, so we suffer no inefficiency from going 80% economy. As a consequence we can make full use of our Planetary Energy Grid advantage. Result is a gain of 284 - (125+66)= 93 energy.
Pacifism drones can be a problem under Free Market. Though I doubt we'll get many as our forces jump from conquering one base to another within the same turn, so they don't leave our territory.
If we're going to build a needlejet in Logic Loop to attack a possible new PEACE base on Yardarm Island, we'll need to switch the two technicians to doctor for a while. Though even then FM is still far more lucrative.
Also if we're going FM I'd suggest to make the citizen in And/Or Gate a doctor to prevent the base from growing. As all (one) citizens would then be doctors, the base cannor riot. That way we can rehome all air units without a problem to that base so that they do not cause pacifism drones in our other bases. Since there's a rocky mineral square near that base, it will also be easy to support the unit homed to that base.
I've put the time limit on three days.
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