I've been having a look at the MY 2154 presend to see what we can do next year. If the Drones will attack us after all, I guess we should cash in all crawlers to hurry as much plasma garrisons and needlejets as possible. But what should we do if buster keeps his promise and doesn't invade us (for now)?
I guess hurrying a plasma garrison prototype with a crawler in Carseldine (base with command center) is an assured order. And also using two crawlers to hurry a Missile Tactical in Caboolture: if we build the prototype in that most southern base, we can immediately send it to a CyCon base and turn over control: then CC no longer has to prototype the missile weapon and needlejet chassis.
But what to build in the other bases?
Gold Coast is currently building a tree farm. If that base is still under PUT control next year, should we complete and possibly even hurry the tree farm after all, instead of a previous proposal to switch to Aerospace Complex? The hurry cost would probably be 40 credits. Too high o not?
Cairns: currently a research hospital. There's a majority to let it finish the research hospital instead of the Aerospace Complex. If we'd hurry it next turn , it would probably be 82 credits. Too high or not?
One thing when deciding what and when to hurry, is that the more we hurry, the longer it will take us to assemble the +- 330 credits necessary to rushbuild the Neural Amplifier, in case we want that SP. And the later we get 330 credits, the higher the chance the Hive-Drones will snatch the SP away before our eyes.
As for the remaining bases, Gardens Point would be an excellent base for an aerospace complex due to its high mineral production and having two talents (allows us to build a non-SAM needlejet without causing a drone riot). Then there is left Kelvin Grove, Daintree, Townsville, Cape York, Sunshine Coast and Longreach. Any suggestions for those?
I guess hurrying a plasma garrison prototype with a crawler in Carseldine (base with command center) is an assured order. And also using two crawlers to hurry a Missile Tactical in Caboolture: if we build the prototype in that most southern base, we can immediately send it to a CyCon base and turn over control: then CC no longer has to prototype the missile weapon and needlejet chassis.
But what to build in the other bases?
Gold Coast is currently building a tree farm. If that base is still under PUT control next year, should we complete and possibly even hurry the tree farm after all, instead of a previous proposal to switch to Aerospace Complex? The hurry cost would probably be 40 credits. Too high o not?
Cairns: currently a research hospital. There's a majority to let it finish the research hospital instead of the Aerospace Complex. If we'd hurry it next turn , it would probably be 82 credits. Too high or not?
One thing when deciding what and when to hurry, is that the more we hurry, the longer it will take us to assemble the +- 330 credits necessary to rushbuild the Neural Amplifier, in case we want that SP. And the later we get 330 credits, the higher the chance the Hive-Drones will snatch the SP away before our eyes.
As for the remaining bases, Gardens Point would be an excellent base for an aerospace complex due to its high mineral production and having two talents (allows us to build a non-SAM needlejet without causing a drone riot). Then there is left Kelvin Grove, Daintree, Townsville, Cape York, Sunshine Coast and Longreach. Any suggestions for those?
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