I'll probably have to play the PUT turn and pass it over to the CyCon in a small twelve hours, so this poll will only be useful for the next twelve hours I assume.
Should PUT offer a pre-accepted pact to the Hive?
Some quick questions then regarding what to produce in some bases where there is some discussion:
Caboolture:
GeoModder's argument for a command center: "A command Center can be useful just in case Buster has a stronger fist then we expect (eg. more NJ then that one we see."
My argument for a crawler: Caboolture is located in the middle of the Ruins, and not connected to the PUT road network, so building land units there is inefficient. We could use a crawler to eg hurry production of an air unit there next turn.
Cairns:
Carseldine:
That base has a mineral production of 13, so it could be a good unit production center.
Daintree:
That base isn't very productive, so I guess it would be better to finish a crawler there which we can use next year to hurry a prototype production.
Cape York & Sunshine Coast:
PUT will get HEC and plasma armour next year, but I figured getting two extra defenders even only one turn earlier can make the difference here.
All other base productions (except Longreach and Gold Coast) will be hurried and the remaining credits transferred to the Consciousness.
Some small question regarding CyCon production. I guess I know the answer already, but just for the record:
Casablanca:
Time limit one day.
Should PUT offer a pre-accepted pact to the Hive?
- Yes
- No
Some quick questions then regarding what to produce in some bases where there is some discussion:
Caboolture:
- Switch to command center
- Switch to crawler
- Write-in
GeoModder's argument for a command center: "A command Center can be useful just in case Buster has a stronger fist then we expect (eg. more NJ then that one we see."
My argument for a crawler: Caboolture is located in the middle of the Ruins, and not connected to the PUT road network, so building land units there is inefficient. We could use a crawler to eg hurry production of an air unit there next turn.
Cairns:
- Hurry research hospital (118 credits)
- Change to an aerospace complex next turn
- Write-in
Carseldine:
- Switch to command center and hurry a bit
- Write-in
That base has a mineral production of 13, so it could be a good unit production center.
Daintree:
- Switch to crawler and hurry a little
- Write-in
That base isn't very productive, so I guess it would be better to finish a crawler there which we can use next year to hurry a prototype production.
Cape York & Sunshine Coast:
- Switch to 1-2t-2 skirmishers (2 min rows) and hurry a little
- Write-in
PUT will get HEC and plasma armour next year, but I figured getting two extra defenders even only one turn earlier can make the difference here.
All other base productions (except Longreach and Gold Coast) will be hurried and the remaining credits transferred to the Consciousness.
Some small question regarding CyCon production. I guess I know the answer already, but just for the record:
Casablanca:
- Rec commons
- Trance scout
- Write-in
Time limit one day.
Comment