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  • PEACE-CyCon War Preparations thread

    All of our war preparations information is scattered amongst a miriad of different, and often unrelated, threads. Thus, this thread is to collect and further discuss the upcoming war as it relates to internal affairs. Even though unit building is under my control, it is so closely tied in with the duties of the External Affairs Function that this thread will also serve as a place for us to make proposals and receive input.
    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
    The needs of the many outweigh the needs of the few, or one.

  • #2
    Well first off what our our goals in this war, is it more of a quick tec raid inwhich we capture a few bases and thanks to our lovely tec steal eat up all the PEACE tecnologies that we do not yet have and then call it quites before resistance hardense?

    Or is this an atempt to perminently cripple PEACE to the point of irelivance?

    Will we just play it by Ear? Do we want to force them into a submisive pact (I doupt they would except it)?
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

    Comment


    • #3
      As far as I know, our intention is to force them into a submissive pact, however part of our ideology is to be very flexible and utilitarian. If something changes, we will not hesitate to alter our strategies/goals.

      And this thread will not be for military planning, merely for discussion of unit builds, etc.
      Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
      Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
      The needs of the many outweigh the needs of the few, or one.

      Comment


      • #4
        Since we didn't get NonlMath right now, I believe most of us agreed our first priority would be to visit PEACE with a transpot full of probes and obtain whatever we can. Once we have infiltrator information and hopefully NonlMath, we can then decide on further actions, hopefully the building of many impact marines to execute the plan mentioned earlier: invading via Alexandria.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #5
          Our plan was:

          Aurora finishes Rec Commons then builds armoured cruiser transport. Pi Square builds probe cruiser. LL finished MCC and then builds probe defenses. AP builds probe defenses.

          Once we get Non Math, sea bases build impact cruisers, and AP/LL build impact rovers/squads and probes.
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #6
            ATM I am making a map of PEACE territory. I have Alexandria, the base to our west, and 2 other bases around it done. I also have another sequence of 3 that fit together, and a few that I know where they are in relation to those. However I cannot find where on the map it goes yet.

            Tomorrow, I will do a detailed plan of builds and things, that I was alluding to in my last post. It doesn't have to be used of course, but can be an example to give us some direction.

            Edit: Am having a little trouble doing any more to the map. Here is the most important part, the bits that we know are next to us:


            Here's a bit that goes together, but I'm not sure where to place it:


            And another bit:

            This one was much harder to do as there was no overlap. I matched the ripples in the sea in the middle of the picture. I'm 99% sure it's right, but there's always a possibility that another place could match

            Sorry about the colours, still haven't found a way to fix it
            Last edited by Drogue; October 15, 2003, 22:58.
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • #7
              Bravo... I have the same problem with the colours. I'm going to try and get a different graphics programme (other than paint) to try and do it.
              Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
              Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
              The needs of the many outweigh the needs of the few, or one.

              Comment


              • #8
                This are guessing now, but I looked at this logically. Tripoli is their capital, and is size 3. The only other size 3 base is Margaritaville. Since it has no special nutrient resources more than any other bases, I'm guessing this is their second base, and thus, is probably close to Tripoli. Since it matches, the little bit we can see, I have put Margaritaville next to Tripoli.

                Looking at our position on the map, I am pretty sure that the others are futher to the West and North. This is comfirmed by the fact that the bases get smaller. I think that far to the West of Margaritaville will get us to Liar's Lair and that set. To the South West there would be Pamplona and Atlantis. North from Liar's Lair, would be Calipso Island. Also in their somewhere, I'm guessing near the North of their territory, is Sealurk Channel and the Sargasso Sea.

                This is all speculation, and this could be vastly wrong, but here is an idea of what I think it could be:

                I think Margaritaville is in the right place, and I'm pretty sure the bits in my post above this are correct. The rest is pure speculation.
                Last edited by Drogue; October 16, 2003, 00:15.
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • #9
                  Congratulations... you've done quite well. Hooray for CyCon logic and ingenuity!
                  Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                  Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                  The needs of the many outweigh the needs of the few, or one.

                  Comment


                  • #10
                    Originally posted by Drogue
                    I'm guessing this is their second base,
                    Bases listed in an F4 screen are listed in order of foundation (unless the option of re-ordering via the "best minerals base" "best labs base" etc button has been selected.) The default is always order of foundation, so that's what comes up when you open the screen

                    Originally posted by Corellion
                    I'm going to try and get a different graphics programme (other than paint) to try and do it.
                    I use Microsoft Photo Editor - works like a charm

                    G.

                    Comment


                    • #11
                      i was working on it too and i agree with all of them except sealurkchannel i believe it is more to the East closer to us..at the same height as apolyton Prime... i am about 65% sure of this...or that there is another base around that part..I dunno when or how...but i remeber something said about a bases there...
                      Bunnies!
                      Welcome to the DBTSverse!
                      God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                      'Space05us is just a stupid nice guy' - Space05us

                      Comment


                      • #12
                        DBTS: Could well be true. This is just a guide.

                        Good news though, I have finished my detailed plan for preparations This doesn't have to be used, but I think is the best way to do it:

                        The last plan I did missed out a few crucial points. Firstly, we need to change out of Wealth before our offensive troops are built. Secondly, we need to defend our most vulnerable bases against both probe attacks and surprise military action.

                        This method gets our most vulnerable bases (the western coastal bases) defended against both normal attacks and probe attacks by plasma sentinels and probe defences. It gives us a probe on the transport to infiltrate PEACE. It gives us an impact squad and rover, on a transport, and an impact cruiser to attack PEACE.

                        mpt=minerals per turn
                        ept=energy per turn
                        ih=in hand
                        (p)=prototype

                        During 2142:
                        SE slider set to 80-0-20. I know this seems extreme, but it means we get the 150ec we need for Non Math in 2144 rather than 2145, having it at 60-0-40. Build orders set as below.

                        Start position 2142:
                        • PS – 4mpt – 0ih – anything.
                        • LL – 8mpt – 232ih – MCC (240).
                        • AP – 7mpt – 0ih – probe defence (16).
                        • Aurora – 5mpt – 14ih – RC (32).
                        • Ec – 29ept – 92ih (150).
                        • Treatied with PEACE.


                        During 2143:
                        Logic Loop builds the MCC and sets production for a 1-3-1 plasma sentinel (p), for defence and to prototype it ready for transports/cruisers. Laser cruiser is rehomed to DBTSverse Portal.

                        Position at end 2143:
                        • PS – 5 – 4 – anything.
                        • LL – 13 – 0 – plasma sentinel (p) (24).
                        • AP – 7 – 7 – probe defence (16).
                        • Aurora – 5 – 19 – RC (32).
                        • Ec – 29 – 121 (150).
                        • Treatied with PEACE.


                        During 2144:
                        Trade 150ec for Non Math with the Believers and change sliders back to 50-0-50, but making sure we get at least 20ec per turn (we need to change from Wealth in 2146, to stop the –2 morale effect before our decent troops are built, costing 40 ec). Pi Square grows and gains 1 min and 1 nut per turn (IIRC). Pi Square production changed to 4-1-6 impact cruiser (p).

                        Position at end 2144:
                        • PS – 6 – 9 – impact cruiser (p) (48).
                        • LL – 13 – 13 – plasma sentinel (p) (24).
                        • AP – 7 – 14 – probe defence (16).
                        • Aurora – 5 – 24 – RC (32).
                        • Ec – 20 – 0 (40).
                        • Treatied with PEACE.


                        During 2145:
                        Aurora grows, worker made into doctor until RC is built. Apolyton Prime builds probe defence, which is sent to Binary Bastion to defend, and continues to build another one. Logic Loop builds plasma sentinel (p), which is sent to Pi Square to defend. Build is set to a 4~1-1 amphibious impact squad (p).

                        Position at end 2145:
                        • PS – 6 – 15 – impact cruiser (p) (48).
                        • LL – 12 – 2 – impact squad (p) (36).
                        • AP – 7 – 5 – probe defence (16).
                        • Aurora – 5 – 29 – RC (32).
                        • Ec – 20 – 20 (40).
                        • Treatied with PEACE



                        During 2146:
                        Change SE value setting to Simple from Wealth, at a cost of 40ec. However it does mean we go from +2 Industry to +1 Industry, so costs go up by 10% of original value (thus 16 – 18, 24 – 27, 32 – 36, etc.). Aurora builds Rec Commons, puts worker on forest that will be built by then, giving another 1 nut, 1 energy and 2 mins, and changes production to a 0-3-5 cruiser transport.

                        Position at end 2146:
                        • PS – 6 – 21 – impact cruiser (p) (54).
                        • LL – 12 – 14 – impact squad (p) (41).
                        • AP – 7 – 12 – probe defence (18).
                        • Aurora – 7 – 2 – cruiser transport (45).
                        • Treatied with PEACE


                        During 2147:
                        Apolyton Prime builds probe defence, which is sent to Boolean Bay to defend, and continues to build another one. Logic Loop buys 3 mins. Pi Square buys 3 mins.

                        Position at end 2147:
                        • PS – 6 – 30 – impact cruiser (p) (54).
                        • LL – 12 – 29 – impact squad (p) (41).
                        • AP – 7 – 1 – probe defence (18).
                        • Aurora – 7 – 9 – cruiser transport (45).
                        • Treatied with PEACE


                        During 2148:
                        Logic Loop builds impact squad, production set to a 4~1-2 amphibious impact rover. Impact weapons now prototyped. Pi Square builds an impact cruiser, set to build a 1-3-1 plasma sentinel.

                        Position at end 2148:
                        • PS – 5 – 0 – plasma sentinel (18).
                        • LL – 11 – 0 – impact rover (36).
                        • AP – 7 – 8 – probe defence (18).
                        • Aurora – 7 – 16 – cruiser transport (45).
                        • Treatied with PEACE


                        Position at end 2149:
                        • PS – 5 – 5 – plasma sentinel (18).
                        • LL – 11 – 11 – impact rover (36).
                        • AP – 7 – 15 – probe defence (18).
                        • Aurora – 7 – 23 – cruiser transport (45).
                        • Treatied with PEACE


                        During 2150:
                        Apolyton Prime builds probe defence, which is sent Aurora to board the transport. Build set to a 1-3-1 plasma sentinel. Logic Loop buys 3 mins.

                        Position at end 2150:
                        • PS – 5 – 10 – plasma sentinel (18).
                        • LL – 11 – 25 – impact rover (36).
                        • AP – 7 – 4 – plasma sentinel (18).
                        • Aurora – 7 – 30 – cruiser transport (45).
                        • Treatied with PEACE


                        During 2151:
                        Aurora buys 1 min. Logic Loop builds an impact rover, which is sent to Pi Square to board transport.

                        Position at end 2151:
                        • PS – 5 – 15 – plasma sentinel (18).
                        • AP – 7 – 11 – plasma sentinel (18).
                        • Aurora – 7 – 38 – cruiser transport (45).
                        • Treatied with PEACE


                        During 2152:
                        Pi Square builds a plasma sentinel, which is sent to Boolean Bay to defend. Apolyton Prime builds a plasma sentinel, which is sent to Binary Bastion to defend. Aurora builds a cruiser transport.

                        As soon as the impact cruiser is ready, send it to attack Alexandria, and the laser cruiser to take the base once the pitiful defence have been crushed Send the transport to Casablanca, the land base nearby (that was undefended in 2141) to take it. Then the two forces together, or the cruisers on their own if they are there early enough and we think they can manage it, attack Tripoli, their capital.

                        We need to defend our Western coast against PEACE, in case they try anything, as it only has 1 scout per base. However I think we can take Alexandria and Casablanca early enough not to have to bother defending much, since we will move the war front far enough away not to matter. Or we can use the laser cruiser to patrol the Western coast, to destroy any transport that tries to deploy troops.

                        Opinions?
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • #13
                          I don't think we need too worry too much about our own defense:

                          When we broke off pact Peace didn't have any offensive units . Maybe they'll have build a few in the meantime or they'll rush some if we declare war, but Peace will certainly concentrate their efforts on defense and maritime units.
                          By the way, I think we have sufficient Plasma garrisons under construction in case they do try a sneak attack.

                          EDIT: If after our initial assault (and infiltration) it's clear Peace is solely focusing on getting back their own bases, we can transport some of those 1-3-1 garrisons to their bases, for extra defense. The plasma armour will be perfect vs. their lasers

                          Comment


                          • #14
                            I agree completely
                            Smile
                            For though he was master of the world, he was not quite sure what to do next
                            But he would think of something

                            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                            Comment


                            • #15
                              Its sertanly a well thought out plan. Not being a war monger myself I cant realy coment on how effective I think it will be.

                              I think the only potential monkey Wrenches that could get thrown in are.

                              1 - PEACE is alreay building an attack force of their own over the Doctorine Init insident and loss of Pact.

                              2 - The planetary Council convense and the planetary govenor passes on the fact we are in a military build up in time for Peace to consolidate defences.

                              3 - PEACE infiltrates us somehow and is warned.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment

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