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  • PEACE-CyCon war: strategic planning office

    It seems we'll have to go to war with PEACE much sooner than expected. Therefore I thought this deserved a seperate thread, instead of continuing the discussion in the PEACE diplomatic exchanges thread.
    To summarize, it seems we will have the possibility to get Doc:Ini next year already and research NonlMath the year after. This allows (or rather forces if we take Doc:Ini without repayment) us to go to war much sooner. I believe we should start planning our base production more detailed for the next few turns to anticipate a war.

    Let me give my opinion:

    Binary Bastion, Mythical Matrix and Zetaris are just new bases. I doubt they can add anything to the war effort, so I would suggest they just continue their current production schedule.

    DBTSverse Portal currently has a drone, so we should still build a rec commons next. We also won't be able to use the DBTSverse crawler for hurry purposes as it needs to harvest the nutrient square near Portal to prevent starvation.

    This leaves five bases left for war production...

    Aurora is currently building a rec commons and will grow in four turns. I guess we could cease rec commons production and start war production instead but then we would waste a worker. We could rush the rec commons, but do we have sufficient funds for that?

    After the MCC is completed in Logic Loop, I would suggest we start on supply crawlers or marine impact squads 4~-1-1.

    For Apolyton Prime, though I voted on formers previously, I would want to change my vote now because of the urgent war situation. How about building crawlers or impact marines there too?

    Then there's Boolean Bay. I would suggest we build a cruiser transport after the crawler is finished.

    Pi Square... IIRC the previous plan was a 1-2-8. Does that still count now we might have impact guns soon?

    Edit: It seems Corellion was way ahead of me.
    Last edited by Maniac; October 10, 2003, 17:10.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Seeing as how the situation is unfolding so quickly, it seems to be time to establish a thread to deal with the matter of the upcoming war. Below is a link to the PEACE Diplomatic Exchanges thread.



    The current issue is with the offer of Doctrine: Initiative.

    We are only one turn away from completing research of Doctrine: Initiative ourselves, and PEACE has graciously sent it to us pre-accepted. This means we now have a choice as to our next course of action. These can be broken down into three groups: accept the tech and give them something in return, accept the tech and don't give them something in return, or don't accept the tech. The results and costs of the first and last option are obvious, so I shall devote my time to discussion of the second.

    If we were to accept their gracious offer and not give them anything, they will realise immediately what's going on. Fortunately, we will acquire Doctrine: Initiative, and will have only one turn to go until the research of either Nonlinear Mathematics or High Energy Chemistry. That means that this upcoming turn will afford us the opportunity to immediately begin cruiser construction, and to switch that production to our new 4-2-6 ships, which I propose we dub "Anti-Piracy Subroutines", or some variant if that's too long, next turn. It will also allow us to, if we so choose, complete the MCC by next turn as well. We can then crawler-rush as many ships as possible, and attack the relatively defenseless PEACE. If we are forced to choose High Energy Chemistry, it will be a much more difficult war, however we will still have the advantage, as they are still relatively weak.

    We must make this decision soon, as the turn is coming upon us. What should we do, and should war be immediate, or later?


    Alright, here is a copy of the post in the other thread. We'll use this one from now on (it has a better title).
    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
    The needs of the many outweigh the needs of the few, or one.

    Comment


    • #3
      Drogue's production/war plan

      This plan gives us the MCC at the same time as our first sea unit (the first time we will need it), gives us an impact cruiser in 2144, and means that by 2152 we have 2 impact cruisers, a synthmetal cruiser transport, 2 amphibious impact squads and 2 amphibious impact rovers, all in the same base as the transport.

      Start position (2140):
      • Will have next researched tech in 2 turns.
      • Pi Square produces at 5 min per turn, has 5 in hand already, and is producing a crawler (24).
      • Logic Loop produces at 12 mpt, has 159 in hand already and is producing the Virtual World (240).
      • Apolyton Prime produces at 7 mpt, has 1 in hand already and is producing a former (16).
      • Aurora produces at 5 mpt, has 3 in hand already and is producing a Rec Commons (32).
      • Pacted with PEACE.


      During 2141:
      We accept Doc Ini from PEACE next turn (2141) and begin on Non Math. Apolyton Prime changes production to a 0-1-1 probe defence.

      Position at end 2141:
      • Will have Non Math in 1 turn.
      • PS – 5mpt – 10 – crawler (24).
      • LL – 12mpt – 171 – VW (240).
      • AP – 7mpt – 8 – probe defence (16).
      • Aurora – 5mpt – 8 – RC (32).
      • Pacted with PEACE.


      During 2142:
      We research Non Math, and begin to research next tech (HEC?). Pi Square production is changed to a 4-1-6 impact cruiser (32, 48 prototype) at a cost of 3 minerals. A crawler is used at Pi Square, and another at Logic Loop.

      Position at end 2142:
      • PS – 5 – 36 – impact cruiser (48).
      • LL – 12 – 207 – VW (240).
      • AP – 7 – 15 – probe defense (16).
      • Aurora – 5 – 13 – RC (32).
      • Maybe Pacted, if we can hold it.


      During 2143:
      We pay for 2 extra mins in Pi Square and 9 extra mins in Logic Loop. We switch Logic Loop production to the MCC. Apolyton Prime build probe defence that sets off for Aurora, production is set to a 4~-1-1 amphibious impact squad (24) which will be build after the impact cruiser, so will not need to be prototyped.

      Position at end 2142:
      • PS – 5 – 43 – impact cruiser (48).
      • LL – 12 – 228 – MCC (240).
      • AP – 7 – 6 – impact squad (24).
      • Aurora – 5 – 18 – RC (32).
      • I'm guessing treaty by now.


      During 2144:
      Impact cruiser is built in Pi Square, which will continue to build another impact cruiser. Logic Loop builds the MCC, build set to 4~-1-2 (32). Aurora rushes Rec Commons 11 minerals and sets production to an unarmoured cruiser transport.

      Position at end 2144:
      • PS – 5 – 0 – impact cruiser (32).
      • LL – 12 – 0 – impact rover (32).
      • AP – 7 – 13 – impact squad (24).
      • Aurora – 5 – 0 – cruiser transport (32).
      • War with PEACE, with an impact cruiser and the MCC built.


      During 2145:
      Aurora grows. Gains 1 min and 1 nut per turn (IIRC).

      Position at end 2145:
      • PS – 5 – 5 – impact cruiser (32).
      • LL – 12 – 12 – impact rover (32).
      • AP – 7 – 20 – impact squad (24).
      • Aurora – 6 – 6 – cruiser transport (32).



      During 2146:
      Apolyton Prime builds impact squad, which heads off to Aurora. Continues to build another one.

      Position at end 2146:
      • PS – 5 – 10 – impact cruiser (32).
      • LL – 12 – 24 – impact rover (32).
      • AP – 7 – 3 – impact squad (24).
      • Aurora – 6 – 12 – cruiser transport (32).


      During 2147:
      Logic Loop builds impact rover, which heads off to Aurora. Continues to build another one.

      Position at end 2147:
      • PS – 5 – 15 – impact cruiser (32).
      • LL – 12 – 0 – impact rover (32).
      • AP – 7 – 10 – impact squad (24).
      • Aurora – 6 – 18 – cruiser transport (32).


      Position at end 2148:
      • PS – 5 – 20 – impact cruiser (32).
      • LL – 12 – 12 – impact rover (32).
      • AP – 7 – 17 – impact squad (24).
      • Aurora – 6 – 24 – cruiser transport (32).


      During 2149:
      Apolyton Prime builds impact squad, which heads off to Aurora.

      Position at end 2149:
      • PS – 5 – 25 – impact cruiser (32).
      • LL – 12 – 24 – impact rover (32).
      • Aurora – 6 – 30 – cruiser transport (32).


      During 2150:
      Logic Loop builds impact rover, which heads off for Aurora. Aurora builds cruiser transport.

      Position at end 2150:
      • PS – 5 – 30 – impact cruiser (32).


      During 2151:
      Impact cruiser is built in Pi Square. We now have 2 impact cruisers and a cruiser transport filled with 2 amphibious impact squads and 2 amphibious rovers and a probe defense, 8/9 turns after declaring war on PEACE.

      Opinions?
      Last edited by Drogue; October 10, 2003, 20:16.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • #4
        If we're going to go to war immediately, may I suggest we take screenshots of all our intelligence on peace and cancel the pact this turn, followed by promptly erasing all our old turns from the turn-tracking threads (they probably still have copies, but there's always the chance, and it can't hurt). That way, they can't get any information on what to prepare for.
        Last edited by Corellion; October 10, 2003, 17:47.
        Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
        Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
        The needs of the many outweigh the needs of the few, or one.

        Comment


        • #5
          Re: PEACE-CyCon war: strategic planning office

          Originally posted by Maniac
          Then there's Boolean Bay. I would suggest we build a cruiser transport after the crawler is finished..
          Boolean bay will have a production of 1 and needs a Rec Commons to grow above size 1. It cannot give anything of value to the war effort.

          I have done a detailed plan below of what I think we should do.

          Gives us a protected cruiser transport, filled with attacking troups, and 2 impact cruisers, using the 4 bases that can give to the effort, as you identified.
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #6
            Originally posted by Corellion
            If we're going to go to war immediately, may I suggest we take screenshots of all our intelligence on peace and cancel the pact this turn, followed by promptly erasing all our old turns from the turn-tracking threads (they probably still have copies, but there's always the chance, and it can't hurt).
            I'd say keep the pact as long as possible. They'll build up defenses when we cancel it. With my plan, we will have Pact for another couple of years, and an impact cruiser in 4, before they could build any synth defenses And yes, lets delete all our old turns. Sounds like a good idea
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • #7
              Drogue, I haven't reviewed your plan very detailed, but it looks good.
              A few questions though:

              Shouldn't we better switch the current AP former production to something else? Formers have become low priority recently IMHO.

              Shouldn't we build a probe foil/cruiser somewhere or include a 0-1-1 probe defence in the initial cruiser transport task force, so it can infiltrate the PEACE datalinks, a crucial element of any military campaign?

              Is it good to gather the task force near Pi Square? AFAIK there isn't a PEACE base within 8 squares of Pi Square. There is Alexandria however within 8 squares of Boolean Bay. If we gathered there, we could start the turn in Boolean Bay, move the transport next to Alexandria with IIRC still 2 movement points left, let the marines empty the base and a possible probe infiltrate the datalinks, take the base, and let the transport move the entire task force safely into Alexandria. If we first gather near Pi Square, we will probably have to spend a turn in the open sea, a very risky tactic...

              Is it necessary to spend minerals on building a synthmetal transport instead of an armourless transport? If we take Alexandria as our first base as proposed above, we will probably be able to 'base hop', using our marines to empty the base garrisons, and then always move the transport safely into the base, making armour unnecesary.

              You say a crawler is used in Pi Square in MY 2142. Do you mean the crawler on (70.68), or the future DBTSverse Portal one (which I hoped would be used to harvest nutrients)?

              Boolean bay will have a production of 1 and needs a Rec Commons to grow above size 1. It cannot give anything of value to the war effort.
              Oh ok. I thought the single BB worker would be on a forest, because - as you say - we first need a rec commons there before being able to grow, so there isn't much use to putting the worker on that sea nutrient.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #8
                Originally posted by Maniac
                Shouldn't we better switch the current AP former production to something else? Formers have become low priority recently IMHO.
                Possibly. I think having another former to help mineral production could be worth it, and until we have Non Math, there seems like little else to build there IMHO. However a probe team might be good?

                Originally posted by Maniac
                Shouldn't we build a probe foil/cruiser somewhere or include a 0-1-1 probe defence in the initial cruiser transport task force, so it can infiltrate the PEACE datalinks, a crucial element of any military campaign?
                Yes. A land based team IMHO, as it's cheaper, and we don't have any free coastal base time available.

                Originally posted by Maniac
                Is it good to gather the task force near Pi Square? AFAIK there isn't a PEACE base within 8 squares of Pi Square. There is Alexandria however within 8 squares of Boolean Bay. If we gathered there, we could start the turn in Boolean Bay, move the transport next to Alexandria with IIRC still 2 movement points left, let the marines empty the base and a possible probe infiltrate the datalinks, take the base, and let the transport move the entire task force safely into Alexandria. If we first gather near Pi Square, we will probably have to spend a turn in the open sea, a very risky tactic...
                Is there a base that close to Boolean Bay? The one we can't see? How do we know it's Alexandria? We could keep it there, but it would involve more time to get the transport down there. I was thinking of having it flanked by at least one impact cruiser. But yes, that could be a good idea.

                Originally posted by Maniac
                Is it necessary to spend minerals on building a synthmetal transport instead of an armourless transport? If we take Alexandria as our first base as proposed above, we will probably be able to 'base hop', using our marines to empty the base garrisons, and then always move the transport safely into the base, making armour unnecesary.
                That is true, so no, we don't need the armour. It was just before I realised that we had extra production time until the troops arrived there. However now there isn't, because of the move, I agree, an armourless transport is better.

                Originally posted by Maniac
                You say a crawler is used in Pi Square in MY 2142. Do you mean the crawler on (70.68), or the future DBTSverse Portal one (which I hoped would be used to harvest nutrients)?
                Hadn't decided yet, However we have two spare, one moving towards Logic Loop and another just south of Aurora. Whichever we use, it can be replaced. We need to use one there though IMHO. It is worth far more getting the cruiser 5 turns sooner.

                Originally posted by Maniac
                Oh ok. I thought the single BB worker would be on a forest, because - as you say - we first need a rec commons there before being able to grow, so there isn't much use to putting the worker on that sea nutrient.
                True, although it was ordered to the nutrient. However I think it should stay put. But we need an RC ASAP there.

                Will update due to your ideas. Thanks for that, should be much better now
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • #9
                  However a probe team might be good?
                  That seems great to me. Also, since a 0-1-1 costs as much as a former, it still fits in perfectly with the rest of your plan.

                  Is there a base that close to Boolean Bay? The one we can't see? How do we know it's Alexandria?
                  The first turn I saw the border marks, I checked the PEACE F4 screen and noticed the base of Alexandria had just been founded.

                  We could keep it there, but it would involve more time to get the transport down there.
                  In that case the productions of Pi Square and Aurora could always be switched: Aurora builds the transport and Pi Square a second cruiser.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #10
                    Is now updated. Aurora now builds transport and Pi Square the second cruiser, and the former has been replaced with a probe defense
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                    Comment


                    • #11
                      Indeed, how wonderful.

                      However, I must still point out that our accepting Doc:Init without trade, switching to Nonlinear Math when they said they don't, and beginning construction of many military units will arouse their suspicions. It will probably be better to cancel the pact so they don't know what's going on.

                      Besides... I have a suspicion that the University might be researching Nonlinear Mathematics for PEACE, though I'll have to check to make sure (or at least will be when PEACE gives them AppPhys).
                      Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                      Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                      The needs of the many outweigh the needs of the few, or one.

                      Comment


                      • #12
                        Well, even the PUT have to spend time researching. I think we will be safe from that and HEC for at least 10 years after we get it. Add another 5 years building time, and we have 15 years to attack them before they get it. Enough to take a few bases and put them on the back foot IMHO.

                        It will arouse their suspicions, however we do not want them to start building until we have declared, we want the most up to date information, and they probably don't study that screen every turn. I think after we don't trade, and switch to Non Math it will be blatantly obvious.

                        However I will poll.
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • #13
                          Originally posted by Drogue
                          Well, even the PUT have to spend time researching. I think we will be safe from that and HEC for at least 10 years after we get it.
                          Yes, that's fine. When I made that post, I hadn't seen that the PUT was researching Ecological Engineering... I suspected that they were researching something PEACE was going to trade to them (such as AppPhys), and then they would switch to NonMath, which was why PEACE said they didn't really want it anymore.
                          Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                          Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                          The needs of the many outweigh the needs of the few, or one.

                          Comment


                          • #14
                            i dont think it is a good idea to go and meet PUT they probably arent ready for war...but they are the other research faction. and when we go to war with PEACE it mught be in there interest to declare war on us too...and i dont feel like doing to war with 2 factions....on the other side they have techs we dont have and visa versa (right?) so maybe we can benifit from this and get some new techs that may help in the war effort.
                            Bunnies!
                            Welcome to the DBTSverse!
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                            Comment


                            • #15
                              If we contact PUT we can tell them our side of the story and perhaps even offer them some tech, credits or commlink frequency in exchange for their infiltrator info on PEACE. If we don't contact them PEACE is the only one who can negotiate with them, depict us as bad and ask to go to war.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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