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  • Strategic and Tactical Planning

    Seeing as how the situation is unfolding so quickly, it seems to be time to establish a thread to deal with the matter of the upcoming war. Below is a link to the PEACE Diplomatic Exchanges thread.



    The current issue is with the offer of Doctrine: Initiative.

    We are only one turn away from completing research of Doctrine: Initiative ourselves, and PEACE has graciously sent it to us pre-accepted. This means we now have a choice as to our next course of action. These can be broken down into three groups: accept the tech and give them something in return, accept the tech and don't give them something in return, or don't accept the tech. The results and costs of the first and last option are obvious, so I shall devote my time to discussion of the second.

    If we were to accept their gracious offer and not give them anything, they will realise immediately what's going on. Fortunately, we will acquire Doctrine: Initiative, and will have only one turn to go until the research of either Nonlinear Mathematics or High Energy Chemistry. That means that this upcoming turn will afford us the opportunity to immediately begin cruiser construction, and to switch that production to our new 4-2-6 ships, which I propose we dub "Anti-Piracy Subroutines", or some variant if that's too long, next turn. It will also allow us to, if we so choose, complete the MCC by next turn as well. We can then crawler-rush as many ships as possible, and attack the relatively defenseless PEACE. If we are forced to choose High Energy Chemistry, it will be a much more difficult war, however we will still have the advantage, as they are still relatively weak.

    We must make this decision soon, as the turn is coming upon us. What should we do, and should war be immediate, or later?
    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
    The needs of the many outweigh the needs of the few, or one.

  • #2
    Well, seeing as we all think alike, I'll move this post to the CyCon-PEACE Strategic War Planning Office. If our Prime Function would be kind enough to lock this thread.
    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
    The needs of the many outweigh the needs of the few, or one.

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    • #3
      Locked
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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