good, I guess we will have a midsave two then.
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SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Ah, you already readed it all, good. I've just sent you a PM. according to my buddy list you're not online?
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What? Must be some Poly issue, since I have invisible mode off.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Some final issues with our turn
Borehole near AP is finisded and three formers need sth to do. A sensor, perhaps? AP is now producing 27 ecodamage per turn.
Also, what to build in MBV ? Change crwler that is due to interceptor or hurry it prehaps for 14 enrgy and next turn switch production?
Also 56 energy left, now what we do? Do we save them or do we hurry something?SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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http://apolyton.net/upload/view.php?...N-MIDTURN3.SAVHere is another midturn save, I am sick of psoting them.
SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Let those formers construct a sensor on 69.63.
Change Triplex production to plasma steel, the current production takes too long.
Surely hurry the crawler, it's one turn production profit, but only for the minimum energy needed IMO (3 ec's?)
If enough ec's left, hurry crawler in Zetaris as well.
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OK, presend shall be available soon.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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/me looks at MAF and IAF.
Hive turn is over. Do I have to do everything myself?
I will probably infiltrate Miriam then.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Working on the Internals as we Speak, not much needs changing besides Crawlers and Formers.
Also I have a bunch of sugjestions for our military movments. Will have them posted here in a few hours.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Good. But I need suggestion for new production.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Here we go Internal Affairs Orders 2163
Athena - Hurry 30 Credits
Thermal - Full Hurry, move a worker from the forest to the Nut bonus to speed growth
Zetaris - Start an AiroPlex, upgrade unit their so something with PlasmaSteel
Aurora - Start Missle Rotor (no gass we want to capture beliver bases intact)
Mythical Matrix - upgrade scout to Drop scout future invasion, Full hurry the Missle Rotor
And/Or - work the minerals and see nut bonuses, crawler the land Nut bonus. Produce something defensive (Hive could drop ground troops north of base)
Logic Loop - Hurry 30 Credits
Casablanca - Full Hurry
Lair - move worker from forest to Min bonus, new Production Childrens Chreech (faster growth and pays for itself with efficiency)
Bolean Bay - Hurry 77 credits, work 2 rivered forests
MBV - Scrap Node, first move boy scout to (56/62) then move new crawler as well. Work the mineral bonus forest. Production Missle Rotor
Boot - Change to Crawler, scrap Trance Scout, hurry 30 Credits
Locutus of Chiron - Change to Sea Former, work forests
Triplex - Missle Interceptor
Crawlers
New Zet Crawler - (78/66) mins
AP crawler (74/66) rehome to Zet and crawl (76/66)
AP crawler (76/66) rehome to Zet and crawl (74/66)
This switches the 2 crawlers and delivers 9 minerals to Zet that were going to AP and giving it WAY too much Eco Damage, this will also help build the AiroPlex their faster.
Logic Loop (70/70) to (69/75) crawl mins
Logic Loop (68/70) to (70/70) crawl mins
Upgrade the Binary Crawler to MK9 in preperation for CDF (if this is getting enough support in the Poll)
Formers
Both Cydonya formers to (72/76)
One former on the AP nut bonus moves north to build sensor, other moves south to (69/65) and starts Mine.
Two former on the BoreHole moves east to (72/64) to start sensor. 2 more move to (69/65) and start mine. Remainder move to (71/69) and mine.
And/Or formers start Road in that min bonus
Mythical Matric - Both start mine at (79/71) next to MMCompanions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Just two questions: scrap all nodes? And what is AiroPlex -AC ?SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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Their is only one node, so scrap facilities basewise, not faction wide. And yes, AC is Aerospace Complex.
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Uh yes, one node
Now your Prime Function will go and hide under a rock.SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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With fungus, I hope? I'll Start soon with a vengeance plan on last turn attacker(s).
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