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  • Originally posted by Impaler[WrG]
    It seems this bug is making a duplicate Navel Yard in the Base that is the most resently aquired before the capture of the PEACE base that triggers the duplication.

    Last time we got yard in Binary Bastion which was the last base we founded. Now its in Athena the most resent additon. I predict when we next capture a base we will get a Yard in And/Or Gate. Asuming that And/Or was founded after we took Tripoli.
    It was. Possibly this is where any new naval yard appears in a different base? I have no idea, but we were owed one by PEACE, and we have one. The fact it's in different base doesn't matter too much, since we are to sell them all

    Originally posted by Impaler[WrG]
    Also PEACE can not scrap its Navel Yards as they are a freefacility that they get when they reserch Doc: Init.
    Very true.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

    Comment


    • Last year the naval yard appeared in Boolean Bay though, not Binary Bastion. So the theory of the last base founded or captured doesn't work. The only consistency I can see then is that the naval yard appears in the base where our attack force starts the turn near. But it's rather unrealistic this could have something to do with it.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • Here are some tenative 2152 orders.

        Portal - New Produciton scout patrol

        Logic Loop - Hurry 4 Credits

        Triplex - 1 Librarian, 2 doctors, work mineral bonus, Hurry 8 Credits, Scrap Comand Center (if able)m scrap Navel Yard.

        Zetaris - Hurry 8 Credits

        And/Or Gate - Hurry 14

        Apolyton Prime - Crawler

        Athena - New Production Rec Common, attack PEACE former with new scout

        Aurora - New Production Tanks

        Bolean Bay - Crawler

        Mythical Matrix - Forest at (79,69) with former on the Nut bonus.

        Continue the Formers finishing the Zetaris mine eastward and begin building on (80,66)

        Margaritaville - Sugested Rename: Megabyteville, maximize mineral intake, will likly require numerous Doctors.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • Two comments related to External Affairs:

          Triplex - Scrap Comand Center
          Should we? We can't use the command center right now of course, but it can become handy in a decade or so after we've rebuilt Triplex a little. With all those minerals nearby, Triplex could become a good base for quickly producing units. The cost of maintaining the command center in the years we can't use it yet will most likely be smaller than the cost of rebuilding it later.

          Athena - attack PEACE former with new scout
          I initially agreed with it when you first proposed it a while ago in a chat, but I've thought about it some further. If we destroy that harmless former now, it will free up one mineral previously used for support cost. Then PEACE will be able to build less harmless units faster.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • I'm with Maniac on both. The CC isn't worth building, but it is worth keeping IMHO. Though remember that ship units built there don't get the upgrade, just land units.
            Smile
            For though he was master of the world, he was not quite sure what to do next
            But he would think of something

            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

            Comment


            • While I was making the EAF orders, I also ran across quite some possible problems for IAF. I therefore thought I'd include them in a IAF order proposal set. I hope you don't mind this.

              Apolyton Prime - due to the capture of MVille a b-drone will be created here. Therefore I'd propose to make the latest worker a doctor and start production on a hologram theatre.

              Triplex - produce a boy scout for police duties. Make a doctor a technician. (Due to the energy bank there it will be more lucrative than a librarian)

              Logic Loop - create two librarians, hurry one mineral? Add "stockpile energy" to the end of the build queue?

              Boolean Bay - move the sea nutrient worker to the moist & rolling farm tile? That will give us one more mineral so the plasma garrison will be finished.

              Aurora - crawler so we can get our next secret project faster?

              DBTSverse Portal - make the sea mineral worker a doctor to prevent drone riots next turn when the base grows?

              Zetaris - hurry 11 credits? 8 will be too little I think.

              Mythical Matrix - since we have a doctor there, should we switch production to a rec commons?

              And/Or Gate - add "stockpile energy" to the end of the build queue?

              Margarittaville - two doctors will be necessary according to my EAF orders test

              former (69.79) - plant forest on (69.77)?
              former (65.81) - build road there?
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • A couple of things Impaler:
                Terraforming units are formers, not crawlers. Your "Crawler Orders" were quite confusing being that they were for formers

                The rush in And/Or Gate was done for the reasons stated in the turn report:
                2) I did rush the crawler in And/Or Gate 15 mins. That gives us two exytrab turns with crawler, which will presumably mean a net result of 6 nuts extra, for a size 1 base. Combined with the extra mins we are further forward, and the fact that because of the extra ec, we should still get over 200 by next turn, made me think it a very worthwile deal. Checked with Lauri in chat and he agreed, so did it.
                I asked Lauri in chat, and he agreed with me. I'm sorry for overruling you, but we still get over 200 ec next turn (in case of Drones tech-buy) and the two turns of crawler time plus the extra 2 turns building the next project seemed too good to miss IMHO.

                Also, IMHO SE sliders changes should be polled. I've doen it, sicne we don't research any later, and we both agree on it (turn player and official in charge) but polls would be nice
                Smile
                For though he was master of the world, he was not quite sure what to do next
                But he would think of something

                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                Comment


                • Sorry abut that thing with the Cralwers/formers glad you figured it out all right

                  The SE changes were something that I though of at the last minute so I figured it was too late for a pole, thats why I made them a sugjestion. Will pole any future SE changes.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • That's all great then Don't worry about the crawlers/formers thing, just surprised me a little
                    Smile
                    For though he was master of the world, he was not quite sure what to do next
                    But he would think of something

                    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                    Comment


                    • A little thing I noticed: we can get an extra energy by moving a worker from the 1-2-1 forest to the newly planted 1-2-2 river forest.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • Which base? Give me details, and it shall be done
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • Oh sorry, I forgot to mention it. Pi Square is the name.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • Dont worry Maniac I already noticed that one, thouse inefficient workers wont slip by me *crack* *crack* "No not their you obsolet cybornetic buckets of bolts back their to the River before I have you Recycled, BAAA!! must I do everything myself"


                            Internal Affairs 2153

                            First off Add Stockpile energy as the next item in ALLLLL the build quees.

                            Apolyton Prime - make the worker currently working the forest energy bonus a Doctor to stop the Riot, change production to a Crawler

                            Triplex - No change unless Capture of Casablanca, inwhich case redistribute workers to Mineral bonus Mine.

                            Megabyteville - Change production to Boy scout per say poll results. Put the new worker on 5 Nut bonus (else we get starvation)

                            Pi Square - Move worker from unrivered to new rivered forest, change production to crawler

                            Logic Loop - Set new Prodution to Crawler, move the new Crawler on to the Mineral bonus and switch the new crawler to colect thouse Minerals, move the old crawler north to the Forest Energy bonus next to Apolyton Prime that should now be unworked, crawl 4 energy for Logic Loop.

                            Bolean Bay - New Production Crawler

                            Portal - New worker to the sea mineral bonus, if the base is not hit with B-Drones then assing the doctor to work the 2/1/0 tile to the north as the Police will be ready next turn and a riot can be avoided.

                            Aurora - Change production to crawler

                            Athena - New worker to the Nut bonus

                            Zetaris - New Production Crawler, send new crawler west into the new forest and Crawl minerals.

                            Mythical Matrix - No change (this base wont be much use untill we sent it crawlers or rush that Rec Commons)

                            Binary bastion - No change

                            And/Or Gate - New Production Former, new Crawler to mineral bonus, Worker to rivered Nut bonus.

                            Sea Lurk channel - 2 Doctors should be sufficient, work the Nut bonus to return the base to 4 population the next turn, new Production Rec Commons or Boy Scout depending on our ability to bring a garrison unit their. Rehome a Cruiser their too.

                            Casablanca - If Captured add 1 doctor and work Nuts to regrow base asap, Police will be present in any case so new Production Rec Commons.

                            Scrap all Navel yards, if we only capture 1 base this is simple and their will be atleast 1, possibly 2 to scrap. If we can capture 2 bases then scrap twice, once after each capture to give the maximum posibility for duplication and incressed energy. I will atempt to test this further if capturing 2 bases is possible.

                            Formers!!

                            (69,57) - Move south to (69,61) and start a farm
                            (72,64) Move both Southwest to(71,65) and start Solar Collectors
                            (73,67) move north East to (74,66) and start a Mine.
                            (78,66) use both to build a road
                            (67,81) move to (69,79) and start Solar colectors


                            Rename Sea of Indecision to "Sea of Decision"
                            Rename Bird Island to "Phoinx Island"
                            Last edited by Impaler[WrG]; January 17, 2004, 11:16.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • Orders looking great.

                              Apolyton Prime - make the worker currently working the forest energy bonus a Doctor to stop the Riot, change production to a Crawler
                              Should we also move the (66.66) worker to the free monolith? How did that worker get there btw?

                              Portal - new Production Former
                              The new scout patrol is still in mid production. Shouldn't we wait a year with former production?

                              Edit: Oh yeah, something regarding Triplex. If we capture Casablanca, we can work the seven-min mine near the base.
                              Last edited by Maniac; January 16, 2004, 21:01.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • Sea Lurk channel - 2 Doctors should be sufficient, work the Sea Nut bonus to return the base to 4 population the next turn
                                Last turn MBV's nutrient box was full, but had a nutrient surplus of zero IIRC. The base still grew. So Thermal Tassagrad with its full nuts box will grow as well, even if we have 0 surplus. Can I therefore propose we work the sea minerals instead? Then our production will be 4 minerals and we can finish a boy scout of 8 minerals in two turns.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                                Comment

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