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  • Looks good indeed!

    Pi - Hurry 18 Credits
    I think tho that we should hurry Pi more. We need that ship
    Will 18 credits allow us to complete the ship MY 2151? Completion date MY 2152 as in our previous plan probably won't suffice, as due to Bird Island being in the way it'll take more than 8 squares to reach Margarittaville.

    Zetaris
    Personally I was thinking of a plasma garrison to have an extra strong defensive unit, but since we have disagreed regularly about war production lately, I guess I'll just shut up now.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • Originally posted by Maniac
      Will 18 credits allow us to complete the ship MY 2151? Completion date MY 2152 as in our previous plan probably won't suffice, as due to Bird Island being in the way it'll take more than 8 squares to reach Margarittaville.
      I'll have a look.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • Mathimaticaly 18 should be enough at a cost of 2 credits per Min, but just to be on the safe side lets bump it up to 20, I can always test it on the turn to make shure it works too.

        This will have the Ship moving in 51, but as you stated it cant reach Margaritaville on that turn due to Bird Island (actualy its the FUNGUS on the north and west of the island that will realy stop us).

        BUT it could attack SeaLurk Channel on 51 (just bairly and assuming no hidden fungus on the direct path their). The Zetaris Cruiser Node runner will be able to attack Margaritaville OR SeaLurk on turn 52 so we might want to strike their first depending on how things develople, Sea Lurk will likly be poorly defended compared to Margaritaville and PEACE will be conserned with our souther attack at this point so they may be caught off guard by the Northern attack.

        As for Production in Zetaris, my first advice is build, but if we go for a unit lets make it offensive or balanced and amphibius. Manic had a nice plan to use the Mammoth transport to pick up units from the northern Pi/AP area and use them to continue the assault, any unit we build in Zetaris should be timed to be able to the transport when it is loading up. But I think this will be hard to do so a Build project is a good idea.
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

        Comment


        • ..nothing
          Last edited by laurentius; December 23, 2003, 19:00.
          Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

          - Paul Valery

          Comment


          • Internal Affairs 2151

            Aurora - Hurry Impaler transport 16 Credits

            Apolyton Prime - Hurry 8 Credits to push minerals to next production.

            Portral - Move worker onto Sea Mineral Bonus, Hurry 12 Credits

            Pi Sqare - New Production Holo Theather

            Logic Loop - Take a worker off one of the Forests and Make him a doctor to prevent Drone Riots next turn. Former at (71,71) continutes East and makes a road at (73,71).

            EDIT - New Production idea, make new production a Plasma Garrison, complete in 2 turns then start a Holo Therather and scrap the Battle Ogre for 5 rows of Mins completing the Holo in 1 turn. When we take FreeMarket the Ogree will no longer be able to police the base and the Holo will be quite nessary, we will only need to keep the doctor for 3 turns with this plan and can begin making crawlers in turn 2154 with full Drone Control and maximum worker efficiency.

            Binary Bastion - If B-Drone redistribution from Democracy/Caping Peace/founding And/Or removes the current B-Drone their then set new Production to Tanks. If not then set to Rec Commons and make a Doctor. New Former moves south and starts a road/forest.

            Bolean Bay - Move worker to rivered forest, change production to an Amphibius scout patrol or Plasma Garrison depending on level of PEACE probe production and war plans. Upgrade Scout Patrol to Amphibius at cost of 10 Credits.

            Zetaris - Move the crawler not currently assisting Mine building at (76,66) to (81,65) and start a road it able.
            Move the 2 formers at (71,65) to (72,64) and begin Forest (no road is nesary before hand). This Forest can be crawled by the new Formers from Zetaris.

            Athena - No Change unless Drones apear. In which case we will need to re-evaluate and possibly use 2 doctors next turn.

            Margaritaville and Tripoli - Redistribute workers for maximum mineral collection and low to stagnent growth set Production to Amphibius "Boy" scouts (recomend we rename them Aqua Scouts to avoid confusion with PEACE Boey Scouts). Scrap Navey Yards for 40 Credits each. Assign as many Doctors as are needed to maintaine control. If Rec Commons were scrapped by Peace additonal Police may be needed.

            And/or Gate - Set new Production to Crawler, work the Mineral Bonus, do not Re-Home the scout patrol.

            Authorizing 90 Credits to be spent upgrading Love Boat to a 4-3-8 Impact destroyer at Maniacs Discression.

            ReHome as much Military in Concoured Bases as possible without incurring Maintance
            Last edited by Impaler[WrG]; January 2, 2004, 08:33.
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

            Comment


            • My calculations indicate that these are the optimal orders.
              Holo on Pi square is a good idea IMO.
              Logic loop needs one too.
              I'm basicly against spending large amounts of ECs in upgrades, but right now love boat needs to be upgraded.
              Last edited by laurentius; January 2, 2004, 04:02.
              Que l’Univers n’est qu’un défaut dans la pureté de Non-être.

              - Paul Valery

              Comment


              • My calculations indicate the same results as laurentius'.

                Two small questions:

                Bolean Bay - Upgrade Scout Patrol to Amphibius at cost of 10 Credits.
                Why do you want to do that? Would you want to send that unit to the war instead of the aqua scout or plasma garrison under production at BoBa?

                Also, what are your orders for former (71.71) and the new Binary Bastion former?
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • Added (71,71) former (continue the road east) and the new Binary Former (make road southward).

                  The idea I had with regards to Bolean Bay was this. The Impaler Transport will need to pick up military units in turn 52 and then move into the sea fungus just west of the NUT bonus inorder to reach the southern shores of Casablanca on turn 53. An Impact Marines, Plasma Garrison and Probe Defence can easily make that 52 pick up. BUT without a second amphibius unit loading into the transport on 52 we would be unable to capture Casablanca on 53 as the Plasma Garrison is not Amphibius (asuming 1 defender which the Marines kill). So I recomed we upgrade scout that is already in Bolean Bay to an Aqua Scout for the cheap cost of 10 energy and send it off to capture the base after the Marines do the dirty work. Then Bolean will use the unit currently under production as its Police Force. That unit will need to be hurried in 52 so that it can control drones in 53, a Plasma Garrison will make an excelent defender and can be hurried for a few credits in 52.

                  On the other hand we could upgrade the Plasma Garrison too Amphibius but thats will cost 30 credits. Upgrading the Scout Patrol to an Amphibius Plasma Garrison costs 50. I will leave it up to Maniac to deside what we need here. A lot will depend on what PEACE dose in Casablanca.
                  Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                  Comment


                  • I have a few points I'd like to discuss about the IAF orders.

                    Move worker onto Sea Mineral Bonus
                    That's the rolling&rainy worker right? (Just want to make sure the correct one is moved. )

                    Then we scrap the Battle Ogre for 5 rows of Mins
                    Personally I would vote against that. We would be wasting a perfectly good combat and police unit, and one that has independent support as well!

                    Upgrade Scout Patrol to Amphibius at cost of 10 Credits.
                    Just to streamline things: I have ordered to upgrade it to an impact marine as according to the chat proposal.

                    Set Production to Rec Commons. Hurry 16 Credits to get acumulation up to 10 mins in 2 more years.
                    What would you say about building an aqua scout first? That way we have a police and garrison unit, when our other troops leave that base in a while.

                    ***

                    Btw, please don't forget to order to switch research to Synthetic Fossil Fuels after we stole Ethical Calculus.

                    Also, what would you think of changing the energy allocation to 40% economy and 60% labs? With democracy the inefficiency hit will be minimal and due to our +2 Research we will gain more labs than we will lose credits!
                    Also, if we switch the allocation further to 30% economy and 70% labs, we'll be able to research Synthetic Fossil Fuels one year earlier, in MY 2154. I would be in favour of that, as such a faster research rate can be a good argument to leapfrog to D:AP with the drones, as suggested in the chat. What do you think?
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                    Comment


                    • Yes from the Rainy Rolling 2/1/0 onto the 1/2/0 Sea Mineral bonus giving us 1 extra min and saving credits on the Hurrying.

                      The Battle Ogree is becoming tecnologicaly obsolete as we can soon build units with 6 attack strength anyways. Also if we convert LL to Librarains the Police effect will be un-nessary their, admitidly we could move it to another base that needs police but if we are going to be taking FreeMarket when the war ends ALL our police units will be useless so the Ogree will be good for nothing but minerals at that point. Unless you propose that we send it out to join in the War on PEACE their will be no better use for it then as a Police unit and as such the minerals it represents could prove more usefull then the Unit itself.

                      Ok with upgrading the scout patrol to Impact Marines if you feel we need it. Sugjest you calculate what kind of defence Casablanca is likly to have on turn 53 when we attack it. We know they will have 1 syth ready, if they dont expect our second transport they will likly not add another (that and the fact theirs a Drone Riot and their dead Broke)

                      Well we can finish an Aqua Scout relitivly quickly if you fell thats what we need but in any case we can deside this next turn as we will have less then 10 mins. We can finish an Aqua scout at a reasonable cost under this plan or go for a more expensive facility if we wish.

                      I like the Reserch bost ideas, I will do some math and see if I can predict our future incresse in Lab output due to pop growth and conquest. And if the conversion plan to Logic Loop works well we could hit 100 Lab output before we even take FreeMarket.
                      Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                      Comment


                      • Impaler: Please remember in your orders that when giving orders for bases that have not been founded to confirm that a base is to be founded, and where You gave orders for And/Or Gate, but not it's founding. I have founded it where it was, since otherwise I could not do the orders. Hope that's what was intended. Also, polls for base locations would be nice (if I've missed them then sorry ). Only minor quibbles though, easy to follow orders otherwise
                        Smile
                        For though he was master of the world, he was not quite sure what to do next
                        But he would think of something

                        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                        Comment


                        • Well played turn.

                          Two things I noticed:
                          May I suggest we add "stockpile energy" to the end of the build queues in Logic Loop and And/Or Gate?
                          Also that strange bug has happened again: we now got a naval yard for free in Athena Anchorage. May I suggest we scrap it again next year?
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • Originally posted by Maniac
                            May I suggest we add "stockpile energy" to the end of the build queues in Logic Loop and And/Or Gate?
                            Good idea, will do

                            Originally posted by Maniac
                            Also that strange bug has happened again: we now got a naval yard for free in Athena Anchorage. May I suggest we scrap it again next year?
                            I will. Strange that, but a nice bonus
                            Smile
                            For though he was master of the world, he was not quite sure what to do next
                            But he would think of something

                            "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                            Comment


                            • It seems this bug is making a duplicate Navel Yard in the Base that is the most resently aquired before the capture of the PEACE base that triggers the duplication.

                              Last time we got yard in Binary Bastion which was the last base we founded. Now its in Athena the most resent additon. I predict when we next capture a base we will get a Yard in And/Or Gate. Asuming that And/Or was founded after we took Tripoli.

                              Also PEACE can not scrap its Navel Yards as they are a freefacility that they get when they reserch Doc: Init.
                              Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                              Comment


                              • Last edited by Drogue; January 4, 2004, 21:11.
                                Smile
                                For though he was master of the world, he was not quite sure what to do next
                                But he would think of something

                                "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                                Comment

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