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  • #91
    I agree, with the 5-1 there too. LL also needs crawlers soon, to get the mins and nuts worked.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

    Comment


    • #92
      With the 5-1?
      Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
      Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
      The needs of the many outweigh the needs of the few, or one.

      Comment


      • #93
        the 5 nuts one min square, we don't need much more nuts.
        Smile
        For though he was master of the world, he was not quite sure what to do next
        But he would think of something

        "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

        Comment


        • #94
          Ah. Alright.
          Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
          Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
          The needs of the many outweigh the needs of the few, or one.

          Comment


          • #95
            Since we now have 125 credits in reserve, how about we hurry the rec commons being constructed in DBTSverse Portal?
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #96
              Sorry I've been away (and am unable to check the save to get more info right now). This week has been incredibly hectic with labs, assignments, and projects to do. I'll try and get back ASAP.
              Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
              Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
              The needs of the many outweigh the needs of the few, or one.

              Comment


              • #97
                Here are some sugjestion for the next turn.

                Hurry the Colony Pod at Mythical Matrix, next turn it should take 10 energy to hurry get it to 1 turn left.

                Build a farm at 80/70 so Aurora's soon to be pasificfied drone has something to work.

                Also build a farm on the Matrix nut bonus tile so that MM can recover its lost citiven that much faster.

                Hurry the Rec Connoms at Aurora, next turn 10 credits should get it within 1 turn of completion.

                Switch Bolean Bay production to a Former, when the former gets near completion in 2 more turns we can hurry it along as well for a modest energy cost.

                Said former can then develope the nearby rolling/moist/elivated square with farm and solar colectors for an out put of 2/1/3 or build a mine along the road to Logic Loop which can then be crawled after mineral caps are lifted.

                Once Zetaris has a crawler working the mineral bonus it should make Recycling tanks. Also building a mine on the mineral bonus is not a very high priority untill we get mineral caps lifted, as of now the mine will only net us +1 mineral. Once cap are off though it will bring in +4 atleast so unless we think we will have the cap lifted in the next 8 turns the former their can consentrate on other things.
                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                Comment


                • #98
                  Er... as to your last point, I don't think so. Even pre-restrictions lifting, I've always gotten 7 minerals on a min bonus/mine/road tile? Am I imagining things, or is this correct?
                  Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                  Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                  The needs of the many outweigh the needs of the few, or one.

                  Comment


                  • #99
                    A general request to the CyCon community:

                    My screenshot function is acting up, and I can't seem to get anything more than black with base names and production radii. Can somebody please take a screenshot of the large area of land to our northeast with Zetaris and Mythical Matrix included in the screenshot? If you upload it, I can then proceed to make a base site poll.
                    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                    The needs of the many outweigh the needs of the few, or one.

                    Comment


                    • I would like to propose to hurry the rec commons in DBTSverse Portal.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • Impaler's sugjestions for 2146. I like to do a Base Based terraforming plan so here goes.

                        Bolean Bay - Its not growing very fast so I recomend that in 2 turns we switch a worker from the Forest to the Ocean Nut Bonus, this will greatly incresse our nutrient intake and grow the city in about 4-5 turns after we make the switch. Mineral intake obviously goes down but after 2 turns the cralwer will be close enoughto completion that we can hurry it for a modest energy cost and get it out crawling minerals. The Formers that is currently making a road to Bolean Bay should rehome at BB once it done with the road and then build a farm then solar panel at 69/79 which would give us a 2/1/3 tile to support future growth.

                        Aurora - Next production should be a second Former, then Recycling tanks. The new former could lay down a mine at 72/76 or clear fungus in Garland Crater or help other bases.

                        Zetaris - New worker obvious goes to the forest, Build some solar Panals at 71/63. When the Crawler is done send it over to crawl minerals from the un-used forest near Apolyton Prime. Then Build Recycling tanks and Colony Pods. Zetaris is going to have a huge mineral output soon so this will not take long.

                        Portal - Next Production tanks, have formers build farms and solar colectors on the rolling squares in the area and forests on the flat squares.

                        Apolyton Prime - Not much to do here as this base is being used for war Production (mostly probe teams). When war production ends we should make some recycling tanks and consider NetNodes or Energy Banks.
                        One of the 2 formers near by should be sent to The Zetaris Mineral Bonus to help get that mine done ASAP.

                        Logic Loop - A former should build a farm at 68/72 so that workers can be redistributed for incressed energy colection without decressing nut intake. We might also want to consider switching Production to a Comand Center which could be completed in 2 turns with a small energy hurry, The Impact marine would then gain 2 levels of experience in additition to the bonus for being a prototype. This would make a very kick ass Marine so I think its worth a delay of 2 turns especialy considering all the future units that are likly to be produced at Logic Loop. When to producing military units we should consider Net Nodes and Energy Banks which will provide significant pay back with the high energy intake here.

                        Pi Squared - Our Impact Cruiser is being built here and theirs not much terraforming that needs to be done in the surounding area. We need to time the completion of the Cruiser with a switch out of Wealth, this will ofcorse jack up the cost so we will probly need to Hurry after that. This is more a topic for the Military threads though.

                        Binary Bastion - When the road building former Re-homes it will make room for the new former which will be reaching completion about the same time. Consentrate of Forests in the arid land their and then try to get a Recycling tanks built for better growth.

                        The Plasma Garrison between Logic Loop and Apolyton Prime could take a detoure due west and get a Monolith upgrade, that would delay it a bit in reaching its destonation ofcorse.

                        Future Base Locations - I sugjested a ways back that out next base on the NorthEastern Peninsula be a pushed outward to accelerate our claiming that territory.
                        I think the best place would be at 80/62 or 81/63 this would give the base access to another Rocky Mineral bonus and Nutrient Bonus in the Sea. Such a base would be excelent for producing additional colony Pods and Formers to settle the rest of the Peninsula with. The Pod should get escorted (Due to thourse Mind worms that were in that area several turns ago) by the scout at Mythical Matrix which will no longer be required for Police Duty.

                        I think we should build out roads on 78/66, 80/66, 80/68, and 80/64. This will conect Zetaris, Mythical Matirx and 2 future bases in the area and facilitate terraforming as many of these tiles are prime candidates for improvment.

                        We would then place the next 2 bases at 82/68 and the area of 80/56, 81/57 (near the unpoped Pod).
                        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                        Comment


                        • Re Impaler:

                          Wouldn't it be better to rehome the Boolean crawler to Aurora? Then the transport will be finished sooner and we'll be able to go to war sooner as well.

                          Re Aurora, are you aware of the war production schedule to build a cruiser transport? Regarding mining (72.76), is that useful before we have Ecological Engineering?

                          Zetaris - Build some solar Panals at 71/63
                          That square is only at height 10 metres, so it wouldn't deliver much energy. Wouldn't it be better to leave that square alone for now and terraform more productive squares? Later in the game I personally would actually prefer to plant a forest there instead.

                          You are correct Zetaris will have a large mineral output soon. Therefore I was wondering, wouldn't it be better to build a military unit there. An impact rover or squad perhaps?

                          Portal - Next Production tanks
                          We're going to war. Shouldn't we better build a probe defence or impact squad there as well?

                          One of the 2 formers near by should be sent to The Zetaris Mineral Bonus to help get that mine done ASAP.
                          Good idea.

                          Logic Loop - A former should build a farm at 68/72 so that workers can be redistributed for incressed energy colection without decressing nut intake.
                          Don't we have plenty of nutrient surplus and rainy squares already there? A forest would deliver 1-2-2, and once we have tree farms 2-2-2, more than a farm and solar collector could deliver.

                          We might also want to consider switching Production to a Comand Center which could be completed in 2 turns with a small energy hurry
                          If we have sufficient energy, that might work. Disadvantage is of course future production is delayed.

                          Binary Bastion
                          Since there are no rainy squares or nutrient boni in the neighbourhood, how about we cultivate ONE farm there on a moist square to speed up growth a bit? I wouldn't build a solar collector on it though, as personally I would prefer to plant a forest later on such a square when the need for nutrients is no longer so big (because we have tree farms for example).

                          The Plasma Garrison between Logic Loop and Apolyton Prime
                          What is that garrison doing there btw? Wouldn't it be better to send it to Boolean Bay to ship it off towards a conquered PEACE base once we have them?

                          I think the best place would be at 80/62 or 81/63
                          I like (81.63). That way we also have a canal base at the same time. Let's indeed escort the CP. The next production item in Mythical Matrix should be a scout then.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • Bolean Bay - rehoming that crawler to Aurora would indeed help accelerate war production at Aurora but Bolean Bays growth would be slowed greatly. I think getting Bolean grown to size 2 and capable or contributing is more important. Dose the war production schedual explicity call for rehoming the crawler? If not then we should keep it at Bolean.

                            Zetaris Solar Panals - As long as that tile is being worked I feel we should make it as good as it can be even if its just 1 energy. Unless we are going to crawl food from the farm then we are going to continue using it no matter how many crawlers and forests we have. Also consider that every time a workers works a tile making less then 2 food its a drain on the growth rate. Eventualy Forests can bring in lots of food but thats a LONG way off and requires a considerable investment in facilites. As for military at Zetaris, its not a very vulnorable base, we could easily move defenders their if we see a threat coming, unlike our bases on the western coast Zetaris dose not need a large standing force.

                            Logic Loop - You can never have too much nut intake. The question here basicaly boils down to Nut vs Mineral. I go with Nuts, especialy on rolling tiles. Nuts will grow our population and that incressed population will MORE then make up the 1 mineral the forest would get us. Forests also have low energy output which will cost us in the long term vs Solar panals with Eclelon Mirrors. As for the Comand Center, if we switch production next turn we will probly loss a few minerals (I estimate 3 but I am not shure) on that same turn we could then hurry the thing for around 12 energy to get it too 1 turn. After that the marine could be completed in 2 turns again with a modest 10-12 energy.

                            Plasma Garrison - I belive it is moving north to be stationed in Pi Square, I dont belive its going to take part in the war.

                            Base Location - I didn't think of the Canal effect, that would definatly be valuable so my vote goes with 81/63.
                            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                            Comment


                            • Boolean Bay
                              Though normally I would agree BB's growth is more important, IMHO now is a moment when finishing our cruiser transport, necessary to start our invasion, faster on the short term is more important than letting BB grow a little faster on the long term. After all, if we don't attack PEACE soon in the short term, there won't be a long term to plan for.

                              Zetaris Solar Panals - As long as that tile is being worked I feel we should make it as good as it can be even if its just 1 energy. Unless we are going to crawl food from the farm then we are going to continue using it no matter how many crawlers and forests we have.
                              Another alternative is building some farms & solar collectors on the +1000 moist & rolling tiles in Zetaris' base radius. There farms & collectors will stay more productive than forests much longer than on the 10m square, making it a less inefficient investment.

                              Logic Loop - You can never have too much nut intake. The question here basicaly boils down to Nut vs Mineral. I go with Nuts, especialy on rolling tiles. Nuts will grow our population and that incressed population will MORE then make up the 1 mineral the forest would get us.
                              Personally I would choose for minerals. Again, because we are in a future war situation where short term gains and survival is much more important than longterm gains.
                              Btw, Logic Loop is currently at size 5. At size 6 there will be an extra drone, and thus a Hologram Theatre would need to be built. But with the upcoming war we can't waste minerals on that. So LL growing is IMHO the last thing we need right now.

                              Forests also have low energy output which will cost us in the long term vs Solar panals with Eclelon Mirrors.
                              In my games my experience is that I built tree farms and even Hybrid Forests much sooner than the long-to-built Echelon Mirrors. Not with you?

                              As for the Comand Center, if we switch production next turn we will probly loss a few minerals (I estimate 3 but I am not shure) on that same turn we could then hurry the thing for around 12 energy to get it too 1 turn. After that the marine could be completed in 2 turns again with a modest 10-12 energy.
                              I haven't checked it out yet, so I'm not sure, but won't the impact squad be finished too late then? Remember that Impact Squad must be finished asap, so the prototype cost for impact guns falls away, and the cost of the Impact Cruiser currently under production in Pi Square falls away as well.


                              Anyway, do we need to poll these issues?
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • I would rather just see people voice their opinions here, a poll aint very usefull if no one is even debating it before hand.

                                I dont realy know much about military matters as I am a hard core builder and terraformer. I will defere to more experienced warmongers for out battle plans and such, especialy seeing that you have a very extensive and though out plan of action. I would recomend though that what ever plan you have should be accelerated with energy credits that we now have in relative abundance. My rule of thumb is if I can save a turn for 10 energy credits or less I hurry it.

                                Eschlon Mirrors I start building the moment they become avalible, often I have grouped my previous solar Panals inorder to make maximum use of the mirrors. With my low numbers of forests, I tend to build tree farms later and purely for their econ and pych boosting effects.

                                Good idea with Zetaris, high elevation rolling tiles are great for farm/solar panel combo. That will give us 2/1/2 and with soil enrichers and Echilon Mirros that goes us to 3/1/3.
                                Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

                                Comment

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