Here is the Constitution I have written. Please reply with any changes you would like to make, whether you think it is good, general comments, etc.
Hope you like:
Be it hereby acknowledged that this structure has been duly authorised by poll, and was unanimously accepted (by a 5 to 0 vote), but the details have still to be polled.
Turn Player
The Turn Player is the Function who plays the turn, usually the Prime Function, but when he is absent, it falls to the Second Function, The Internal Affairs Function, The External Affairs Function, and then any other Function in turn.
The Turn Player has the right to:
The Turn Player has the responsibility to:
Prime Function
The Prime Function is the nominal leader of the faction.
The Prime Function has the right to:
The Prime Function has the responsibility to:
Where there seems to be some overlap between the Turn player and the Prime Function, this is due to practicalities. If the Prime Function is not the Turn Player for some reason, but is active and available, he has the right to decide, and anything undecided falls to the Turn Player during turnplay. If the Prime Function is absent it falls to the Turn Player (usually the Second Function. If not, the same thing applies again).
Second Function
The Second Function is the nominal second in command of the faction.
The Second Function has the right to:
The Second Function has the responsibility to:
Internal Affairs Function
The Internal Affairs Function is the Function in charge of all home affairs.
The Internal Affairs Function has the right to:
The Internal Affairs Function has the responsibility to:
External Affairs Function
The External Affairs Function is the Function in charge of all foreign affairs.
The External Affairs Function has the right to:
The External Affairs Function has the responsibility to:
Amendments
Amendments to the Constitution can be submitted by any Function. An amendment is passed and made official by a 2/3 or greater vote on the amendment's inclusion.
Elections and Office Terms
All office terms shall last one month, starting on the 1st of every month. Nominations will start on the 20th of every month, and be up for one week. If any positions are uncontested, that nominee is automatically elected. If any positions are contested, elections will be posted on the 27th of each month, and will last for 3 days. The new government will be sworn in on the 1st of each month, and the government thread will be posted by the incoming Prime Function, to show that he has accepted his role as leader of the faction.
Playing Ahead and Retro-Playing
No person is allowed to play ahead for any reason, nor to re-open an old turn and move units in a different direction than originally moved in the turn.
Impeachment and Resignations
Every Function has the right to bring foreword the issue of impeachment of any government official at any time. The constitutional court will look at the demand and determine if an impeachment progress has to be started within 48 hours of the impeachment demand.
In the event of a successful impeachment or resignation the Second Function takes his place until a new election can be held.
Base Names
All base names are polled. There is a base name thread that is updated with all suggested names. The base name poll will be multiple choice, with a maximum of 5 choices per candidate. At each poll, up to 3 options are chosen. All names chosen must be in the top 3 and have more than 3 votes each, or be the top choice if none have more than 3 votes. All names that get 2 or more votes but are not chosen will be used in the next poll. If there is a tie for the top 3, the Internal Affairs Function may pick the 3.
There will be 4 types of polls:
Elections
May only be started by the Second Function. Must have election
in the subject line.
Poll:
First post:
Amendments
May be started by anyone. Must have amendment in the subject line. Needs 2/3 Yea vote to pass.
Poll:
First post:
Impeachment
May only be started by elected officials. Needs 2/3 Yea vote to pass.
Poll: [*]Yea, Nay and Abstain options[*]Lasts 3 days[/list]
First post:
Decision Making
May only be started by elected officials, preferably the official who’s department it is, if not the Prime or Second Function. Must be used to decide certain major decisions.
Poll:
First post:
Instead of Abstain, the words Banana, Cybobanana, Cyberbanana and any obvious permutation of these may be used. This represents a ‘split’ vote between the options on offer.
Decisions are to be split into 3 distinct categories: major, minor and every-day. All major decisions mush to be polled directly, in a decision making poll, unless it is an emergency. Directly means it has to be polled for each and every time it is needed. For example a Pact with another faction. All blanket decisions must be polled, but can be polled indirectly. Indirectly means there can be one poll to decide if the faction thinks it is a good idea. For example a poll to determine if the Internal Affairs Function can borehole an area, but not needing to poll for each and every one, or poll for every new base to have a set build queue to start with. Every-day decisions do not need to be polled, such as general terraforming and troop movements. If an order has been ratified by the Prime Function, the Turn Player, and the director in question, and needs to be taken quickly, then a poll is not necessary, but a plebiscite can be used after the event. Instead of a poll, if people have made their opinions known in threads that can count pari pasu as an opinion gathering exercise.
These 3 categories are defined here:
Major Decisions
Blanket Decisions
Minor Decisions
We want to keep everyone involved indecisions, but we also need to go with our factional advantage of efficiency. Therefore as long as the official ordering the action has many people agreeing, so that he is quite sure of a majority, the action may be ordered. This is at the Turn Player’s discretion, and he may be needed to answer to the court in the event of a complaint about action without authorisation. We want to keep everyone involved, but we elect our officials, and must give them some powers. They are accountable, but have freedom to do their jobs. That is the most logical and efficient way.
Constitutional affairs are referred to the Court. The Court is made up of the four elected officials, at least 3 of which must preside over any case. The Court is constituted to rule upon: contested disputes involving legal interpretation, validity of polls, violations of the Constitution, or any other legal dispute involving the game.
At the beginning of each case, the Court is to select a 'Senior Justice', who will be responsible for ensuring that a report is published for each decision made by the court, showing the rationale behind the decision. If the report is not provided, this may be grounds for an appeal. The Senior Justice will also preside over any hearings before The Court. An Appeal may be granted if there are grounds to believe that the constitution has not been applied properly. Any citizen directly involved in the case may make an application for an appeal. If 3 of the 5 judges decide to grant the appeal, a new trial will be created to examine the case. In that case, the current verdict is placed on hold until after the appeal process.
The Court cannot act on any issue until a citizen of the nation brings forth an Issue to The Court. Issues to The Court should be posted publicly and must involve a dispute that the court is empowered to rule upon. All rulings are immediately official and final except where appeals are granted.
*Presend save file’s are files saved just before “turn complete” is pressed, to show how the turn ends.
Hope you like:
The Constitution of the Cybernetic Consciousness
Article 1: Government Structure
Article 1: Government Structure
Be it hereby acknowledged that this structure has been duly authorised by poll, and was unanimously accepted (by a 5 to 0 vote), but the details have still to be polled.
Turn Player
The Turn Player is the Function who plays the turn, usually the Prime Function, but when he is absent, it falls to the Second Function, The Internal Affairs Function, The External Affairs Function, and then any other Function in turn.
The Turn Player has the right to:
- Approve orders given by an Official that have not been ratified by popular poll or by the Prime Function: Every unpolled order has to be approved by the Turn player, unless the official in question and the Prime Function have ordered something to be done in his absence.
- Act in the absence of orders: If an action must be taken, and it is a choice between 2 actions, with no poll or orders being present, the Turn Player may decide.
- Act in an emergency in the best interests of the faction. If the situation changes unexpectedly and action is needed, the Turn Player is authorised to take any action he deems to be necessary. He should try to discuss with another Function, but should this not prove possible, he may take action alone.
The Turn Player has the responsibility to:
- Post a turn report: The turn report should include screenshots and a presend* save file link, unless an explanation posted is to why it does not. Turn Reports should be posted in the Turn Report Thread
- Read the Orders and Prime Functions Office thread before playing the turn.
- Explain any unauthorised actions: The Turn Player must explain in the Turn Report any unpolled actions (that he did not have the authorisation to make), or actions that go against orders, including, but not limited to, those resulting from emergencies.
Prime Function
The Prime Function is the nominal leader of the faction.
The Prime Function has the right to:
- Be, or designate, the Turn Player: The Prime Function plays the turn unless either he has authorised someone else to do so, or unless at least 24 hours have passed since the save file was posted without an explanation for the delay. After 24 hours, the Second Function is authorised to play. At 36 hours, any Function is authorised to play. The Function playing the turn is the Turn Player, and gains all rights and responsibilities that goes with that title. To designate a Turn Player other than the Second Function needs the Second Functions approval, or for the Second Function to be absent.
- Act in the absence of orders: If an action must be taken, and it is a choice between 2 actions, with no poll or orders being present, the Prime Function may decide.
- Act in an emergency in the best interests of the faction. If the situation changes unexpectedly and action is needed, the Prime Function is authorised to take any action he deems to be necessary. He should try to discuss with another Function, but should this not prove possible, he may take action alone.
- Discuss diplomacy with other factions: Although this falls to the External Affairs Function too, the Prime Function can debate and discuss foreign affairs with other factions representatives. All deals have to be ratified by poll too (see Article 100: What Must be Polled for details).
- Overrule an official's order: The Prime Function can overrule an unpolled order given by an official, however if the Prime Function acts in opposition to an official order, then he must explain his actions, and the matter should be settled finally with a poll.
- Post the government for that term on the 1st of every month.
- Advise, and on occasions act for, any other part of the government, where it is deemed necessary: Such actions must be explained.
The Prime Function has the responsibility to:
- Play the turn, or designate another Function to do so: The Prime Function must either play the turn, or explain why he was unable to. He should preferably give forewarning so that another Turn Player can be found, however post-event excuses will be acceptable where needed. In the event of a Turn Player not being designated, the Second Function assumes this role, and can play or designate, with the consent of the designating Function.
- Discuss with and delegate to officials: The Prime Function should discuss his actions with the respective official wherever possible, and should not overrule said official without good cause and reason (which must be explained). The Prime Function should respect the wishes of officials.
- Obey the will of the people: If the people have voted, their wishes must be respected and used, unless the Prime Function argues that the situation has changed sufficiently for the poll to be declared out-of-date.
Where there seems to be some overlap between the Turn player and the Prime Function, this is due to practicalities. If the Prime Function is not the Turn Player for some reason, but is active and available, he has the right to decide, and anything undecided falls to the Turn Player during turnplay. If the Prime Function is absent it falls to the Turn Player (usually the Second Function. If not, the same thing applies again).
Second Function
The Second Function is the nominal second in command of the faction.
The Second Function has the right to:
- Assume the rights and responsibilities of the Prime Function, or any other official that is absent: However the Second Function must be authorised by the Prime Function, or wait 24 hours after the save file has been posted before becoming the Turn Player.
- Act in an emergency in the best interests of the faction. If the situation changes unexpectedly and action is needed, the Second Function is authorised to take any action he deems to be necessary. He should try to discuss with another Function, but should this not prove possible, he may take action alone.
- Ask an official to reconsider: Although he does not have as much rights with this as the Prime Function, and cannot directly overrule, he can ask an official to rethink, and can officially ask the Prime Function to overrule. He has a similar, but somewhat less powerful right than the Prime Function.
- Advise the Prime Function.
- Order Social Engineering Changes: All SE changes must be polled and ratified by the people.
The Second Function has the responsibility to:
- Poll for Social Engineering Changes
- Start Nominations and Elections: Nominations should be posted on the 20th of every month, and elections, where needed, on the 27th of every month, lasting for 3 days (for details see Article 10: Government Policy).
- Be the Turn Player when the Prime Function is unavailable, or designate a replacement.
- Be, or designate, a replacement for any elected official
Internal Affairs Function
The Internal Affairs Function is the Function in charge of all home affairs.
The Internal Affairs Function has the right to:
- Order the movement and actions of all formers, crawlers and colony pods: Certain actions will need to be polled, such as the use of certain terraforming techniques, and base locations.
- Order the spending of energy credits.
- Order the renaming of bases.
- Order build queues
The Internal Affairs Function has the responsibility to:
- Poll for base names, base locations, rushing, selling, and any other major internal action, including polling build queues where necessary.
- Give orders to the Turn Player
External Affairs Function
The External Affairs Function is the Function in charge of all foreign affairs.
The External Affairs Function has the right to:
- Discuss diplomacy with other factions: The External Affairs Function is responsible for debating and discussing foreign affairs with other factions representatives. All deals have to be ratified by poll (see Article 11: What Needs to be Polled for details).
- Order the movement and actions of all military units, including covert-ops units: Certain actions will need to be polled.
- Order the prototyping, disbanding and upgrading of military units.
- Request that the Internal Affairs Function, or the Prime Function if needs be, builds a military unit.
The External Affairs Function has the responsibility to:
- Poll for any major activities (See Article 100: What Must be Polled for details).
- Give orders to the Turn Player
Article 10: Government Policy
Amendments
Amendments to the Constitution can be submitted by any Function. An amendment is passed and made official by a 2/3 or greater vote on the amendment's inclusion.
Elections and Office Terms
All office terms shall last one month, starting on the 1st of every month. Nominations will start on the 20th of every month, and be up for one week. If any positions are uncontested, that nominee is automatically elected. If any positions are contested, elections will be posted on the 27th of each month, and will last for 3 days. The new government will be sworn in on the 1st of each month, and the government thread will be posted by the incoming Prime Function, to show that he has accepted his role as leader of the faction.
Playing Ahead and Retro-Playing
No person is allowed to play ahead for any reason, nor to re-open an old turn and move units in a different direction than originally moved in the turn.
Impeachment and Resignations
Every Function has the right to bring foreword the issue of impeachment of any government official at any time. The constitutional court will look at the demand and determine if an impeachment progress has to be started within 48 hours of the impeachment demand.
In the event of a successful impeachment or resignation the Second Function takes his place until a new election can be held.
Base Names
All base names are polled. There is a base name thread that is updated with all suggested names. The base name poll will be multiple choice, with a maximum of 5 choices per candidate. At each poll, up to 3 options are chosen. All names chosen must be in the top 3 and have more than 3 votes each, or be the top choice if none have more than 3 votes. All names that get 2 or more votes but are not chosen will be used in the next poll. If there is a tie for the top 3, the Internal Affairs Function may pick the 3.
Article 11: Polls
There will be 4 types of polls:
- Elections
- Amendments
- Impeachment
- Decision making
Elections
May only be started by the Second Function. Must have election
in the subject line.
Poll:
- Only names office in question and candidates, plus
- Abstain and write-in options
- Lasts 3 days
First post:
- Names candidates
- Expire date
Amendments
May be started by anyone. Must have amendment in the subject line. Needs 2/3 Yea vote to pass.
Poll:
- Yea, Nay, and Abstain options
- Lasts 3 days
First post:
- Quotes amendment to be ratified
- Link to discussion thread
- Expire date
Impeachment
May only be started by elected officials. Needs 2/3 Yea vote to pass.
Poll: [*]Yea, Nay and Abstain options[*]Lasts 3 days[/list]
First post:
- The unbiased reason why the person in question could be impeached
- The job of the person in question
- Expire date
Decision Making
May only be started by elected officials, preferably the official who’s department it is, if not the Prime or Second Function. Must be used to decide certain major decisions.
Poll:
- Choices plus Abstain and write-in options.
- Lasts between 2 and 7 days
First post:
- Further explanation of the questions and answers
- Link to discussion thread
- Expire date
Instead of Abstain, the words Banana, Cybobanana, Cyberbanana and any obvious permutation of these may be used. This represents a ‘split’ vote between the options on offer.
Article 100: What Must be Polled?
Decisions are to be split into 3 distinct categories: major, minor and every-day. All major decisions mush to be polled directly, in a decision making poll, unless it is an emergency. Directly means it has to be polled for each and every time it is needed. For example a Pact with another faction. All blanket decisions must be polled, but can be polled indirectly. Indirectly means there can be one poll to decide if the faction thinks it is a good idea. For example a poll to determine if the Internal Affairs Function can borehole an area, but not needing to poll for each and every one, or poll for every new base to have a set build queue to start with. Every-day decisions do not need to be polled, such as general terraforming and troop movements. If an order has been ratified by the Prime Function, the Turn Player, and the director in question, and needs to be taken quickly, then a poll is not necessary, but a plebiscite can be used after the event. Instead of a poll, if people have made their opinions known in threads that can count pari pasu as an opinion gathering exercise.
These 3 categories are defined here:
Major Decisions
- Pact, Treaty, Truce or Vendetta and any other diplomatic agreements that have not been covered under an indirect poll
- Base names and locations
- Research discovery
- Social Engineering changes
- Constitutional changes
- All specific changes to blanket polls.
Blanket Decisions
- Standard tech trades, if we agree which techs we are willing to trade with each faction
- Build queues
- Advanced terraforming (Boreholes, condensers, echelon mirrors, raising, levelling and lowering terrain and destroying enhancements that are already there)
- Crawler use
- Military strategies, such as general ones about troop destinations.
Minor Decisions
- All other decisions, such as normal terraforming, troop movements and crawler placements.
We want to keep everyone involved indecisions, but we also need to go with our factional advantage of efficiency. Therefore as long as the official ordering the action has many people agreeing, so that he is quite sure of a majority, the action may be ordered. This is at the Turn Player’s discretion, and he may be needed to answer to the court in the event of a complaint about action without authorisation. We want to keep everyone involved, but we elect our officials, and must give them some powers. They are accountable, but have freedom to do their jobs. That is the most logical and efficient way.
Article 101: Constitutional Affairs
Constitutional affairs are referred to the Court. The Court is made up of the four elected officials, at least 3 of which must preside over any case. The Court is constituted to rule upon: contested disputes involving legal interpretation, validity of polls, violations of the Constitution, or any other legal dispute involving the game.
At the beginning of each case, the Court is to select a 'Senior Justice', who will be responsible for ensuring that a report is published for each decision made by the court, showing the rationale behind the decision. If the report is not provided, this may be grounds for an appeal. The Senior Justice will also preside over any hearings before The Court. An Appeal may be granted if there are grounds to believe that the constitution has not been applied properly. Any citizen directly involved in the case may make an application for an appeal. If 3 of the 5 judges decide to grant the appeal, a new trial will be created to examine the case. In that case, the current verdict is placed on hold until after the appeal process.
The Court cannot act on any issue until a citizen of the nation brings forth an Issue to The Court. Issues to The Court should be posted publicly and must involve a dispute that the court is empowered to rule upon. All rulings are immediately official and final except where appeals are granted.
*Presend save file’s are files saved just before “turn complete” is pressed, to show how the turn ends.
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