There was talk on the PEACE diplomacy thread about a possible military tech, and then military unit build up. Corellion and my idea was to research Doc Flex ASAP, and then Nonlinear Math. Then build 1 or 2 impact foils to explore, threaten and maybe ever take a PEACE base or two, should it come to that.
We have a massive advantage in the early game, as we start with Applied Physics. This means if we research those two techs, we will be against a PEACE that has synthmetal tech, but probably still uses scouts to guard, and hasn't even got laser weapons against us. We are at peace with them, so could catch them by surprise. I would not normally advocate this, but our relations have deteriated, and I think we need a small build up like this just to push them a little. It isn't much out, as they are techs we would want soon anyway. Also, if we take a couple of bases, they will pay for themselves easily. This may sound strange, but when playtesting the CyCon, I found out when I started near a faction and went straight to war, I ended up being in the lead powerwise, when usually I am just behind for most of it until my terraforming and tech advantage comes in. IMHO using our early military advantage both to grow and techsteal is our only hope of winning, since the PUT will out builder us, and the Pirates our military if we let them get too many techs. Also this way gives us probe foils, and maybe an infiltator, which would help an awful lot.
In short, this will be lots of fun to play, in character with the Borg style of our faction (assimilation
) and gives us a realistic chance of winning. It is high risk however, so I do not advocate total war yet. But do you think we should research Doc Flex and Non Math ASAP, and build a probe foil and an impact foil or two? Just to be safe, and to threaten PEACE and any other faction. A consession of some Ec or a tech when we threaten, or a base if they disagree, could be great for us
We have a massive advantage in the early game, as we start with Applied Physics. This means if we research those two techs, we will be against a PEACE that has synthmetal tech, but probably still uses scouts to guard, and hasn't even got laser weapons against us. We are at peace with them, so could catch them by surprise. I would not normally advocate this, but our relations have deteriated, and I think we need a small build up like this just to push them a little. It isn't much out, as they are techs we would want soon anyway. Also, if we take a couple of bases, they will pay for themselves easily. This may sound strange, but when playtesting the CyCon, I found out when I started near a faction and went straight to war, I ended up being in the lead powerwise, when usually I am just behind for most of it until my terraforming and tech advantage comes in. IMHO using our early military advantage both to grow and techsteal is our only hope of winning, since the PUT will out builder us, and the Pirates our military if we let them get too many techs. Also this way gives us probe foils, and maybe an infiltator, which would help an awful lot.
In short, this will be lots of fun to play, in character with the Borg style of our faction (assimilation
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