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Secret Project Plan & Logic Loop Issues

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  • #16
    Since we will trade for either Soc Psy or Ind Base with the Pirates, I think researching it won't be a problem. It is a pretty useful tech, and high up on the list in most games. It isn't such a detour is it? We need Rec Commons ASAP anyway, as we have bases that will soon have drone riots without them. Logic Loop is a prime example. With 3 citizens, it will riot. We don't want that, and we don't want to waste 1, and then probably 2 citizens as doctors, producing only with 2, to get an SP. Trying to build an SP only working 2 squares is futile IMHO. Get an RC, and then use all 3 or 4 citizens to build it.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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    • #17
      MY 2116 has already been played, and a CP is still in production in Logic Loop, despite three people voting to start an SP right now . Or two at least - I voted "Right now!", but I would have prefered (sp?) building a former, thus not loosing valuable workers in the SP base Logic Loop, until (if?) we traded SocPsych with PEACE. Now IIRC 16 minerals are already accumulated, so we're kinda forced to finish that CP. Therefore I would again like to suggest we temporarily switch a worker from the nutrient square to the monolith until the CP is complete. We're wasting nutrients, minerals and energy currently! From a few posts back:

      If we continue with the CP though, I'd suggest we temporarily switch production from the nutrient square to the monolith. Because as things are going now, we will just reach size 3 when we shrink back to size 2. If we now work the monolith, we'll first shrink to size 1 before immediately growing back to size 2 due to already having filled two nutrient rows in the box. The advantage of switching to the monolith is that we won't waste a nutrient row and have some extra production and energy instead.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #18
        Btw, what to do in Logic Loop if we don't manage to trade SocPsych with the Pirates? Seeing the current negotiation problems, that might not be so unrealistic.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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        • #19
          Maniac: I presumed the right now was takign into account that we were already quite a way through the CP, since you didn't give an option for building the CP first, only base facilities? Did you intend to include the option to continue building what we were and then change? Therefore we would need people to say if they wanted to waste minerals or finish the CP? I will change to monolith next time, but the last poll said unanimously to stay on nuts, so I thought that was safest.

          If you want to go for an SP ASAP we can, but we will waste so much due to drone riots or doctors I can't understand why we would want to do it before a Rec Commons. I think we will get it from the Pirates, and if not, then we can either do the SP first and waste loads, or we can build something else in the meantime and research it ourselves.
          Smile
          For though he was master of the world, he was not quite sure what to do next
          But he would think of something

          "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

          Comment


          • #20
            Maniac: I presumed the right now was takign into account that we were already quite a way through the CP, since you didn't give an option for building the CP first, only base facilities?
            You're right. Bad poll phrasing of me. What I was thinking when I made up those options was with "Right now!" literally right now, switch production immediately. And with all of the other options I was thinking "In some indefinite future, when we have constructed one of those base facilities."

            Anyway, currently my personal opinion is to wait until the Pirates trade us SocPsych, and then hurry or build a rec commons asap. But if they don't trade us SocPsych in a few turns, I was thinking about forgetting the rec commons and nervestapling Logic Loop when it reaches size 3.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #21
              Nervestapling? What effect does that have, other than drone suppression? If it's not too bad, I agree completely. That gives us two. One more and we have enough to do it
              Smile
              For though he was master of the world, he was not quite sure what to do next
              But he would think of something

              "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

              Comment


              • #22
                AFAIK the only effect the first time you nervestaple a base is ten turns of trade sanctions. Later on this is dramatic, but right now this means almost no sanction at all. We can use it only once though for good effect. The second time you nervestaple the same base, it's twenty turns of commerce sanctions and only five instead of ten turns nervestapled citizens. So then the cost becomes greater than the benefit IMHO. But the first time, ten turns with +- 7 mins a year will give us a good jump in SP production. By the time the nervestapling loses effect and we have to use a doctor, we'll probably already have crawlers to rush the SP.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #23
                  +7? Does it do all drones, or just one? I'm a little sceptical, especially since it is an atrocity, so won't others be nasty about it (like PEACE). We would have to poll it, and I wouldn't rely on it, but as a last resort. Or we could increase Psych Spending, if we get 4, we can solar the energy and use that.
                  Smile
                  For though he was master of the world, he was not quite sure what to do next
                  But he would think of something

                  "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

                  Comment


                  • #24
                    I mean when we have 3 citizens we will probably be producing at least 7 mins a year, without terrain improvements. One mineral from the base site, 1 from the nutrient square, 2 from the monolith and at least 3 from the mineral square.
                    Nervestapling makes ALL drones (and talents) workers.
                    Contraria sunt Complementa. -- Niels Bohr
                    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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