I was playtesting an idea the other day, and it worked fantastically, it get's the moet mins, nuts and energy of any plan I know of, although it is former intensive.
The idea is to get as many boreholes as possible, which are worked, giving massive energy and minerals, and then farm/condense much of the rest, which is crawled, giving much nuts. It is terraforming intensive, but with the WP, and 2 formers per base, shouldn't be that bad. In any case, until we get the WP, I tried playing where squares to be farm/condensed are farmed (and sometimes solared) and squares to be boreholed are forested. This gives nuts, mins and energy early on, while making the later, better terraforming quicker (farms already built).
The most boreholes inside base areas we can get, while getting all Mineral and as many Energy resources as possible, and not boreholing Nutrients (needed for farm/condenser) is 14. 5 near each base, with one between AP and PS overlapping. This gives plenty of room for farm/condensers, mines or anything else you may want. It requires some, although not too much lowering of gterrain, but with boreholes giving 6 energy on a normal square, we don't need solars for an energy park (need many echelon mirrors to get 6 per square). Here is a screenshot to show you what I mean.

The blue Bs are either one of the other, depending on what's in the pod.
I have playtested this many times, along with others, and have found that nothing can beat it. It is former intensive, but we can start with forests and farms as per usual, and when we get the WP (would be really useful, although Eco Eng would also do it) we can start to create this. Any thoughts on it? DO you think it is good? Anything you would change? I can really attest to it's power. It is also one of the reasons why Archaic wins a lot, as he uses a similar system.
The idea is to get as many boreholes as possible, which are worked, giving massive energy and minerals, and then farm/condense much of the rest, which is crawled, giving much nuts. It is terraforming intensive, but with the WP, and 2 formers per base, shouldn't be that bad. In any case, until we get the WP, I tried playing where squares to be farm/condensed are farmed (and sometimes solared) and squares to be boreholed are forested. This gives nuts, mins and energy early on, while making the later, better terraforming quicker (farms already built).
The most boreholes inside base areas we can get, while getting all Mineral and as many Energy resources as possible, and not boreholing Nutrients (needed for farm/condenser) is 14. 5 near each base, with one between AP and PS overlapping. This gives plenty of room for farm/condensers, mines or anything else you may want. It requires some, although not too much lowering of gterrain, but with boreholes giving 6 energy on a normal square, we don't need solars for an energy park (need many echelon mirrors to get 6 per square). Here is a screenshot to show you what I mean.

The blue Bs are either one of the other, depending on what's in the pod.
I have playtested this many times, along with others, and have found that nothing can beat it. It is former intensive, but we can start with forests and farms as per usual, and when we get the WP (would be really useful, although Eco Eng would also do it) we can start to create this. Any thoughts on it? DO you think it is good? Anything you would change? I can really attest to it's power. It is also one of the reasons why Archaic wins a lot, as he uses a similar system.
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