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  • #16
    2118 Turn Report
    • Researched Biogenetics and got 20 Ec and Social Psych from PEACE.
    • Set research to Industrial Base.
    • Popped pod in South-West, uncovered a MrkI Ogre
    • CP will be built in Logic Loop next turn, need's location (will post poll, as not time to wait for director, need answer ASAP (sorry Corellion )
    Last edited by Drogue; July 7, 2003, 13:15.
    Smile
    For though he was master of the world, he was not quite sure what to do next
    But he would think of something

    "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

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    • #17
      2119 Turn Report

      Sorry for the delay, caught a computer virus yesterday and had to do a complete re-install. Within 48 hours though.
      • Changed Logic Loop production to Rec Commons and worker from monolith to nuts, as was suggested, and is being polled.
      • Scout attacked and killed the fungal tower in the east of out territory, making the pod there available.
      • CP moved south west from Logic Loop.
      Last edited by Drogue; July 14, 2003, 18:51.
      Smile
      For though he was master of the world, he was not quite sure what to do next
      But he would think of something

      "Hm. I suppose I should get my waffle a santa hat." - Kuciwalker

      Comment


      • #18
        MY 2120 turn report

        MY 2120 was an eventful year. I hope I didn't forget any change that was proposed in the last week.

        The events of MY 2120:
        • Logic Loop production switched to recycling tanks
        • Logic Loop former moved to the mineral square NE of Logic Loop. A poll will be organized to decide whether to plant a forest or mine it.
        • Boolean Bay founded. Production set to formers. It wasn't discussed unfortunately, but I hurried the formers for 19 credits. That was standard ACDG-PKs strategy at least, so I hope I didn't do anything wrong.
        • Poly Prime scout patrol rehomed to Boolean Bay
        • Pi Square former started building a road.
        • Logic Loop colony pod moving forwards to the next base location. The heavily damaged scout patrol nearby is moving to rendez-vous at that location. I thought it was better not to pop a pod, located in the fungus and possibly infested with worms, with a damaged scout patrol.
        • Explored a bit here and there.
        Last edited by Maniac; July 27, 2003, 16:33.
        Contraria sunt Complementa. -- Niels Bohr
        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

        Comment


        • #19
          MY 2121 turn report

          The events of MY 2121:
          • Dean Archaic did a reload.
          • Boolean Bay former complete. It mvoed east. The idea is to build roads (and forests) to connect to the new eastern base.
          • I guess I'll consider this an emergency: Apolyton Prime was producing one psych. To prevent waste, I changed our energy allocation settings to 40-0-60 instead of 30-10-60.
          • Logic Loop former started constructing a mine, according to this poll.
          • I popped a pod in the south, revealing two mind worms. I let the Ogre (yeah I know ) kill one of them, gaining 10 credits. He still has 60% HPs.
          Last edited by Maniac; July 27, 2003, 16:34.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #20
            MY 2122 turn report

            Another year has passed. As for the events:
            • Unfortunately our Battle Ogre Mk1 has been attacked and killed by the mind worm I told about last turn. The scout patrol that was accompanying the Ogre has taken revenge and killed the mind worms, gaining Planetpearls worth 10 credits.
            • The Logic Loop recycling tanks and the Aurora former production have been hurried for a cost of 65 credits.
            • We closed a pact with the Pirates. After viewing our infiltrator information I must say they have made a great start. They have excellent base sites, higher production, more former units, etcetera... Oh yeah, and when I view their diplomatic faction profile, it says they hace informal truces with the Angels, Believers and PUT. Is that normal?
            • That's about it actually for mentionworthy events.
            Last edited by Maniac; July 27, 2003, 16:23.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #21
              MY 2123 turn report

              The major events of this year:
              • Fortunately Miriam was willing to sign a truce, so I didn't have to reload. She first asked for Doc:Mob. I refused. Then she offered the truce. After that I tried for a treaty, but she refused because we had grown too powerful. Glad to hear that from her, as the power graph gives another story.
              • Poly Prime worker switched to a monolith, to slow down growth, to avoid wasting nuts when the CP is complete.
              • Logic Loop production switched to Rec Commons. Poly Prime and Aurora to CP.
              • Recon Rover and Probe Defence units designed.
              • Poly Prime former starts forest in the NE. Afterwards I suggest a road to connect PoPr to PiSq.
              • Auroran former moved south. I suggest though we build a road on its current square first, to connect Aur to BoBa.
              • BoBa former is planting a forest.
              • PiSq former moves south. Again I suggest we first build a road.
              Last edited by Maniac; July 29, 2003, 17:00.
              Contraria sunt Complementa. -- Niels Bohr
              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

              Comment


              • #22
                MY 2124 turn report

                MY 2124 events:
                • Pi Square CP complete. Until further notice it builds a scout patrol (garrison for the new base).
                • Logic Loop rec commons hurried for 50 ec.
                • A southern Unity pod has located nutrient resources and contained a Unity rover. We also have reached the southern cape of our continent.
                Last edited by Maniac; August 8, 2003, 09:27.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                Comment


                • #23
                  MY 2125 turn report
                  • Human Genome Project started in Logic Loop. Or should I switch to another SP for a while to confuse the opposition?
                  • That Believer chopper is still hovering over our territory. In fact it has repaired itself. Damn AIs unable to crash.
                  • Moved a few scouts and the Pi Square CP.
                  Last edited by Maniac; August 8, 2003, 09:27.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #24
                    *
                    Last edited by Maniac; August 3, 2003, 16:12.
                    Comrade Corellion, Secretary of Science and Social Engineering for the Human Hive in the Alpha Centauri Police State Game (ACPSG).
                    Function Corelli Omega-9, Internal Affairs Function (Terms 110, 101, 100, 011, and 010) and Advisor on Foreign Affairs (Term 001) for the Cybernetic Consciousness in the Alpha Centauri Democracy Team Game (ACDTG).
                    The needs of the many outweigh the needs of the few, or one.

                    Comment


                    • #25
                      MY 2126 turn report

                      This year, MY 2126, I only moved some scouts, a former and a CP. There are some other remarkable things I'm noticing though:
                      • The Drones and Hive have made a spectacular rise on the power chart the last two years.
                      • The Pirates are building rec commons in their two most mineral-rich bases Tripoli and Margaritaville. Who knows they are following our tactic and are preparing to go for some SPs.
                      • We may have discovered another faction's base. Please check out the red line on the screenshots provided below. I believe there is a base on square (81.77). (How) S/should we react to this knowledge?
                      • Logic Loop production mysteriously switched to the Weather Paradigm.
                      • In two years the Apolyton Prime colony pod will be finished. It may be time to start thinking on our next base location. Any suggestions?
                      • I switched a Poly Prime worker from a monolith to the newly planted forest, providing us one more nutrient.
                      • Pi Square former finished road on (69.61). Should I still plant a forest there now, as we agreed to wait with planting forests on rainy squares?
                      • +7 credits per year, 13.2 labs a year, and a total energy reserve of 103 ec.
                      • Please do not reply here, but in this thread.
                      Last edited by Maniac; August 8, 2003, 09:28.
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #26
                        MY 2127 events
                        • PEACE has founded a new sea base, Alexandria, west of our continent. It has no less than 6 bonus tiles in its radius. Where do they keep finding those great base sites??
                        • Foreman Buster is now the most technologically advanced faction on Chiron.
                        • Pi Square built a scout patrol, to be sent to DBTSverse Portal. Under emergency authority, I gave the temporary order to build a rec commons, because even with constant building of CPs, our factories cannot keep up with the population growth of that base.
                        • Poly Prime former starts on a road.
                        • Now the road on (69.91) is finished, I'm moving the Pi Square former to (67.57) to build roads and forest to the other nutrient square in the PS radius.
                        • 111 ec stored in the energy banks, yearly economic production 7, labs production 14.4
                        Last edited by Maniac; August 22, 2003, 10:59.
                        Contraria sunt Complementa. -- Niels Bohr
                        Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                        Comment


                        • #27
                          MY 2128 turn report

                          MY 2128 preliminary turn report. It will be edited after possible Peace-CyCon negotiations are concluded. In the meanwhile, if you have any suggestions what to do, please post them in the Prime Functions Office.
                          • I bought the Angel commlink frequency from the Believers for 25 ec.
                          • The Pirates and PUT have made a giant leap on the power charts. I assume they traded techs. This is supported by my observation that last turn PUT didn't have Doc:Mob, but now they do. I wonder what the Pirates got in return. Btw, PUT are now running wealth, making us and the Pirates the only human factions without crawlers.
                          • Due to our pact, the Pirates are getting 2 commerce energy per year. We are getting none.
                          • Apolyton Prime constructed a colony pod, on road to its new location. I can't seem to remember there was a next build order planned for AP, so I put it to a scout patrol.
                          • Seeing that our plan to mind control the Believer chopper is impossible, I haven't switched Auroran production.
                          • DBTSverse Portal founded. Production set to former, but not rushed.
                          • Mine near Logic Loop finished. Next on schedule is a road. That should add another mineral per year.
                          • Boolean Bay and Auroa connected by road!
                          • 95 credits in reserve
                          Last edited by Maniac; August 22, 2003, 11:05.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #28
                            MY 2129 turn report:
                            • Industrial Base and Industrial Economics accepted from the Pirates. 40 energy already given in return.
                            • I was able to select Industrial Automation. In case you're interested, the other options were Doc:Flex, ProgPsych, PolySoft, Doc:Loy, SotHB and HEC.
                            • The Pirates still have over 100 ec in cash reserve, just like last turn. This confirms my suspicion they didn't pay a penny to get IndBase, but rather traded it with the PUT.
                            • Energy allocations switched back to 40-0-60.
                            • When switching to FM, four of our bases would riot. I doubt the FM advantages are bigger than the drawbacks at this point of the game.
                            • Probably due to IndEco, we now get 3 commerce energy from trade with PEACE.
                            • Nutrient square south of Aurora being forested.
                            • 109 ecs in reserve, 8 ecs per year, 19.2 labs per year.
                            Last edited by Maniac; August 23, 2003, 16:14.
                            Contraria sunt Complementa. -- Niels Bohr
                            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                            Comment


                            • #29
                              MY 2130 turn report:
                              • Edit: IIRC Archaic did a reload. (adding for the record)
                              • Industrial Automation developed. Available tech choices were Doc:Flex, Nonl Maths, SotHB, EthCalc, ProgPsych. Doc:Flex chosen. Tech costs risen to 312 labs. The consequence of being the technologically most advanced faction I guess.
                              • IndAut given to the Pirates.
                              • SE values switched to Wealth.
                              • Energy allocation set to 50-0-50
                              • Road between Apolyton Prime and Pi Square finished.
                              • Apolyton Prime scout patrol rehomed to Aurora (making Poly Prime produce one more mineral)
                              • Mine near Logic Loop complete. One more mineral produced.
                              • 37 credit in reserve, 12 credits per year, 20.4 labs per year.
                              Last edited by Maniac; August 26, 2003, 12:05.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • #30
                                turn report MY 2131:
                                • The Pirates are now researching Doctrine : Initiative. So anyone who was dreaming of invasion can now forget about it I guess.
                                • Zetaris founded. Production set to former, but not hurried.
                                • Pi Square scout patrol garrisoning Apolyton Prime rehomed to that base.
                                • Recreation Commons in Pi Square hurried for 34 ec.
                                • As there wasn't any definite decision regarding the AP-LL highway, I continued with my route proposal.
                                • As for the southern highway situation, I sent only one instead of both formers to forest the nutrient near Aurora. The other one is sent to construct a highway from BB to LL, as Corelli Omega-9 indicated his preference for that route, and I didn't have a preference.
                                • 16 credits in reserve , 14 extra credits per year , 22.8 labs per year
                                Last edited by Maniac; August 30, 2003, 09:47.
                                Contraria sunt Complementa. -- Niels Bohr
                                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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