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2111 Discussion [Warning - Will Include Large Images Later]

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  • 2111 Discussion [Warning - Will Include Large Images Later]

    2110


    Suggestions:

    Future Base Sites:
    SW of the South Borehole.
    1W of the North Western Borehole.
    3W of the North Western Borehole.
    SE of the Southern Nut. Bonus, on the tile our scout is currently on.
    Center of the "ruins" (If it exists down there)
    Somewhere on the peninsulla, near the eastmost monolith.

    Former Orders:
    Mir Lab: Continue building Forest.
    Zoloto Gold: Continue leveling the Rocky/Nut. Bonus.
    Uni Base: Move South to build Sensor on South Base site.

    Scouts:
    NW: Begin moving back down to garrison Uni. Base. Should arrive 1 turn before pop growth, providing police to allow it to work the Rocky/Min/Road square to speed completion of Rec. Commons.
    NE: Pop pod to south.
    E: Move NE towards next pod.
    S: Attempt to move south through onto Monolith.

    Foil:
    Move SE around peninsulla, towards open sea, ready to move back later to help a CP over the peninsulla.
    Veni Vidi Castravi Illegitimos

  • #2
    When/Where are we going to build more CPs?
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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    • #3
      We've already got 2 bases building them, and I assume we'd start CP builds in our HQ after the Rec. Commons is finished too, until we can get Crawlers anyway, or unless we want an extra former to get the Mine/Road's up quicker.
      Veni Vidi Castravi Illegitimos

      Comment


      • #4
        Can we do an extra former w/out it taking a mineral from UB? We should, in that case.
        "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
        "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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        • #5
          Even if it took a mineral from UB (And it will if we have more than 2 units anyway, ie. If we had made a CP there, or a garrison), it'd be worth it when we're pulling in enough mins from the Rocky/Mine/Min tiles to make up for it.
          Veni Vidi Castravi Illegitimos

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