Tech choices: Doctrine: Mobility, Planetary Networks, Industrial Base, Social Psych
Tech cost: 15
Tech accumlated: 7
Tech per turn: 6
Turns to next tech: 2
Current income: 2 per turn
Current energy reserves: 12
Screenshots:

I assume we intend to do basically what we did last time?
Tech cost: 15
Tech accumlated: 7
Tech per turn: 6
Turns to next tech: 2
Current income: 2 per turn
Current energy reserves: 12
Screenshots:

I assume we intend to do basically what we did last time?
Our CP's have made it to their base sites safely, and will be planted next turn. The Pod to the north of University Base was popped and ended up cloning our scout patrol. Good thing too, simply because it looks like up there is where all the land is.

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