
As you can see, this is how we've started out. That Rocky/Mineral is going to give us a great leg up when we get around to building projects, and hopefully the other Rocky there will turn into a Rocky/Mineral when we pop the pod.
What I'd like to do....
Move:
Build Base here.
Move CP2 north to build another base 2 tiles away.
Move CP3 south to build another base 2 tiles away.
Use a Scout to pop the pod. Send the other 2 scouts north/south with the pods
Build:
Set Uni. Base. to building a Former
) factions, we lose only one step on the road to Ind. Auto if we be beeline for that immediately on getting SotHB. As added bonus we get tech to make our bases more efficient (rec. tanks) and to upgrade our scouts against natives for free (trance).
That's just deviously sneaky.
The Virtual World has a cool video; does that count for anything?
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