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Belowdecks: The Office of Pirate Planning - Dept. of Base Production and Terraforming

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  • Belowdecks: The Office of Pirate Planning - Dept. of Base Production and Terraforming

    Belowdecks: The Office of Pirate Planning - Dept. of Base Production and Terraforming

    This thread is currently a Work in Progress. The format of the primary information will be something like this (now is a good time for suggestions):

    Code:
    [u]BaseName[/u]/[u]Status[/u]......[u]Current Build[/u].......[u]Completion[/u]......[u]Future Buiilds[/u]...........[u]Notes[/u]
    
    HM's Boot./.[color=red]Riots[/color]....Inf.Crawler.........3-5 turns.......RecComm, InfProbes.......Hire Doctor; Cost to Rush All: (N/A - Riots)
    Accident./.OK........Scout/RecComm.......5 turns.........Crawler, Creche .........Crawler to (35,69) for N.uts
    Primary information will be found in this post, updated whenever we run out of xenorum and the staff has nothing better to do.

    Suggestions, flames, spam, fishing pointers and recipies posted as desired in regular posts below - info will float up from below into this post according to the schedule above.
    Last edited by johndmuller; October 16, 2003, 18:19.

  • #2
    two questions

    How come we have a base in riots ???

    Did I see the turnplayers comment correctly that we have some units on auto move???
    You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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    • #3
      Just the BootyBoat headed for Liar's with that PP team - evrything else is manual
      But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
      PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

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