edit--post moved to the maritime research thread-- I started this one without seeing that one
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The " book-learning" thread
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This could be "The Captain's Scrapbook" - wherein are posted all the little tricks and tips we've gained as playing the Pirates - not quite strategy or tactics, more a library of "experiential wisdom"
Siuch as the one I posted elsewhere - the one-tile landbase with a pressure dome that sailors-by think is a naval base and try to attack it with ships
Or sinking the land around a monolith by lowering the seashelf so as to get a nautical monolith for repair and upgrades (repair not so much a concern 'cos of the inbuilt naval yards in every base)
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I almost started a new thread Gameplay Tips and Tricks then I remembered this thread!!
When you move a crawler to a location where it will convoy a mineral/energy/nut resource, you can activate the crawler that same turn (even if movement points are exhausted) and give it it's "o" command and the resource gets credited the next turn (versus waiting until the next turn to give it its orders)
G.
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Hmmm... Space is overrated. I know all those comp basses are useless, but, there are times when it is better to have overlapping colonial bounds, by 1 or two, or possibly even 3 tiles to get the maximum potential of each without wasting a nutrient bonus or something like that. Don't be afraid to cram a little.
Offensive defense... I have found it better to have a more active defense system. not just probes and stuff with alot of defense. Sometimes the difference between winning and loosing is if the enemy is damaged or not. Psi units and units with defence and attack are wonderful for this."War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
-Dameon McPherson, Leader of the Atlantians, "The Exodus"
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Originally posted by Hercules
Yes we have thats why the crawler on bird island was crawling nuts that previous turn
G.
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