Rather than continue using the 2102 thread, I thought we could have one a little more aptly named (I hope that isn't too left (or is that right?)-brained for our culture ). I picked this time period, because I originally volunteered to pilot our vessels thru 2110, by which time we may have gotten more organized (within our cultural limits, of course) and have some kind of a formal system for rotating responsibilities. I think the traditional method of choosing leaders is Cutlasses on the foredeck (with the hook hand tied behind your back) after chugging a bottle of rum. At present, and I presume also thru MY 2110, Cap'n Maki is the Base Operations Captain, whose responsibilities include Base production, terraforming and Research. As things get more complicated, we may wish to split up these responsibilities among more Cap'ns, but there isn't that much to do at the moment.
In case you don't have the starting postition, this: is a pointer to the save file just before the end of the last turn (2103). Below is my attempt to copy the link:
(plus a -Question Mark- run together with this:
(I'm sure there's a better way to do this, but it gave me a lot fo grief dropping various parts or abbreviating)
I think the question mark is actually something else, cause if I put this together manually from the above, it doesn't work, byt it might be enough of a clue to construct a pointer if you could copy the beginning part of the link yourself including the psuedo question mark from a link you have on your screen and then just add the second part of it to point to the correct file. I'm giving up for now so I can look at the new turn. Perhaps someone else has some other ideas - if it comes to it, we can always email the turns and/or complain to Markos.
The Plan for 2104:
The Fleet: The current proposal for the fleet is for the remaining SCP to move SW toward the presumed landmass that was its original target in conjucntion with the Glorious Flagship, which will move West to assist in recon of the area. The hope is that there will be a good colony site in the vicinity. It is possible, but hopefully unlikely, that this area is part of someone elses continent. (If so, things will get "interesting" right away, especially if we manage to plant a land colony and establish territorial rights before we encounter the residents or before their boundary reaches us.) In any event, if sufficient info is available to select and plant the colony, we will do so; if inadequate sites or info, we will forego; and if ambiguous circumstances prevail, we will pause the move and ask for help. If movement remains for the Glorious Flagship, the plan is to begin to circle around our territory on the South, and continue exploring a ring around the core bases.
The Bases: Cap'n Maki has established a production Queue in each base. Base number 2 (Margaritaville) is building a Transport first, but the general plan is:
- Scout,
- (Glorious) GunSloop,
- (Former, if CE researched), and
- Colony.
Whether the Formers and CP's are Sea or Land is to be decided. If a 3rd base is founded this turn, I plan to start it off in the same fashion, although we may wish to have another Transport instead of the Gunsloop.
Research: Cap'n Maki has indicated that Centauri Ecology will be our first target; in the unlikely event that it is not offered, I plan to select Social Psych instead.
Please sing out with your comments and critiques. The traditional method of submittal is to attach the note to the point of your dirk and throw it over to the 'bulletin board' behind the helm. Suggestions coming closest to my head (without hitting me) will be weighted highest. If your throw damages the feathers on my hat, your parrot will be tonight's entre at the Cap'n's Table.
Cuspidore BrownBeard out.
Edit: put link info to save file in clear text to see if it helps those having trouble with accessing the files.
In case you don't have the starting postition, this: is a pointer to the save file just before the end of the last turn (2103). Below is my attempt to copy the link:
Code:
http://apolyton.net/go.php
Code:
http://apolyton.net/upload/files/Makahlua/ACDGPirates2103-end1.zip
I think the question mark is actually something else, cause if I put this together manually from the above, it doesn't work, byt it might be enough of a clue to construct a pointer if you could copy the beginning part of the link yourself including the psuedo question mark from a link you have on your screen and then just add the second part of it to point to the correct file. I'm giving up for now so I can look at the new turn. Perhaps someone else has some other ideas - if it comes to it, we can always email the turns and/or complain to Markos.
The Plan for 2104:
The Fleet: The current proposal for the fleet is for the remaining SCP to move SW toward the presumed landmass that was its original target in conjucntion with the Glorious Flagship, which will move West to assist in recon of the area. The hope is that there will be a good colony site in the vicinity. It is possible, but hopefully unlikely, that this area is part of someone elses continent. (If so, things will get "interesting" right away, especially if we manage to plant a land colony and establish territorial rights before we encounter the residents or before their boundary reaches us.) In any event, if sufficient info is available to select and plant the colony, we will do so; if inadequate sites or info, we will forego; and if ambiguous circumstances prevail, we will pause the move and ask for help. If movement remains for the Glorious Flagship, the plan is to begin to circle around our territory on the South, and continue exploring a ring around the core bases.
The Bases: Cap'n Maki has established a production Queue in each base. Base number 2 (Margaritaville) is building a Transport first, but the general plan is:
- Scout,
- (Glorious) GunSloop,
- (Former, if CE researched), and
- Colony.
Whether the Formers and CP's are Sea or Land is to be decided. If a 3rd base is founded this turn, I plan to start it off in the same fashion, although we may wish to have another Transport instead of the Gunsloop.
Research: Cap'n Maki has indicated that Centauri Ecology will be our first target; in the unlikely event that it is not offered, I plan to select Social Psych instead.
Please sing out with your comments and critiques. The traditional method of submittal is to attach the note to the point of your dirk and throw it over to the 'bulletin board' behind the helm. Suggestions coming closest to my head (without hitting me) will be weighted highest. If your throw damages the feathers on my hat, your parrot will be tonight's entre at the Cap'n's Table.
Cuspidore BrownBeard out.
Edit: put link info to save file in clear text to see if it helps those having trouble with accessing the files.
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