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  • #16
    Centauri Empathy= 4 tech beeline (admittedly, less if we manage to get secrets of the human brain first)

    Adaptive Econ=4 tech beeline


    I am not trying to be overly critical, nor do I believe Ad. Econ is the only way to go, but how valuable is empathy going to be with Guild disabled? What am I missing?
    Those walls are absent of glory as they always have been. The people of tents will inherit this land.

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    • #17
      I think because we want to get terraforming ASAP is why it's thought of as being far off.
      But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
      PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

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      • #18
        Last edited by Googlie; October 14, 2003, 12:03.

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        • #19
          Is it possible that too much rum and/or too much yo ho ho and/or too much whatever has gotten some of us mixed up between Centauri Ecology and Centauri Empathy ?

          I confess that I meant to say Centauri Ecology in my last post; I can't speak for Herc, FF or Maki, but perhaps they were following me down the garden path in 'Ponics Hold #2 (where the loco weed is). Apparently Foolish_Icarus has not yet had enough and so has retained a very un-piratelike degree of lucidity, wondering what the H the rest of us are talking about.

          It looks like my likely candidates for the first tech would be Centauri Ecology for Formers, Social Psych for RecComms (and the SoHB Gambit), BioGen for Recyclers (andthe SoHB Gambit) - those would be my leading candidates for the first tech. There are also Industrial Base, Applied Physics, InfoNets and Progen Psych, which IMhO, are less immediately useful, not to say that they are bad techs, only less helpful in getting started.

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          • #20
            That makes more sense, if the cuspididore's analysis be correct. So are we going to try for secrets ' Brain? And my lapse in joining ye all down in hydroponics 2 was due to an unfortunate inability to remember my way around, but that's being remedied right.....now........
            Those walls are absent of glory as they always have been. The people of tents will inherit this land.

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            • #21
              This is my first time making a comment and I will be refering from the begining of this thread to the current end.

              I have seen that you guys rate that this gets number one priority and that gets secondary priority. I see only three levels of priority, High, Medium, and Low. This is what I think should go into each level of priority:
              High: Research, Terraforming, Colonization
              Medium: Special Projects, Defense Forces (note that this does not include your basic 1 up-to-date defender, just any extra defenders I might have as an extra precausion), Scouting Forces, Base Facilities
              Low: Money, Assault Forces, Espionage (never liked it except when I had lots of Money for it to work)

              As for the jump for SotHB, i am completly for it. When not being The University (not the ACDG University, but the normal AC University), In a bad start i have a 50/50 chance, and a good game I know I have good chances. I focus on nothing but that. All my bases have Stockpile on. My social engineering is switched to 100% labs.
              As for choosing techs, I agree with what you guys have been choosing.

              After getting SotHB, I shift to Colonization, returning my Social Engineering back to 50psych/50labs, and build a large number of Colonizers, and then put them in the best visible locations that aren't too far (unless they are worth the trip). With a large faction, research will come mor easily. i usually do this twice, putting the terraformer step in the middle to regrow/grow colonies, doubling up again.

              Once that is done, I build an army of terraformers (if it wasn't done already), and sending 'em out to do my bidding :doitnow:.


              Once this is done, i emphisise my medium priorities at the cost of my high priorities. For example, I always have some research production, and if any of the medium priorities helps a high priority, it becomes high. The low priorities are (mostly), only recognized when war happens (not including money). Money just... happens (no, i don't cheat ).

              Just letting you know my veiw of things .
              "War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
              -Dameon McPherson, Leader of the Atlantians, "The Exodus"

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              • #22
                Curse that rum. Of course Cent Ecol.
                On the ISDG 2012 team at the heart of CiviLIZation

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                • #23
                  Foolish_ Icarius and Atlantian don't forget to post your contact details in the contact thread. And think about a RP name
                  On the ISDG 2012 team at the heart of CiviLIZation

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                  • #24
                    My RP name is Dameon. Add whatever important tittle you would like to add on front .
                    "War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
                    -Dameon McPherson, Leader of the Atlantians, "The Exodus"

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                    • #25
                      There's been some discussion about the research, albeit a bit confusing at times, but I haven't seen any discussion about our first Builds. While we won't have to commit to a research target this next turn (2103) - unless we go out of our way to set it - we will have to decide what to build in each of 2 bases right away (or else lose several mins-worth of production changing our minds).

                      I'm thinking along the lines of building a Scout in the HQ base on the Nut special (although I will likely put something more expensive in there (like a CommandCenter) while popping that pod, just in case it is a free facility. The logic here is that it will be a cop for the time being at least, so that we can have at least 2 workers (i.e. one on the monolith and the other on a resource special) going before we get a RecComm there, doing it first because the Nut special in the base is going to give us a new citizen pretty quickly.

                      In the other base, I'm thinking along the lines of a Foil Transport as the first build. We have to have transports to be able to move units like formers or scouts to pop pods (i.e. the one near the proposed HQ), from our bases onto the land to do their things; they also allow us to pop units from sea pods. Hopefully, we can get along with 1 transport between the two bases for a while. Later on, we might want to garrison bases with a transport instead of a soldier insofar as we do not need the police function.

                      In any case, Base Operations Cap'n Maki will have the final call on the builds, but the more thought we give it beforehand, the less regrets we'll have later, so please chime in on this.

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                      • #26
                        Good suggestions

                        I'm thinking after the scout if we have time, another scouting foil if we haven't gotten a clone by then. Formers after that, then Rec Common; and one base will need to make an extra land former that the transport can carry around to 'form the isles. That will get us thru the first 15 turns or so - but do rush the formers if it's not too expensive; every extra turn counts! Any more ideas on production?

                        Oh, and Terraforming! My thoughts: Ocean side, Mine/Farm the mineral specials & Farm/TidalHarness the nutrient square (no soil enrichers at sea ) After that kelp everywhere and probably 2:1 Tidal:Mining Platforms. Land side, again prioritize the specials & mine rocky squares, but after that I'm not sure

                        And I 'Ponics Hold #2 ......

                        But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
                        PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

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                        • #27
                          Sounds good.
                          Another thought that should linger in our minds is when are we going to build any colonies beyond the first two?

                          I think that should be taken care of after we take care of the former stuff or if our original colonies are growing fast enough, the rec commons.

                          When we do build new colonies, I think it whould be a good idea to make one a land-based colony (because we would already have a foil transport from the terraforming ordeal, and normal colonizers cost less).
                          "War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
                          -Dameon McPherson, Leader of the Atlantians, "The Exodus"

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                          • #28
                            Last edited by Googlie; October 14, 2003, 12:04.

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                            • #29
                              Yes, but these are little archipeligos, they are not going to have enough room for a land base, especially with our sea bases in the nearby area, though that whould be perfect for the Terraformers.
                              "War forced us into the seas. When we came back upon the surface, it was a ruined and desolate place. We knew that it was not long before even the most secluded spot in the seas of Earth was polluted, so we left to the the sea of stars. That is how we came to be on Chiron."
                              -Dameon McPherson, Leader of the Atlantians, "The Exodus"

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                              • #30
                                I think Googlie was thinking of Terraformers.
                                On the ISDG 2012 team at the heart of CiviLIZation

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