Well Maties, this here is the smoke filled room where we hash out our plans to collect those pieces of eight that we feel compelled to bury on deserted islands all over the universe.
For example, methinks that it's a good idea to plant our sea bases such that there is nearly always at least one min/energy/nut bonus tile in the base radius. Being adjacent to one of those 1-tile islands is good too; later on it could become a Borehole and a place for a drop unit to land so it could drop into the base. Getting a foothold on a continent or two might be an early priority, before the continents are all officially part of the landlubbers territory when building a colony would be a belligerent act.
For example, methinks that it's a good idea to plant our sea bases such that there is nearly always at least one min/energy/nut bonus tile in the base radius. Being adjacent to one of those 1-tile islands is good too; later on it could become a Borehole and a place for a drop unit to land so it could drop into the base. Getting a foothold on a continent or two might be an early priority, before the continents are all officially part of the landlubbers territory when building a colony would be a belligerent act.

Great Marine Rift (or random world equivalent). I usually go Social Psych-Bioengineering-SotHB-Ethical Calc, then CentauriEco-InfoNets-PlanetNets (that is if by that point we don't have enough credits to buy CentEco & PlanetNets - we need formers and probes!) BioE is less urgent early for the pirates; our pressure domes act as rec tanks!

We won't need Green so urgently either - it's Planned (along with Demo) we need to help further offset our -Growth & Efficiency 

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