Playing the turn
When we receive the turn we're expected to play it within a reasonable period. Twenty four hours was suggested, after the initial period. To comply we need to figure out the best way to suit us pirates. An irc channel can work fine but there are other interactive methods/ forums (I think) Yahoo? MSN? ICQ, AIM.
Anyone familiar with these and their ease of use?
We also need a guidance on how to proceed in some team players absence.
What is our minimum level of consultation on game moves and undertakings.
A good thing about PBem we don't have to make all our decisions at once. Say we find a pod and we have two moves left, we can consult on whether to leave or pop it that turn. Or if the Council is called. The player can save the turn and not exit and come back to it after we have discussed what to do and how to vote or what to offer/ seek in our negotations with other factions.
The one area I am not sure about is this and it is impossible to police. It is the pbem equivalent of playing ahead.
At a more advanced stage of the game, after we all open the turn. Some of our team could explore certain outcomes by trial and error. even as simple as exploring the map and reporting back. Then the real player can play, avoiding risks. As I understand it this would not show as a replayed turn. Views on this.
Should we police ourselves regardless of what others may or may not do. ?
We also could rotate 'the player' every so often by rote or by election. In fact it is probably a good idea to copy the 1st SMAC DG and have elections every so often to all posts (bar team leader?).
Discussion Threads
I hope we could keep a number of threads, always on topic eg Strategy, Tech research, but have plenty of taverns for xenoRum consumption and debate.
Confidentiality
We also have to be careful in the general forums about our plans. However mis leading other factions is part of the game. Before you post just be careful. Xeno brew and Xenorose can cost pirate lives.
We have also chosen a PEACE team name. This allows us to be peaceful and ambiguous in conversation with other factions while disguising our real intent, whatever that may be.
When we receive the turn we're expected to play it within a reasonable period. Twenty four hours was suggested, after the initial period. To comply we need to figure out the best way to suit us pirates. An irc channel can work fine but there are other interactive methods/ forums (I think) Yahoo? MSN? ICQ, AIM.
Anyone familiar with these and their ease of use?
We also need a guidance on how to proceed in some team players absence.
What is our minimum level of consultation on game moves and undertakings.
A good thing about PBem we don't have to make all our decisions at once. Say we find a pod and we have two moves left, we can consult on whether to leave or pop it that turn. Or if the Council is called. The player can save the turn and not exit and come back to it after we have discussed what to do and how to vote or what to offer/ seek in our negotations with other factions.
The one area I am not sure about is this and it is impossible to police. It is the pbem equivalent of playing ahead.
At a more advanced stage of the game, after we all open the turn. Some of our team could explore certain outcomes by trial and error. even as simple as exploring the map and reporting back. Then the real player can play, avoiding risks. As I understand it this would not show as a replayed turn. Views on this.
Should we police ourselves regardless of what others may or may not do. ?
We also could rotate 'the player' every so often by rote or by election. In fact it is probably a good idea to copy the 1st SMAC DG and have elections every so often to all posts (bar team leader?).
Discussion Threads
I hope we could keep a number of threads, always on topic eg Strategy, Tech research, but have plenty of taverns for xenoRum consumption and debate.
Confidentiality
We also have to be careful in the general forums about our plans. However mis leading other factions is part of the game. Before you post just be careful. Xeno brew and Xenorose can cost pirate lives.
We have also chosen a PEACE team name. This allows us to be peaceful and ambiguous in conversation with other factions while disguising our real intent, whatever that may be.
Comment