Cedayon's previous Solarian orders. I'll check later if they need updating.
Originally posted by Cedayon
I went ahead and did them... If someone else already has Solaris taken care of and I just missed it, ignore this post.
Feel free to pick these apart and change whatever, anyone, as I don't have authority here.
Possible Orders for Solaris 2256-
Requests to the DIA
Rush requests as follows:
Requested immediately (in order of priority):
- Network Node in Shangri-La in 1 turn with 10 mins over for 144ec
- Children's Creche in Metropolis in 1 turn with 10 mins over for 6ec (I just want the overrun)
Requested in one turn (on 2257):
- Network Node in Ankh-Morpork in 1 turn with 10 mins over (whatever it takes )
Upgrade requests: 2 land formers upgraded to super formers, will probably cost 120ec in total
Requests for Sanity
Capricorn and UNXB are currently supporting so many units that they are either producing stuff at a crawl (Capricorn has +1 mins) or completely shut down (UNXB is at 0). Please do something about this, possibly rehoming some of those noodles to Metro or elsewhere.
Build Queues
Ankh-Morpork
Current Project: FSS (change to network node and rush after 1 turn)
Queue (changed):
Supply Crawler
Rec Commons
Supply Crawler
Supply Crawler
Shangri-La
Current Project: Children's Creche (change to network node, accept 4 min loss, and rush)
Queue (changed):
Supply Crawler
Children's Creche
Former
Rec Commons
Supply Crawler
Metropolis
Current Project: Children's Creche (chuck in a few ec's to get a head start on the next thing)
Queue (changed):
Former
Network Node
Supply Crawler
Rec Commons
Supply Crawler
Capricorn
Current Project: Recreation Commons
Queue (changed):
Supply Crawler
Network Node
Supply Crawler
Children's Creche
Supply Crawler
U.N. Aquaxenobanana
Current Project: Children's Creche (change to Network Node)
Queue (changed):
Sea Former
Children's Creche
Sea Trawler
Rec Commons
Sea Trawler
Crawlers
Just pick good spots when the crawlers come on-line. Just go for squares that only have significant amounts of 1 resource (ie condensor farms and rocky mines)
Formers
3 former group just SE of A-M
- upgrade the non-super former to a super former
- plant forest
- move to (16,56) (SE), build farm, soil enricher, and condensor
- move to (18,56) (E), plant forest
- move to (17,57) (SW), build farm, soil enricher, and condensor
- move to (17,55) (N), build road, plant forest
- move to (16,54) (NW), build road, plant forest
- move to (17,53) (NE), build road, plant forest
2 former group SW SW of Capricorn
- upgrade the non-super former to a super former
- build road, plant forest
- move to (24,62) (SE), build road, farm, soil enricher, and condensor
- move to (24,60) (N into fungus), remove fungus, build road, plant forest
- move to (26,60) (E into fungus), remove fungus, build road, plant forest
- move to (25,61) (SW into fungus), remove fungus, build road, plant forest
Newly built former should go to nearby former groups. Except a Metro former, perhaps, which should improve Metro's squares.
Workers
No need for changes, at least until some of those terraforming orders get done, then you might want to switch people to forests (or condensor farms if the crawlers aren't available yet).
I went ahead and did them... If someone else already has Solaris taken care of and I just missed it, ignore this post.
Feel free to pick these apart and change whatever, anyone, as I don't have authority here.
Possible Orders for Solaris 2256-
Requests to the DIA
Rush requests as follows:
Requested immediately (in order of priority):
- Network Node in Shangri-La in 1 turn with 10 mins over for 144ec
- Children's Creche in Metropolis in 1 turn with 10 mins over for 6ec (I just want the overrun)
Requested in one turn (on 2257):
- Network Node in Ankh-Morpork in 1 turn with 10 mins over (whatever it takes )
Upgrade requests: 2 land formers upgraded to super formers, will probably cost 120ec in total
Requests for Sanity
Capricorn and UNXB are currently supporting so many units that they are either producing stuff at a crawl (Capricorn has +1 mins) or completely shut down (UNXB is at 0). Please do something about this, possibly rehoming some of those noodles to Metro or elsewhere.
Build Queues
Ankh-Morpork
Current Project: FSS (change to network node and rush after 1 turn)
Queue (changed):
Supply Crawler
Rec Commons
Supply Crawler
Supply Crawler
Shangri-La
Current Project: Children's Creche (change to network node, accept 4 min loss, and rush)
Queue (changed):
Supply Crawler
Children's Creche
Former
Rec Commons
Supply Crawler
Metropolis
Current Project: Children's Creche (chuck in a few ec's to get a head start on the next thing)
Queue (changed):
Former
Network Node
Supply Crawler
Rec Commons
Supply Crawler
Capricorn
Current Project: Recreation Commons
Queue (changed):
Supply Crawler
Network Node
Supply Crawler
Children's Creche
Supply Crawler
U.N. Aquaxenobanana
Current Project: Children's Creche (change to Network Node)
Queue (changed):
Sea Former
Children's Creche
Sea Trawler
Rec Commons
Sea Trawler
Crawlers
Just pick good spots when the crawlers come on-line. Just go for squares that only have significant amounts of 1 resource (ie condensor farms and rocky mines)
Formers
3 former group just SE of A-M
- upgrade the non-super former to a super former
- plant forest
- move to (16,56) (SE), build farm, soil enricher, and condensor
- move to (18,56) (E), plant forest
- move to (17,57) (SW), build farm, soil enricher, and condensor
- move to (17,55) (N), build road, plant forest
- move to (16,54) (NW), build road, plant forest
- move to (17,53) (NE), build road, plant forest
2 former group SW SW of Capricorn
- upgrade the non-super former to a super former
- build road, plant forest
- move to (24,62) (SE), build road, farm, soil enricher, and condensor
- move to (24,60) (N into fungus), remove fungus, build road, plant forest
- move to (26,60) (E into fungus), remove fungus, build road, plant forest
- move to (25,61) (SW into fungus), remove fungus, build road, plant forest
Newly built former should go to nearby former groups. Except a Metro former, perhaps, which should improve Metro's squares.
Workers
No need for changes, at least until some of those terraforming orders get done, then you might want to switch people to forests (or condensor farms if the crawlers aren't available yet).
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