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Orders for turnchat 2257-2264, Saturday 2200 GMT

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  • Orders for turnchat 2257-2264, Saturday 2200 GMT

    The chat will be held at #smacdg on the Apolyton server. As before, pelase try to turn up early.

  • #2
    Don't forget the February government still does this chat.
    For most though, I presume they'll just have to repost their previous orders. No problem. I made quite a few changes though because of the supercollider project:

    Jedinica Vrijstaat order, MY 2257 onwards

    Requests to the DIA

    Could you please design a 0-1-1 super clean once we research Bioengineering?
    Could you please design a 0-1-6*2 super clean cruiser former once we research Bioengineering?
    Rush requests:
    Concordia hybrid forest: 388 ec
    Pandemonium supply speeder: 9 ec
    Total: 397 ec

    Build queues
    Please follow them exactly. All are changed.

    Concordia
    hybrid forest
    The Supercollider
    biology lab
    aerospace complex
    centauri preserve

    Pandemonium
    supply speeder
    supply speeder
    centauri preserve
    hybrid forest
    aerospace complex

    Sheathed Sword
    0-1-6*2 super fusion cruiser former
    supply speeder
    supply speeder
    research hospital
    fusion lab
    centauri preserve
    hybrid forest
    aerospace complex

    Terminal Dogma
    supply speeder
    hybrid forest
    centauri preserve

    Valhalla
    supply speeder
    supply speeder
    0-3-5*2 transport with deep radar
    aerospace complex
    fusion probe foil
    fusion probe foil

    Supply crawlers

    [i]Concordian trance supply (12.80) NE-NE of Antioch, moving to (16.66)[:i]
    -stop moving to (16.66)
    -move to Concordia instead
    -cash the crawler in for speeding up the Concordian Supercollider production.

    Both Pandemonian supply speeders under construction
    Both Valhallan supply speeders under construction
    One Terminal Dogmatic supply speeder under construction
    -cash them in for the Supercollider at Concordia.

    First Sheathed Swordian supply speeder under construction
    -move to (16.66)
    -convoy minerals

    Second Sheathed Swordian supply speeder under construction
    -move to (16.62)
    -convoy minerals

    In case there are too many supply speeders built, not needed for rushing the supercollider
    1) convoy nutrients on (7.77)
    2) convoy minerals on some free forest (none available in Jedinica though I think)
    3) if no other use can be found, gift them to some other region, of terraformations are available

    Formers

    Instead of giving former orders, I'll just give a list of what terraformation I would want in the end, as the list of detailed former orders would become too long now they can too double the work than before. Please tell me when you want the other order format after all. If you want me to make a picture with this list put into symbols on a map of Jedinica, I'll do so.

    Updated for already done terraformations and new ordered terraformations according to my latest poll.

    All sea tiles: kelp farm, tidal harness
    (14.60) NE-NE of ShSw: road, condenser, soil enricher
    (12.60) N of ShSw: road, borehole
    (11.63) SW of ShSw: road, condenser, soil enricher
    (12.64) S of ShSw: road, borehole
    (11.67) NW of Pan: road, condenser, soil enricher
    (14.66) NE-NE of Pan: road, borehole
    (14.68) E of Pande: road, mine
    (19.67) SE of TeDo: road, condenser, soil enricher
    (22.68) E-E-S of TeDo: road, condenser, soil enricher
    (21.69) SE-SE-SE of TeDo: road, condenser, soil enricher
    (16.72), (18.70), (20.68): road, borehole
    (17.71), (19.69): road, condenser, soil enricher
    (16.74) SW of Val: road, condenser, soil enricher
    (10.74) NW of Con: road, condenser, soil enricher
    (9.75) W of Con: road, soil enricher, echelon mirror
    (10.76) SW of Con: road, soil enricher, solar collector
    (8.76) W-SW of Con: road, soil enricher, solar collector
    (9.77) SW-SW of Con: forest
    (7.75), (6.76), (7.77), (8.78): road, condenser, soil enricher

    I hope that will finish.

    Thanks.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

    Comment


    • #3
      ATTN: this is a repost of my 2256- orders, with different rush requests (1), and some minor worker orders. All other orders unchanged (ie the build/crawler/former orders are a tad outdated now, but just keep doing what you were doing, GT)

      Preliminary Orders for Akiria, 2257-

      Requests to the DIA
      Rush requests as follows:
      Requested immediately:
      - Network Node in Espirito del Aqua in 1 turn (instead of 23) with 10 mins over for 150ecs (cut it down if that's too much, but please finish in 1 or 2 turns)

      The New Tassagrad sea former still needs to be upgraded, too... in 2 turns, when it finishes that harness.

      Build Queues

      Aurora and New Tassagrad are to commence Operation WholeMessOCrawlers (described at the bottom of this post, like it was in the Akiria thread)

      Twin Peaks
      Current Project: Network Node (to be rushed, as requested above)
      Queue (changed):
      Rec Commons (I'd like to do a little rushing on this one)
      Supply Crawler
      Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
      Supply Crawler
      Hybrid Forest

      Cyclops
      Current Project: Network Node (to be rushed, as requested above)
      Queue (changed):
      Rec Commons (I'd like to do a little rushing on this one)
      Supply Crawler
      Plasma Sentinels (1-3-1, Fission, you may add trance OR ECM if you want to)
      Supply Crawler
      Plasma Sentinels (as above)
      Supply Crawler

      Espirito del Aqua
      Current Project: Children's Creche (change, immediately, to Network Node, and rush after 1 turn as requested above).
      Queue (changed):
      Recreation Commons
      Children's Creche
      Research Hospital

      Crawlers
      Aurora and New Tassagrad crawlers have many orders for the Operation, but that's it.

      Formers

      (orders for the former group near New Tassagrad are given in the Operation)

      Zanarkand Gate Former (7,119) S W of Cyclops, no orders
      - move E to (9,119) and build a sensor array
      - return to control of the Aurillion authorities

      The group (#1) at (6,118) W SE of Cyclops:
      Aurora Former, no orders
      New Tassagrad Former, no orders
      Cyclops Former, no orders
      - Build farm, then soil enricher
      - move NE N to (7,115, fungus square), remove fungus, build road, then plant forest
      - move E E to (11,115, fungus square), remove fungus, build road, then plant forest, then build sensor array
      - move SW S E to (12,118, fungus square), remove fungus, build road, then plant forest
      - move W N N NE NE to (12,112), plant forest, then build sensor array
      - move NW NE E NE to (15,109), build sensor array

      New Apolyton Former at (26,114) SE SE SE of Twin Peaks, no orders
      - build farm (replace the forest!), soil enricher, and condensor
      - move W to (24,114), build sensor array
      - move W NW to (21,113), build sensor array

      Aurora Sea Former at (18,106) NW of Aurora, no orders (already moved)
      - Move NW to (17,105), build mining platform and kelp farm
      - Move NE to (18,104), build mining platform and kelp farm
      - Move NE to (19,103), build mining platform
      - Move NW to (18,102), build tidal harness and kelp farm
      - Move SW to (17,103), build tidal harness and kelp farm
      - Move W to (15,103), build tidal harness and kelp farm

      Espirito del Aqua Sea Former at (16,104) S of EdA, no orders (already moved)
      - Upgrade to Super Fusion Sea former (new design may be necessary)
      - Join Aurora Sea Former (orders just above)

      New Tassagrad Sea Former at (13,103) W SW of EdA, building Tidal Harness
      - Cancel current orders, and Upgrade to Super Fusion Sea former (new design may be necessary)
      - Build Tidal Harness
      - Join the other two Akirian Sea Formers (orders above)

      Workers

      (New Tassagrad worker orders are given in the Operation)

      Twin Peaks
      - Put the empath to work on a forest square, since the recently rushed (Thanks ) network node has alleviated most drone problems in the base and the soon-to-be-completed Rec commons will finish the job.

      Cyclops
      - Put the empath to work on a forest square, since the recently rushed (Thanks ) network node has alleviated all drone problems in the base and the soon-to-be-completed Rec commons will keep it that way for a long time.

      Espirito del Aqua
      - When the network node finishes, try putting some empaths to work if there are suitable squares.

      New Workers
      - Just put 'em somewhere reasonable (possibly specialist duty if it's called for), or ask me 'cause I'll be in the turnchat this time


      Operation WholeMessOCrawlers

      Turn 1 ('56)

      New Tassagrad:
      -Change production from Xenoempathy Dome to Fusion Speeder Supply (accept min loss)
      -Change Queue to FSS, FSS, FSS, FSS, Xenoempathy Dome, Needlejet (pick the model), Hybrid Forest
      -Move the worker on the farm/solars just S of the base to the kelp farm/harness square (N NE of base)
      -Change the crawler at (9,105) (W W N of base) from nutrient crawling to mineral crawling.
      -Change the crawler at (12,108) (SW of base) from nutrient crawling to mineral crawling.
      -Move the crawler at (11,113) (S S S W of base) to (11,111) (N from there) and crawl minerals.

      Aurora:
      -Change production from Research Hospital to Fusion Speeder Supply (accept min loss)
      -Change Queue to FSS, FSS, Needlejet (pick the model), Hybrid Forest
      -Please use ec's to fill in the 3 or so mins to make sure the FSS finishes in 1 turn (no need to do overrun, since Aurora will have 15 min production and thus produce an FSS in exactly 2 turns anyway).

      Where to put the crawlers (always displace workers, preferably to forest, use discretion if no forest is available):
      New Tassagrad:
      #1: move S SE to the mine square and crawl minerals
      #2: move SE and crawl minerals
      #3: move NW and crawl minerals
      #4: move S and crawl minerals
      #5: move out (along a road) and immediately back in to be cashed in for the XD.

      Aurora:
      #1: move SW to the nut bonus square and crawl nuts
      #2: move S and crawl minerals
      #3: move to NT to cash in for the XD.

      What to do with the 5-former group that starts S SE of New Tassagrad:
      Send 1 (The Tacticus Academy Former) to the condensor square NW NW of New Tassagrad to add a soil enricher, when it's done I return it to control of the Centralis Governor.
      Send 2 to the farm/solar square S of New Tassagrad to replace the current stuff with forest
      Send 2 to the farm/solar square S SW of New Tassagrad to replace the current stuff with forest
      (I have other tasks for the last 4 formers, but they are irrelevant to the plan)

      Turn 6 ('61)
      New Tassagrad should be building the Xenoempathy Dome now, probably with 10 mins leftover from the last crawler. (10/300)
      -Cash in the two newly built FSS's (1 from NT, 1 from Aurora) (70/300)
      -Cash in the FSS that's S of NT (100/300)
      -Cash in the FSS that's SE of NT (130/300)
      -Cash in the FSS that's NW of NT (160/300)
      -Cash in the normal crawler that's SW of NT (190/300)
      -Cash in the normal crawler at (11,111) (S S W of NT) (220/300)
      -Cash in the FSS that's SW of Aurora (250/300)
      -Cash in the FSS that's S of Aurora (280/300)
      NT's mineral production should be enough to fill in the rest and finish the Dome by the next turn ('62)

      Turn 7 ('62)
      *ding* Project's done!

      Comment


      • #4
        Oh, and presumably the '56 orders for Solaris can be used in absence of any others.

        Comment


        • #5
          Aurillian Orders

          note: much of this is recycled from last time, so some orders (namely with workers) may have already been implemented. there have been some changes with formers though, regarding where i'm putting my boreholes, so READ CAREFULLY, especially around Xanadu. most of my bases are doing hybrid forests right now, so rushes aren't such a good idea. however, near the end of the chat, we might have a few more boreholes, so check if a decent rush opportunity comes up...
          Build Queues

          UNPD
          change super formers at the end to superclean formers

          ZG
          no changes
          DEM
          no changes

          Xanadu
          RUSH FORMERS AFTER 10 MINERALS. DO. NOT. FORGET
          RUSH FORMERS AFTER 10 MINERALS.
          Network Node
          hybrid forest

          Workers
          UNPD:
          -move that unproductive farm worker to a forest
          -steal the borehole tile (15,93 i think) from New Apolyton please

          DEM:
          -change the 2-1-2 worket to a forest
          -change a 3-1-2 worker to the borehole (upon which there is a crawler crawling nutrients)

          UNMI:
          -WORK ONLY 4-0-4 TILES

          Crawlers
          10,92 UNPD crawler
          -send to solaris, if not already done.

          14,96 trawler
          -send to 20,104 and trawl nutrients (if cedayon doesn't mind. oh wait, i'm still DIA )

          11,103 crawler
          -send to solaris

          2,102 DEM crawler
          -send to solaris

          Nearest Xanadu Crawler
          -crawl condensor on top of large hill

          Formers
          UNPD former at 11,95
          -move to 15,93
          -road
          -borehole
          -move to 13,91
          -road
          -borehole

          UNPD former inside Zanarkand gate.
          -move to 15,93
          -borehole
          -move to 13,91
          -road
          -borehole

          UNPD former in eastern Twin Sea.
          -cancel orders
          -move to UNPD DO NOT FORGET

          UNPD former south of zanarkand gate
          -finish current borehole
          -move to 15,93
          -borehole
          -move to 13,91
          -road
          -borehole

          UNPD Sea former west of Suez
          -transfer control to Twin Sea (support it in Suez. if voltaire doesn't want it, disband it, neither do i)

          ZG former SW of cyclops
          -move to 5,113
          -borehole
          -move to 7,111
          -borehole

          ZG formers(both of them) south of ZG
          -move to 8,102
          -lower terrain
          -borehole

          BOTH DEM formers heading to 6,104
          -move to 6,104
          -road
          -lower terrain
          -borehole

          DEM former north of cyclops
          -move to 6,104
          -road
          -lower terrain
          -borehole

          DEM formers south of Xanadu
          -road
          -move to 3,99
          -clear fungus
          -borehole
          -move to 4,100
          -forest

          Xanadu Former moving to 5,115
          -cancel orders
          -move to 5,113
          -borehole

          IF A FORMER IS DONE THESE ORDERS, DO NOT SEND THEM TO WORK AT ANOTHER BASE. THERE ARE PLENTY OF BOREHOLES TO BE CONSTRUCTED

          EDIT: by the way, i won't be attending this turnchat. this week, it's the Ontario Indoor Rowing Championships in St. Catherine's. Maniac: poke GT everyone so often to make sure he's got these orders right (), they might cause some confusion as some may have already been implemented.

          Comment


          • #6
            I will also be absent from the turnchat, due to my being located on campus.

            Don't screw up

            Comment


            • #7
              PRELIMINARY ORDERS AS OF MY 2257:

              Build Queue Orders:

              New Apolyton:
              When Bio-engineering is done, insert LV at start of build queue.

              Tacticus Academy:
              Insert crawler into queue between missile interceptors.
              Insert Hydro Sat at end of build queue.

              Egregion:
              Move Rec Commons to start of build queue.
              Insert crawler after Rec Commons.

              Worker Placement Orders:
              None.

              Crawler Orders:
              Move 14,88 crawler 1 tile SW & keep crawling minerals.
              When first TA crawler is done, rehome to NA, then crawl nuts from 6,86.
              When next TA crawler is done, cash it in at NA for the LV.

              Former Orders:
              Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
              - Continue building soil enricher son every farm square in the region.

              Tacticus Academy former (9,83), WW of Antioch, move to 7,85.
              - Continue building soil enricher son every farm square in the region.

              Antioch former (7,85), NNW of Antioch, no orders.
              - Continue building soil enrichers on every farm square in the region.

              ThisBaseIsBelongToUs former (9,83), WW of Antioch, move to 7,85.
              - Continue building soil enricher son every farm square in the region.

              ThisBaseIsBelongToUs former (14,86), SW of TBIBTU, no orders.
              - Continue drilling borehole.
              - When done, move to 19,89 & drill borehole.

              New Apolyton former former[/I] (14,86), SW of TBIBTU, no orders.
              - Continue drilling borehole.
              - When done, move to 19,89 & drill borehole.



              ThisBaseIsBelongToUs former (15,81), no orders.
              - Build road & clear fungus all the way to Egregion.
              - When done, build farm, condenser, then soil enricher on 23,83.

              Rush Requests:

              Now:
              Missile Interceptor in NA for 8 ECs (optimal price)
              Centauri Preserve in Antioch for ~120 ECs

              2258:
              Centauri Preserve in NA for ~180 ECs.

              Total: ~308 ECs.

              Requests to the DIA:

              When Bio-engineering is done, upgrade all units homed to Centralis to have clean reactors.

              Comment


              • #8
                Oh, yea, I also request the clean upgrade to all units in Akiria when we get BE. If you need to space the upgrades out for cost reasons, please do the ones supported by the bases lowest in mineral output first.

                Comment


                • #9
                  [provisional Director of Science orders

                  That should teach me not to post a poll, under the assumption that the next turnchat would be handled by my successor. Apologies.

                  In any case, I'm going by the runners-up in the last poll. This means that Retroviral Engineering isn't a candidate; however, it presumably will be in following polls. As I only learned that I would be issuing orders for Saturday late Friday night, this is regrettable but unavoidable. (And yes, I take responsibility for not keeping up with things. After I confirmed DEI would no longer be existing I thought it was safe to forget about the DG for a few days.)

                  In the last poll, Applied Relativity is the clear runner-up with five votes. Superstring Theory and Organic Superlubricant are tied for third place with two votes; since we need a second choice tech, I'm breaking the tie in favor of Superstring Theory, to enhance our understanding of physics. Given that there was a tie, Organic Superlubricant is listed as third.

                  These orders are provisional; that means that since the turnchat will take place in War of Art's term, and since I'm breaking a tie and working from outdated information, I'm giving him the opportunity to rule these invalid. Any orders that the incoming DoS posts will supercede these. However, in the absence of newer orders, these orders will stand.

                  First choice tech: Applied Relativity
                  Second choice tech: Superstring Theory
                  Third choice tech: Organic Superlubricant
                  Adam T. Gieseler

                  Comment


                  • #10
                    btw, Adam, we already got AR from an artifact.

                    Comment


                    • #11
                      We already got Applied Relativity from an AA.

                      EDIT: Crosspost with Cedayon.

                      Comment


                      • #12
                        Twin Sea Preliminary Orders MY 2257-2264

                        Build Queues

                        Crystalis (no change)

                        Mysidia (add to existing queue)
                        Fusion Speeder Supply
                        Fusion Speeder Supply
                        Hybrid Forest
                        Aerospace Complex

                        New Suez (no change)

                        U.N. Research Complex (no change)

                        Transcendence Academy (no change)

                        Heaven’s Gate (no change)

                        Crawlers

                        Any newly constructed crawlers are to move to unoccupied forest locations and are to convoy minerals.

                        Formers

                        Move formers to squares not already containing forests, and remove fungus (if necessary), plant forests & build roads; except in rocky areas, in which case construct mines and build roads.
                        You can only curse me to eternal damnation for so long!

                        Comment


                        • #13
                          Directory of Foreign Affairs Orders MY 2257-2264

                          Not many pressing decisions to make, though follow these general guidelines in regards to foreign affairs:

                          1) Always accept the incoming transmission from another faction;
                          2) If a faction that we are currently at war with demands technology, laugh in their face;
                          3) If a faction that we are currently at was with demands energy credits, laugh in their face, unless of course it is a reasonable amount (meaning anything below 100ec); &
                          4) Attempt to pass the Global Trade Pact in the UN, if necessary bribe someone to change their vote in our favour (but only if their request is reasonable).
                          You can only curse me to eternal damnation for so long!

                          Comment


                          • #14
                            Ok, still need DIA orders from TKG. Just the statement 'all rushes are approved' would be enough...

                            Comment


                            • #15
                              I think TKG will already be at that rowing contest, which makes me replacing DIA I guess. I'll have a look at the rush orders and any other missing director orders. Hmm, I could even veto TKG's former rush requests...
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment

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