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Orders for turnchat 2235-2242, Saturday 1/2/2003 2200 GMT

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  • #16
    Twin Sea Preliminary Orders MY 2235

    Build Queues

    Crystalis (no change)

    Mysidia (add to queue)
    Biology Lab
    Hab Complex
    Research Hospital

    New Suez (add to queue)
    -hurry Hab Complex for 120 energy credits
    -reallocate workers located on fungus directly north of New Suez to forest square to the northeast
    Maritime Control Center
    Biology Lab
    Skunkworks
    Former
    Research Hospital
    Supply Crawler

    U.N. Research Complex (add to queue)
    Supply Crawler
    Supply Crawler
    Former
    Recreation Commons
    Energy Bank
    Tree Farm

    Transcendence Academy (add to queue)
    Recreation Commons
    Energy Bank
    Tree Farm

    Crawlers

    New Suez Skimship Crawler (New Suez) New Suez, in build queue 1
    -move to 27, 93; east, northeast of New Suez
    -convoy nutrients

    Mysidia Crawler (Mysidia) Mysidia, in build queue 1
    -move to 22, 104; two tiles south of Mysidia
    -convoy minerals

    Mysidia Crawler (Mysidia) Mysidia, in build queue 2
    -move to 23, 105; west of Crystalis
    -convoy minerals

    Crystalis Crawler (Crystalis) Crystalis, due for completion in 2 turns
    -move to 25, 107; two tiles directly southwest of Crystalis
    -convoy minerals


    Any other new crawlers are to move to unoccupied forest locations and convoy minerals.

    Formers

    New Suez Sea Former (19, 101) southwest of Mysidia, constructing tidal harness
    -move to 20, 102; directly southeast of current location
    -construct tidal harness
    -move to 20, 100; directly west of Mysidia
    -construct tidal harness

    [i]Crystalis Former (24, 108)[i] southwest of Crystlis, building road
    -plant forest
    -construct sensor array
    -move to 26, 102; north, northwest of Crystalis
    -plant forest

    [i]Mysidia Former (33, 107)[i] east of Crystalis, planting forest
    -move to 34, 106; directly northeast of present location
    -plant forest
    -build road
    -move to 35, 107; directly east of U.N. Research Complex
    -plant forest
    -build road

    [i]New Suez Former (27, 101)[i] north of Crystalis, no orders
    -remove fungus
    -move to 28, 100; directly northeast of present location
    -remove fungus
    -construct mine

    [i]New Apolyton Former (24, 108)[i] southwest of Crystalis, no orders
    -move to 30, 106; southeast, east of Crystalis
    -plant forest
    -move to 31, 107; southeast of occupied location
    -construct mine

    [i]U.N. Pizza Delivery Former (25, 99)[i] northeast of Mysidia, constructing borehole
    -build road
    -move to 26, 100; directly southeast of present location
    -remove fungus
    -plant forest
    -build road


    [i]Crystalis Former (27, 101)[i] north of Crystlis, removing fungus
    -plant forest
    -construct road
    -move to 28, 100; directly northeast of present location
    -remove fungus
    -construct mine
    -build road

    [i]Transcendence Academy Former (27, 99)[i] southwest of Transcendence Academy, removing fungus
    -plant forest
    -construct road
    -move to 28, 98; directly northeast of present location
    -plant forest
    -move to 29, 99; directly south of Transcendence Academy
    -plant forest

    [i]New Suez Former (24, 92)[i] north of New Suez, no orders
    -remove fungus
    -plant forest
    -move to 22, 92; directly west of present location
    -plant forest

    [i]Transcendence Academy Former (Transcendence Academy)[i] Transcendence Academy, in build queue 1
    -move to 29, 95; directly north of present location
    -remove fungus
    -plant forest
    -move to 28, 94; directly northwest of occupied location
    -remove fungus
    -plant forest

    In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
    Last edited by Voltaire; January 31, 2003, 22:11.
    You can only curse me to eternal damnation for so long!

    Comment


    • #17
      Voltaire, could you clarify what you meant by 'add to queue', please? Do you mean you want the queue changed tot hat, or the things you mentioned added to the queue? If the latter, where?

      Comment


      • #18
        voltaire, i encorage you to make more rushes.

        speaking of rushes, i authorise all of cedayon's

        EDIT:

        just to get your attention rather than post again
        voltaire, there's always something to rush. whenever something's a few turns away from completion, rush it. and, you can build the MCC, for sure.
        Last edited by Method; January 31, 2003, 22:10.

        Comment


        • #19
          Directory of Science Research Orders MY 2235

          After the completion of the research on fusion power, set Advanced Ecological Engendering as the next research goal. In the case Advanced Ecological Engendering cannot be chosen, the alternate research goal should be set as Planetary Economics. In the off chance that the alternate cannot be chosen either, consult the official poll for instructions as to what tech to research.
          You can only curse me to eternal damnation for so long!

          Comment


          • #20
            Originally posted by GeneralTacticus
            Voltaire, could you clarify what you meant by 'add to queue', please? Do you mean you want the queue changed tot hat, or the things you mentioned added to the queue? If the latter, where?
            Sorry if it was unclear, “(add to queue)” means add the following items to the bottom of the existing queue in the order written.
            You can only curse me to eternal damnation for so long!

            Comment


            • #21
              Originally posted by TKG
              voltaire, i encorage you to make more rushes.
              Well if you insist. I’m certain I could find something onto rush.

              Though on a completely unrelated matter, I would like to request the permission to being the construction of the Maritime Control Center in New Suez (required 11 turns for completion).
              You can only curse me to eternal damnation for so long!

              Comment


              • #22
                Sorry if it was unclear, “(add to queue)” means add the following items to the bottom of the existing queue in the order written.
                Ok, thanks.

                Though on a completely unrelated matter, I would like to request the permission to being the construction of the Maritime Control Center in New Suez (required 11 turns for completion).
                I don't think you need to ask permission for that. I never did, after all

                Comment


                • #23
                  DBTS :
                  PPS herc would you aprove of my [6-3-6] ship design? i have to in my list that i want to build...also i will be
                  building two mind worms in DEM after construction of the bio lab....so you will get a lot of military units from
                  the aurillion province be prepared

                  yes Fine with me good call

                  Maniac, well done with AAA units in build Q

                  Voltaire: I need less self centred orders: so give me ideas for your contribution to the Defence of the Realm. Build Q orders. prototypes. defence units. what ?
                  On the ISDG 2012 team at the heart of CiviLIZation

                  Comment


                  • #24
                    Voltaire: grand with Maritime Control Centre. ( just noticed it in build q requests).
                    On the ISDG 2012 team at the heart of CiviLIZation

                    Comment


                    • #25
                      Originally posted by Hercules
                      Voltaire: I need less self centred orders: so give me ideas for your contribution to the Defence of the Realm. Build Q orders. prototypes. defence units. what ?
                      Don’t worry I have every intention of focusing more on defense now that a large and effective industrial base has been established. I would like better defensive units then the ones we currently have available to us, I think that out military forces have focused more on offence to the neglect of defense. The DPO of occurs itself cannot bare the totally responsibility for this, we just have not researched technologies allowing for better armor.

                      I am also prepared to embark upon a campaign to strengthen our navy, with the completion of the Maritime Control Center in New Suez I hope to make the fleets produced in New Suez the best in all the faction. We need patrols in the Sea of Pholus and I would make the request that the navy units to be built in the Twin Sea region in the immediate future be used for this purpose. Strengthening the air forces should also be of paramount concern, though I believe it should take a backseat to naval development given that air superiority over the Hive primarily would be used for an offensive purposes, and defense should be our priority.

                      Though it must be said, that though the administration of the Twin Sea region has full intent on addressing military issues as part of our contribution of the faction, civilian concerns must and will come first. We need a strong infrastructure in order to be support our military forces, therefore the less developed portion of the region will concentrate on industrial development, full attention to military units will be given in industrial centers such as New Suez and Mysidia.
                      You can only curse me to eternal damnation for so long!

                      Comment


                      • #26
                        I will post UMNI buildingorders here very late tonight have a big day ahead of me so bare with me...but it will come
                        Bunnies!
                        Welcome to the DBTSverse!
                        God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                        'Space05us is just a stupid nice guy' - Space05us

                        Comment


                        • #27
                          K, here they are, let me know if you have any questions:

                          Orders for Akiria, 2235-

                          Requests to the DIA
                          A rush in each base, here's the list by priority (details at bottom):
                          44ec's in NT
                          12ec's in Twin Peaks
                          22ec's in Aurora
                          38ec's in Cyclops

                          If, during play, a good oppurtunity for a rush comes up, please consider doing it

                          note: all rush costs are the bare minimum (that I could find) that would cause completion in 1 turn (no mineral overflow to next turn), sometimes having to be combined with some of the worker switch orders found below.

                          General Orders for the Commssioner
                          1) If, for any reason, an Akirian base should begin generating any ED at all, cut mineral production until the ED goes away. Start by un-convoying mineral crawlers, then start moving/pulling workers if necessary. Please use your discretion in worker fiddling, so as to not overly damage nutrient or energy production.

                          2) Please check, before ending each turn, whether the next turn will bring a drone riot for any Akirian base. If so, please take preventative steps. I'll understand if time constraints make this touch-and-go, but please do your best to prevent drone riots (as opposed to fixing the problem after the riot starts).

                          Build Queues

                          Aurora (queue changed)
                          Tree Farm
                          Recycling Tanks
                          Network Node
                          Supply Crawler
                          Recreation Commons

                          New Tassagrad (queue changed)
                          Recreation Commons
                          Supply Crawler
                          Supply Crawler
                          Sea Former
                          Research Hospital

                          Twin Peaks (no change)
                          Children’s Crèche
                          Recycling Tanks
                          Supply Crawler
                          Tree Farm
                          Network Node
                          Supply Crawler
                          Recreation Commons.

                          Cyclops (queue changed)
                          Supply Crawler
                          Children's Creche
                          Supply Crawler
                          Network Node
                          Tree Farm
                          Supply Crawler

                          Espirito del Aqua, when built
                          Garrison unit (your discretion)
                          Sea Former
                          Children’s Crèche
                          Recycling Tanks
                          Trawler
                          Network Node
                          Recreation Commons

                          Crawlers

                          Aurora Crawler #3 (in Aurora), to be built
                          - Move to 21,109
                          - Convoy nuts (displace worker to an unworked forest square)

                          New Tassagrad Crawler #4 (in NT), to be built
                          - Move to 13,109
                          - Convoy nuts (displace worker to an unworked forest square)

                          New Tassagrad Crawler #5 (in NT), to be built
                          - Move to 14,108
                          - Convoy minerals (displace worker to an unworked forest square)

                          Twin Peaks Crawler #2 (in TP), to be built
                          - Move to 23,113
                          - Convoy minerals (displace worker to an unworked forest square)

                          Cyclops Crawler #1 (in Cyclops), to be built
                          - Move to 9,115
                          - Convoy minerals

                          Cyclops Crawler #2 (in Cyclops), to be built
                          - Move to 10,116
                          - Convoy minerals (displace worker to an unworked forest square)

                          All other Crawlers to be left unchanged.

                          Formers

                          Dues Ex Machina Former (11,113) NNE of Cyclops, no orders
                          - Build Farm
                          - Move to (10,112) (NW,into fungus)
                          - Remove fungus
                          - Build road
                          - Build mine

                          New Apolyton Former (11,113) NNE of Cyclops, no orders
                          - Build Farm
                          - Move to (10,112) (NW,into fungus)
                          - Remove fungus
                          - Build road
                          - Build mine

                          Aurora Former (9,115) N of Cyclops, no orders
                          - Move to (8,116) (SW)
                          - Plant Forest
                          - Move to (10,114) (NE, NE, should still have time start the forest)
                          - Plant Forest
                          - Move to (7,117) (SW,SW,SW, should take 1 turn)
                          - Build road
                          - Plant Forest
                          - Move to (7,119) (S)
                          - Build road
                          - Build Farm

                          (IF the ZG Former next to cyclops is under my jurisdiction, do these things)
                          Zanarkand Gate Former (10,116) NE of Cyclops, no orders
                          - Move to (8,116) (W)
                          - Plant Forest
                          - Move to (10,114) (NE, NE, should still have time start the forest)
                          - Plant Forest
                          - Move to (7,117) (SW,SW,SW, should take 1 turn)
                          - Build road
                          - Plant Forest
                          - Move to (7,119) (S)
                          - Build road
                          - Build Farm

                          New Tassagrad Former (8,116) NW of Cyclops, planting forest
                          - Finish planting forest
                          - Move to (10,114) (NE, NE, should still have time start the forest)
                          - Plant Forest
                          - Move to (7,117) (SW,SW,SW, should take 1 turn)
                          - Build road
                          - Plant Forest
                          - Move to (7,119) (S)
                          - Build road
                          - Build Farm

                          Cyclops Former (8,116) NW of Cyclops, planting forest
                          - Finish planting forest
                          - Move to (10,114) (NE, NE, should still have time start the forest)
                          - Plant Forest
                          - Move to (7,117) (SW,SW,SW, should take 1 turn)
                          - Build road
                          - Plant Forest
                          - Move to (7,119) (S)
                          - Build road
                          - Build Farm

                          Aurora Former (24,112) SE of Twin Peaks, no orders (already moved)
                          - Build road
                          - Plant Forest
                          - Move to (25,113) (SE)
                          - Build road
                          - Plant Forest

                          Aurora Former (22,112) SW of Twin Peaks, no orders (already moved)
                          - Build Farm
                          - Move to (22,110) (N)
                          - Build road
                          - Plant Forest
                          - Move to (24,110) (E)
                          - Build road
                          - Plant Forest

                          Aurora Former (22,112) SW of Twin Peaks, building farm
                          - Finish Farm
                          - Move to (22,110) (N)
                          - Build road
                          - Plant Forest
                          - Move to (24,110) (E)
                          - Build road
                          - Plant Forest

                          Tacticus Academy Former (23,107) N of Twin Peaks, removing fungus
                          - Finish removing fungus
                          - Build road
                          - Move to (23,109) (S)
                          - Remove fungus
                          - Build road
                          - Move to (23,111) (S, to Twin Peaks base square)
                          - Rehome to Twin Peaks.
                          - Move to (23,109) (N)
                          - Plant Forest

                          Espirito del aqua Former, when finished
                          - Move to an adjacent square
                          - Plant Kelp Farm
                          - Build Tidal Harness


                          Workers

                          Twin Peaks Worker (21,109), working the farm square that should be Aurora's
                          - Switch a forest square

                          Next Twin Peaks Worker
                          - Cultivate a forest square

                          Aurora Worker (20,106), working the square immediately NE of the base
                          - Switch to the farm square at 21,109

                          Next Aurora Worker
                          - Cultivate a forest square

                          New Tassagrad Worker (14,108), working the square immediately SE of the base
                          - Switch to (15,109), the forested river square

                          New Tassagrad Worker (14,106), currently getting 2 nuts
                          - When the tree farm is completed, Switch to a forest square

                          New Tassagrad Worker (12,104), currently getting 2 nuts and a min
                          - When the tree farm is completed, Switch to a forest square

                          Next New Tassagrad Worker
                          - Cultivate a forest square

                          Cyclops Worker (7,119), SW, SW of the base
                          - Switch to a forest square, (10,116) is the only one

                          Next Cyclops Worker
                          - Cultivate a forest square if one is available, otherwise work the best available square


                          Rushes

                          - Children’s Crèche in Aurora in 1 turn for 22ec (needs to be ratified by TKG)
                          - Tree Farm in New Tassagrad in 1 turn for 44ec (needs to be ratified by TKG)
                          - Children's Creche in Twin Peaks in 1 turn for 12ec (needs to be ratified by TKG)
                          - Recycling Tanks in Cyclops in 1 turn for 38ec (needs to be ratified by TKG)

                          Comment


                          • #28
                            I may or may not be attending the chat, it depends on whether or not the chat room chooses to acknowledge my existence this week (as opposed to what it did last time).

                            Comment


                            • #29
                              Ok, fortunately we have all the governor orders, but the orders of five of our six directors are still missing (unless I've overlooked someone. Are any of the following needed?:
                              DPO Hercules (just some small unit movements etc asked by the governors I believe),
                              DEI Drogue (I do hope he still posts, I don't even know (yet) for what units I should make orders for... ),
                              DFA Voltaire (if he doesn't turn up, it shouldn't be that hard - just collecting the results of AdamTG02's polls.),
                              DS AdamTG02 (Just pick the most chosen option in Voltaire's poll. I do recall reading somewhere though he or Voltaire wanted AdvEcoEng as first option, PlanEcon as second),
                              DSE Pandemoniak (To switch or not to switch? That's the question.).

                              Edit: Pandemoniak and AdamTG posted their orders, and I just noticed Voltaire gave the science orders for this chat on the first page.
                              Last edited by Maniac; February 1, 2003, 16:46.
                              Contraria sunt Complementa. -- Niels Bohr
                              Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                              Comment


                              • #30
                                No orders for this turnchat, since the poll is to last until tomorrow 14:07 CET.
                                "Just because you're paranoid doesnt mean there's not someone following me..."
                                "I shall return and I shall be billions"

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