Announcement

Collapse
No announcement yet.

approximately OFFICIAL : Energy Allocations

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • approximately OFFICIAL : Energy Allocations

    Here are the follings suggestions :
    --stats will come soon --
    Economy : Energy Credits / Psych / Research

    Multiple choice is enabled.
    This poll is to choose which energy allocation will be used for the poll to choose SE settings. There will be a final if there is not one option per SE settings which gets 50%+ votes.
    • FM : 50/00/50
    • FM : 40/20/40
    • FM : 40/10/50
    • FM : 40/00/60
    • FM : 50/10/40
    • FM : 60/00/40
    • Planned: 50/00/50
    • Planned: 40/20/40
    • Planned: 40/10/50
    • Planned: 40/00/60
    • Planned : 50/10/40
    • Planned : 60/00/40
    • Green: 50/00/50
    • Green: 40/20/40
    • Green: 40/10/50
    • Green: 40/00/60
    • Green: 50/10/40
    • Green: 60/00/40
    • write-in :
      Mainly for suggestions less ordinary like FM : 30/20/50, etc...


    This poll will last three days,
    Multiple choice is enabled.
    36
    FM : 50/00/50
    0.00%
    0
    FM : 40/20/40
    25.00%
    9
    FM : 40/10/50
    0.00%
    0
    FM : 40/00/60
    0.00%
    0
    FM : 50/10/40
    0.00%
    0
    FM : 60/00/40
    0.00%
    0
    Planned : 50/00/50
    27.78%
    10
    Planned : 40/20/40
    0.00%
    0
    Planned : 40/10/50
    2.78%
    1
    Planned : 40/00/60
    2.78%
    1
    Planned : 50/10/40
    0.00%
    0
    Planned : 60/00/40
    0.00%
    0
    Green : 50/00/50
    19.44%
    7
    Green : 40/20/40
    2.78%
    1
    Green : 40/10/50
    5.56%
    2
    Green : 40/00/60
    13.89%
    5
    Green : 50/10/40
    0.00%
    0
    Green : 60/00/40
    0.00%
    0
    WRITE-IN
    0.00%
    0
    Xenobanana-engineered
    0.00%
    0

    The poll is expired.

    Last edited by Pandemoniak; January 19, 2003, 09:25.
    "Just because you're paranoid doesnt mean there's not someone following me..."
    "I shall return and I shall be billions"

  • #2
    FM - 40/20/40

    Planned/Green - 50/0/50

    Comment


    • #3
      fm-40/20/40

      planned/green- 50/0/50

      Comment


      • #4
        FM - 40/20/40

        Planned/Green - 50/0/50
        Veni Vidi Castravi Illegitimos

        Comment


        • #5
          the same

          Comment


          • #6
            I voted 40/20/40 FM, 50/0/50 for the others.

            Since the stats still aren't listed, I loaded the save and looked at the current numbers. Then went into SE and clicked Green, and recorded the numbers in the window (I didn't apply the changes to get more info to avoid the possibility of violating the play ahead thing). Then I cancelled out of the window and went back in, and clicked on FM. One gets different (worse) numbers for Green if one clicks FM first, but I imagine that's not really relevant.

            Current: (Demo, Planned, Knowledge,50/0/50):
            Commerce Income: 44/turn
            Gross Income: 127/turn
            Total Costs: -59/turn
            Net Income: 68/turn
            Research: every 8 turns (5 years till current, D:I, is done)
            SE: Support -2, Growth +4, Probe -2, Industy +1, Research +2, all else 0

            Green 50/50: (Demo, Green, Knowledge,50/0/50):
            Net Income: 84/turn
            Research: every 7 turns
            SE: same as above, except Effic +4, Growth 0, Industry 0

            Green 40/60: (Demo, Green, Knowledge, 40/0/60):
            Net Income: 62/turn
            Research: every 7 turns
            SE: same as Green
            Note: There is no efficiency loss for the unbalanced ratio, nor is there for 30/70, which is 31 EC/turn and research every 6 turns. You can put it at 0/100, in fact, with no efficiency loss... you just bleed ECs

            FM: (Demo, FM, Knowledge,40/20/40):
            Net Income: 125/turn
            Reserach: every 6 turns
            SE: same as Planned, except Economy +2, Effic +2, Police -5, Growth +2, Planet -3, Industry 0

            I could try temporarily applying the changes to, for example, figure out which (if any) bases would require additional drone-satisfaction under FM, or if the 20 Psych mitigates that and/or actually improves the situation.
            Last edited by Cedayon; January 22, 2003, 18:55.

            Comment


            • #7
              Thanx to Cedayon. Sorry I couldnt post the stats, I was called for an emergency filming, and I'm having exams these days.
              "Just because you're paranoid doesnt mean there's not someone following me..."
              "I shall return and I shall be billions"

              Comment


              • #8
                Note: There is no efficiency loss for the unbalanced ratio, nor is there for 30/70, which is 31 EC/turn and research every 6 turns. You can put it at 0/100, in fact, with no efficiency loss... you just bleed ECs
                That's what happens when you have a Paradigm Economy.

                Comment


                • #9
                  Originally posted by Cedayon
                  I could try temporarily applying the changes to, for example, figure out which (if any) bases would require additional drone-satisfaction under FM, or if the 20 Psych mitigates that and/or actually improves the situation.
                  Please do. You'll find that any bases rioting then are due to none other than military troops outside of our territory. Take that out of the equation, and hello GA's!
                  Veni Vidi Castravi Illegitimos

                  Comment


                  • #10
                    Hell, the last time I checked, we wouldn't have any riots even with troops out of territory.

                    Comment


                    • #11
                      Somehow that doesn't suprise me to hear that. This isn't Transcend difficulty afterall. Now that we're starting to get Psych facilities in place, that would only amplify the 20% out.
                      Veni Vidi Castravi Illegitimos

                      Comment


                      • #12
                        I collected the stats on what would happen to the talent/citizen/drone counts under the 3 econ choice candidates. I did a bit more than I normally would, since there seemed to be a need for a good baseline.

                        The format of the numbers is: (total pop)/(talents)/(citizens)/(drones)/(eco damage)/(specialists)
                        I omit the specialist field in the totals at the bottom.
                        Specialists are counted as normal citizens, in the specialists field I put the number and then the type, ie 2d for 2 doctors and 3l for 3 librarians. After any doctors I put in parentheses the changes that occur if the doctors are put back on the fields, so 2d(-1t,+2d) means that there are 2 doctors which if removed cause the conversion of 1 talent into a citizen and 2 citizens into drones. I put (GA) after everything if there were no drones and more talents than civs (and the city's big enough to have a GA). In the FM column I marked if there were military units outside of territory that were causing drones, (1m) means 1 such military unit.


                        Code:
                        City        | Planned 50/0/50      | Green 50/0/50        | FM 40/20/40          |
                        ------------|----------------------|----------------------|----------------------|
                        New Apolyton| 9/2/7/1/3/0          | 9/2/7/0/1/0          | 9/5/4/0/5/0 (GA)     |
                        New Suez    | 7/2/5/0/0/2d(-1t)    | 7/2/5/0/0/2d(nc)     | 7/4/3/0/0/2d(nc) (GA)|
                        New Tass.   | 7/2/5/0/0/2d(-1t,+2d)| 7/2/5/0/0/2d(+2d)    | 7/3/4/0/0/2d(-1t,+2d)|
                        Pandemonium | 9/0/9/0/0/3l         | 9/1/8/0/0/3l         | 9/2/7/0/0/3l         |
                        Sheathed Sw.| 9/2/6/1/0/0          | 9/2/7/0/0/0          | 9/3/5/1/0/0          |
                        Tacticus Ac.| 9/2/6/1/14/0         | 9/2/7/0/5/0          | 9/4/5/0/27/0         |
                        Term. Dogma | 5/1/4/0/0/0          | 5/2/3/0/0/0          | 5/2/3/0/0/0          |
                        TBIBTU      | 9/2/6/1/0/0          | 9/2/7/0/0/0          | 9/5/2/2/0/0 (1m)     |
                        Trans. Acad.| 2/1/1/0/0/0          | 2/1/1/0/0/0          | 2/1/1/0/0/0          |
                        Twin Peaks  | 2/1/1/0/0/0          | 2/1/1/0/0/0          | 2/1/1/0/0/0          |
                        UNMI        | 3/1/1/1/0/0          | 3/1/2/0/0/0          | 3/2/1/0/0/0          |
                        UNPD        | 9/2/7/0/0/0          | 9/2/7/0/0/0          | 9/4/5/0/0/0          |
                        UNRC        | 2/1/1/0/0/0          | 2/1/1/0/0/0          | 2/1/1/0/0/0          |
                        Valhalla    | 2/1/1/0/0/0          | 2/1/1/0/0/0          | 2/1/1/0/0/0          |
                        Xanadu      | 4/1/2/1/0/0          | 4/1/3/0/0/0          | 4/2/0/2/0/0          |
                        Zan. Gate   | 8/1/6/1/0/1d(+1d)    | 8/2/5/1/0/1d(+1d)    | 8/4/3/1/0/1d(+1d)    |
                        Antioch     | 9/2/7/0/0/1d(+1d)    | 9/3/6/0/0/1d(-1t)    | 9/5/2/2/0/1d(nc) (1m)|
                        Aurora      | 3/1/2/0/0/0          | 3/1/2/0/0/0          | 3/1/2/0/0/0          |
                        Concordia   | 13/2/9/2/0/1l,1d(+2d)| 13/3/8/2/0/1l,1d(+2d)| 13/4/7/2/0/1l,1d(+2d)|
                        Crystalis   | 3/1/2/0/0/0          | 3/1/2/0/0/0          | 3/2/1/0/0/0          |
                        Cyclops     | 3/1/1/1/0/0          | 3/1/2/0/0/0          | 3/1/2/0/0/0          |
                        Deus Ex M.  | 9/2/7/0/0/1d(+1d)    | 9/2/7/0/0/1d(nc)     | 9/3/6/0/0/1(+1d)     |
                        Mysidia     | 6/1/5/0/0/1d(+1d)    | 6/2/4/0/0/1d(+1d)    | 6/2/4/0/0/1(+1d)     |
                        ------------|----------------------|----------------------|----------------------|
                        Total:      | 142/22/110/10/17     | 142/34/105/3/6       | 142/62/70/10/32      |
                        ------------|----------------------|----------------------|----------------------|
                        I hope this assists everyone in making an informed decision.
                        Last edited by Cedayon; January 23, 2003, 13:45.

                        Comment


                        • #13
                          Don't you want to run for any position in the next government? You would be assured of my vote.
                          Contraria sunt Complementa. -- Niels Bohr
                          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                          Comment


                          • #14
                            Originally posted by Maniac
                            Don't you want to run for any position in the next government? You would be assured of my vote.
                            I'm mostly happy with the way things are run right now, and I wasn't planning on running for anything until I'd seen at least one full term go by to get the hang of things. Also, my arms and wrists get kinda cranky when I do that much writing/typing on a regular basis

                            Comment


                            • #15
                              then run for director of research. all you do is make a poll every 2 weeks or so

                              Comment

                              Working...
                              X