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Orders for 2113-2120, Sat. 2100 GMT

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  • Orders for 2113-2120, Sat. 2100 GMT

    Directors, post your orders please, and state if you can attend. The chat will be at the usual place (i.e. EFnet, etc.).
    Last edited by GeneralTacticus; January 2, 2003, 21:43.

  • #2
    CENTRALIS ORDERS AS OF MY 2213:

    Build Queue Orders:
    New Apolyton:
    Insert Police Plasma Sentinels to end of queue (1-3-1 police).

    ThisBaseIsBelongToUs:
    Request permission to rush Network Node, for 74 ECs.

    Tacticus Academy:
    No changes.

    Antioch:
    No changes.

    Worker Placement Orders:
    New Apolyton:
    No changes.

    ThisBaseIsBelongToUs:
    Move 13,83 to 14,84.

    Tacticus Academy:
    Move Doctor to 7,87.

    Antioch:
    No changes.

    Crawler Orders:
    Tacticus Academy crawler (8, 86) north of Tacticus Academy, crawl minerals.
    - Move to 6,88 & crawl nutrients.

    Tacticus Academy crawler (8, 90) south of Tacticus Academy, crawl minerals.
    - Move to 10,88 & crawl minerals.

    Former Orders:
    Tacticus Academy former (6, 88), west of Tacticus Academy, no orders.
    - Move NW 1 tile and build condenser, then farm, then move to 8,84, build condenser, then farm.

    ThisBaseIsBelongToUs former (6, 88), west of Tacticus Academy, no orders.
    - Move NW 1 tile and build condenser, then farm, then move to 8,84, build condenser, then farm.

    Antioch former (6, 88), W of Tacticus Academy, no orders
    - Move NW 1 tile and build condenser, then farm, then move to 8,84, build condenser, then farm.

    ThisBaseIsBelongToUs former (6,88), W of Tacticus academy, no orders
    - Move NW 1 tile and build condenser, then farm, then move to 8,84, build condenser, then farm.

    Tacticus Academy former (12, 84), WNW of ThisBaseIsBelongToUs, build farm
    - Continue clearing fungus, then build farm, collector, & road, in that order.

    Comment


    • #3
      *BUMP* We need orders people!

      Comment


      • #4
        the orders from last time are still valid, since we didn't play them out.

        Comment


        • #5
          Ok. I just hope they'll last for the seven years I'm hoping to play for - although we may be cut short yet again, as I was just informed that we're going to be leaving on the same day as the chat These chats are cursed, I tell you.

          Comment


          • #6
            I don't know how long the orders will last. Unfortunately I do not have the time to review them. Also I'm afraid I won't be able to attend the Saturday chat. In case of an emergency, just ask a Jedinican citizen or TKG for advice.

            Originally posted by Maniac

            Preliminary Jedinica Vrijstaat orders, MY 2113 onwards

            Build queues

            Concordia
            Hab Complex
            Gatling Squad
            Police Infantry
            Colony Pod

            Pandemonium
            (changes)
            Network Node
            Former

            Sheathed Sword
            Recreation Commons
            Children's Creche

            Terminal Dogma
            (changes - the local terraformation works are proceeding faster then expected)
            Recreation Commons
            Supply Crawler
            Supply Crawler

            Supply crawlers

            Supply crawler 1 produced in Terminal Dogma
            Convoy minerals S of Terminal Dogma, (18,68)

            Supply crawler 2 produced in Terminal Dogma
            Convoy nutrients SE of Terminal Dogma, (19,67)

            Worker allocations

            Terminal Dogma
            Move W-SW worker (farm & solar collector) to E (forest)

            Pandemonium
            Move NE worker (flat & rainy tile) to NE-E (farm & solar collector)

            When size 9 is reached, change one flat&rainy worker to a librarian, provided food is sufficient, and no doctor is needed instead.

            Formers

            Sheathed Sword former 1 N-NE of Sheathed Sword (13,59), no orders
            -move S, then E, to (15,61), E-NE of Sheathed Sword
            -build road
            -move one tile SW
            -build farm
            -build solar collector

            Sheathed Sword former 2 N-NE of Sheathed Sword (13,59), no orders
            -move S, then SE to (14,62), E of Sheathed Sword
            -build farm
            -build solar collector

            Sheathed Sword former W of Sheathed Sword (10,62), constructing sensor array
            -finish sensor array
            -move one tile SE
            -build road
            -move two tiles E
            -build sensor array

            Terminal Dogma former S of Terminal Dogma (18,68), constructing mine
            -finish mine
            -move one tile NE
            -build farm
            -build condenser

            Terminal Dogma former E of Sheathed Sword (20,66), no orders
            -move one tile SE
            -plant forest
            -build sensor array
            -move one tile W, then one tile SW
            -construct mine
            -move one tile NE
            -build farm
            -build condenser

            Concordia former S-E-E of Terminal Dogma (22,68), no orders
            -build road
            -move one tile NW
            -plant forest
            -build sensor array
            -move one tile W, then one tile SW
            -construct mine
            -move one tile NE
            -build farm
            -build condenser

            Pandemonium former SE of Pandemonium (13,69), no orders
            -construct solar collector
            -move one tile N
            -build farm
            -build condenser

            Terminal Dogma former SE of Pandemonium (13,69), no orders
            -construct solar collector
            -move one tile N
            -build farm
            -build condenser

            Pandemonium former SW of Pandemonium (13,69), no orders
            -move one tile N
            -build road
            -move one tile E
            -build farm
            -build condenser

            Concordia former NE-NE of Concordia (13,73), building road
            -finish road
            -move two tiles E, after the road at (15,73) is completed
            -remove fungus

            Concordia former NE-NE of Concordia (13,73), moving to (15,73)
            -move to (15,73)
            -build road
            -move one tile E
            -remove fungus
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

            Comment


            • #7
              Originally posted by GeneralTacticus
              Ok. I just hope they'll last for the seven years I'm hoping to play for - although we may be cut short yet again, as I was just informed that we're going to be leaving on the same day as the chat These chats are cursed, I tell you.
              Leaving? For how long?
              Do i have to take over again?
              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
              Play Bumps! No, wait, play Slings!

              Comment


              • #8
                Twin Sea Preliminary Orders MY 2213-???

                Build Queues

                Crystalis (no change)

                Mysidia (no change)

                New Suez (no change)

                New Base (34, 108)
                1-1-1 Scout Patrol
                Former
                Recycling Tanks
                Children’s Crèche
                Former

                Crawlers

                New Suez Supply Crawler (23, 93) north of New Suez, convoying minerals
                -change convoy to nutrients

                In case more crawlers are built move them to existing forest locations which are unoccupied and have them convoy minerals.

                Formers

                New Suez Sea Former (22, 94) west of New Suez
                -move to 22, 94; directly southeast of present location
                -construct tidal harness
                -move to 22, 96; directly south of current location
                -cultivate kelp farm
                -construct tidal harness

                Crystalis Former (26,106) southwest of Crystlis, planting forest
                -finish planting forest (due for completion in 3 turns)
                -construct road
                -move to 25, 107; directly southwest of present location
                -remove fungus
                -plant forest
                -build road

                Mysidia Former (30, 106) northeast of Crystalis
                -leave in present location
                -remove fungus
                -plant forest
                -build road
                -move to 31, 107; directly southeast of present location
                -remove fungus
                -plant forest
                -build road

                New Suez Former (29, 105) northeast of Crystalis, removing fungus
                -finish removing fungus (2 turns to go)
                -in same location plant forest
                -construct road
                -plant forest
                -move to 28, 104; directly northwest of present location
                -plant forest
                -build road

                New Apolyton Former (20, 108) southeast of Aurora, building road
                -finish constructing road
                -move to 24, 104; southeast of Mysidia
                -remove fungus
                -construct mine
                -build road

                U.N. Pizza Delivery Former (22, 102) south of Mysidia, plating forest
                -leave in present location
                -build road
                -move to 23, 99; directly northeast of Mysidia
                -construct thermal borehole
                -build road

                Tactius Academy Former (21, 103) southwest of Mysidia
                -move to 22, 104; directly southeast of present location
                -plant forest
                -build road
                -construct sensor array

                In case more formers are built have them remove fungus and continue planting forests and building roads in locations where they do not currently exist.
                You can only curse me to eternal damnation for so long!

                Comment


                • #9
                  Leaving? For how long?
                  Until Thursday next week.

                  Do i have to take over again?
                  No!

                  Comment


                  • #10
                    Okay, between the orders here and the orders in the previous thread, I still need orders from DBTS (who seems to have gone AWOL), Drogue, and Hercules.

                    Comment


                    • #11
                      I hope to make it. It will be my first attempt though. Thankfully a lot of the build orders have already been posted.
                      In most cases no change but I would ask Governers for some bases and the DIA to look at placing some defensive units in their build queues.

                      OK we get CDF next turn,, but our HQ is woefully undefended. I wonder if that police plasma unit ordered, could move up a few rungs.

                      I also would ask if a defensive probe team could be considered somwhere in the q in the near future for Antioch.
                      (there is a black sea patch close by)

                      The build order posted by Maniac for Jedinica is fine, mostly but I would ask the Gov and the DIA to consider a police plasma unit in Pandemoniac somewhere high in the build queue.
                      In the Twin Sea? region Again sound build orders but I would ask Voltaire to look at building / upgrading garrison to 1-1t-1 level. at Crystalis and Mysidia, not for fear of attack from outside but from attack from natives. A lot of fungus near by.

                      The same sentiment would apply to Drogue's bases in the new region, particularly Aurara.

                      The Aurillion region bases seem fine, perhaps a police and probe unit at Deux et Machina included/ added to the queue.

                      There was no time to poll and anyhow the specific build instructions are a matter for the DIA and Governers as well, as you all know.

                      Note Yang has the Missle tech and following our sucessful infiltration we note his considerable defense build up of forces on his Eastern flank.
                      On the ISDG 2012 team at the heart of CiviLIZation

                      Comment


                      • #12
                        tacticus: i *guess* i can make some orders for aurillion if necessary
                        EDIT: i've found DBTS' last orders, issued in 2211. they should last till '17

                        and herc, why a defensive probe in antioch, of all places? i don't understand that one

                        Comment


                        • #13
                          If the number of turns hoped for (to 2220) takes place then our sea units are likely to meet with one or two more factions in this play period. I sincerely hope these will be beneficial and peaceful encounters.
                          On the ISDG 2012 team at the heart of CiviLIZation

                          Comment


                          • #14
                            Herc: I greatly doubt there will be any need for the garrison unit to be moved forward at NA; it will be only another 12 turns before it's reached, after all.

                            Comment


                            • #15
                              ThisBaseIsBelongToUs:
                              Request permission to rush Network Node, for 74 ECs.

                              I haven't registered in this game, but I hope you won't mind a friendly observation. The above "rush build" is wasting ECs. If not rushed, TBIBTU will complete its Network Node in 4 turns. The "hurry" cost of 74 ECs will result in the the node being built in 0 turns. However, there is no difference between building the node in 0 turns or 1 turn (you don't get it until the next full turn no matter what). Instead of spending 74 ECs, just make a partial payment of 56 ECs. That's 3/4 of 74, rounded up. The node is completed the next turn for a savings of 18 ECs. This minor savings adds up to a significant gain over the whole game.
                              "The avalanche has already started. It is too late for the pebbles to vote."
                              -- Kosh

                              Comment

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