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Turnthread: 2176-21**

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  • Turnthread: 2176-21**

    ok i need orders! all director you know what to do! only orders nothing more in this thread! i dont care you comes up with baseplacements i just need them before tomorrow!
    Bunnies!
    Welcome to the DBTSverse!
    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
    'Space05us is just a stupid nice guy' - Space05us

  • #2
    Pact with Morgan.

    Buy/trade for any techs he has.

    Don't try to extort him for anything.

    Comment


    • #3
      1st choice: Ind Auto
      2nd choice: Splicing
      3rd if necessary: Flex


      4th choice: Read the holo-book "How to dismantle chandeliers"

      Comment


      • #4
        na - switch to VW & finish, probe team, creche, node
        tbibts - probe, creche, cp/escort, node
        unpd - finish node, probe, creche, cp/escort
        ns - finish SP , creche, cp/escort, node
        antioch - finish tanks, creche, cp/escort, node
        ta and concordia - finish cp & escort, creche, cp/escort, node
        zg - finish formers, cp/escort, creche, cp/escort, node
        mysidia - rec tank, cp/escort, creche, cp/escort, node

        And start alternating formers in there as soon as we can get em - not sure who's in charge of em (Maniac?)

        Oh yeah, and the next base should be named UN Baka-Kass Complex
        Last edited by Makahlua; October 26, 2002, 18:11.
        But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
        PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!

        Comment


        • #5
          Maki: MWIA is in charge of the formers.

          Comment


          • #6
            Originally posted by GeneralTacticus
            Pact with Morgan.

            Buy/trade for any techs he has.

            Don't try to extort him for anything.
            I wonder if we can trade certain citizens who shall remain nameless...

            As for my orders:
            Exploration


            Follow the majority vote.
            Don't pop the western pod (in fungus) just yet like Maniac suggested.

            Intelligence
            First probe team goes to infiltrate Morgan, 2nd infiltrates morganic territory as far as possible.
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
            Play Bumps! No, wait, play Slings!

            Comment


            • #7
              Same as before, seeing as I ave no idea what actually got done in the chat:

              DoSE Orders

              Change to Democracy and Planned whenever you can.

              DTC orders

              Here's what I have for around 10 turns - after that I leave to the discretion of chatters. All of this is in terms of priorities. Do them in the order 1, 2, 3 etc unless there are safety issues (worms, Morganite invasion force etc.... )

              NA former near Mysidia
              1. Road to Mysidia
              2. Forest on Nuts square
              3. Sensor N of Mysidia

              New Suez former
              1. Finish Mine
              2. Road
              3. Clear fungus (?)

              UNPD former
              1. Road to Zanarkand
              2. Forest Nuts
              3. Sensor on Forested nuts square
              4. Farm+solar N of Zanarkand

              Tacticus Academy former building solar
              1. Finish Solar
              2. Farm
              3. NE NE, Solar
              4. Farm

              Tacticus Academy no orders former
              1. East, Solar
              2. Farm
              3. Clear fungus (?)

              2 Formers near Antioch
              1. Finish clearing fungus
              2. NE, clear fungus
              3. Solar
              4. Farm
              5. Road
              6. NW, clear fungus
              7. Farm + Solar


              Former NE of Concordia
              1. NE, Solar
              2. Farm
              3. Road
              3. S, Sensor
              4. Farm

              Former N of Concordia
              1. Finish road
              2. Solar
              3. Farm
              4. SW, Solar
              5. Farm
              6. Road

              Idle Former NW of Concordia
              1. Farm
              2. NW, Solar
              3. Farm
              4. Road

              Any and all changes and additions approved by a vote in the chat are granted.
              Consul.

              Back to the ROOTS of addiction. My first missed poll!

              Comment


              • #8
                MWIA: I don't think we really accomplished anything in the chat (other than ending the current turn).

                Comment


                • #9
                  [DTC] - Colonisation part

                  Damn - I'm in charge of base placements too? Gimme the treasury and I can hold everyone to ransom!

                  CP placements

                  Antioch CP (N of Concordia) - to W, NW of Energy on Pholus Ridge (12, 66)

                  Concordia CP (coming soon) - to E, NE of Energy on Pholus Ridge (18, 66)

                  Tacticus Academy CP (coming soon) - to SW of nuts that are W of Znarkand Gate (henceforth ZG) (4, 102)

                  ZG CP (coming soon) - to SW, SW, SW, S, S of ZG (7, 107)

                  Mysidia CP (coming soon) - 5x SE of Mysidia (27, 105)
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

                  Comment

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