ok i need orders! all director you know what to do! only orders nothing more in this thread! i dont care you comes up with baseplacements i just need them before tomorrow!
Announcement
Collapse
No announcement yet.
Turnthread: 2176-21**
Collapse
X
-
na - switch to VW & finish, probe team, creche, node
tbibts - probe, creche, cp/escort, node
unpd - finish node, probe, creche, cp/escort
ns - finish SP , creche, cp/escort, node
antioch - finish tanks, creche, cp/escort, node
ta and concordia - finish cp & escort, creche, cp/escort, node
zg - finish formers, cp/escort, creche, cp/escort, node
mysidia - rec tank, cp/escort, creche, cp/escort, node
And start alternating formers in there as soon as we can get em - not sure who's in charge of em (Maniac?)
Oh yeah, and the next base should be named UN Baka-Kass ComplexLast edited by Makahlua; October 26, 2002, 18:11.But there's no sense crying over every mistake. You just keep on trying till you run out of cake.
PolyCast | Girl playing Civ + extra added babble! | Yo voté en 2008!
Comment
-
Originally posted by GeneralTacticus
Pact with Morgan.
Buy/trade for any techs he has.
Don't try to extort him for anything.
As for my orders:
Exploration
Follow the majority vote.
Don't pop the western pod (in fungus) just yet like Maniac suggested.
Intelligence
First probe team goes to infiltrate Morgan, 2nd infiltrates morganic territory as far as possible.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
Comment
-
Same as before, seeing as I ave no idea what actually got done in the chat:
DoSE Orders
Change to Democracy and Planned whenever you can.
DTC orders
Here's what I have for around 10 turns - after that I leave to the discretion of chatters. All of this is in terms of priorities. Do them in the order 1, 2, 3 etc unless there are safety issues (worms, Morganite invasion force etc.... )
NA former near Mysidia
1. Road to Mysidia
2. Forest on Nuts square
3. Sensor N of Mysidia
New Suez former
1. Finish Mine
2. Road
3. Clear fungus (?)
UNPD former
1. Road to Zanarkand
2. Forest Nuts
3. Sensor on Forested nuts square
4. Farm+solar N of Zanarkand
Tacticus Academy former building solar
1. Finish Solar
2. Farm
3. NE NE, Solar
4. Farm
Tacticus Academy no orders former
1. East, Solar
2. Farm
3. Clear fungus (?)
2 Formers near Antioch
1. Finish clearing fungus
2. NE, clear fungus
3. Solar
4. Farm
5. Road
6. NW, clear fungus
7. Farm + Solar
Former NE of Concordia
1. NE, Solar
2. Farm
3. Road
3. S, Sensor
4. Farm
Former N of Concordia
1. Finish road
2. Solar
3. Farm
4. SW, Solar
5. Farm
6. Road
Idle Former NW of Concordia
1. Farm
2. NW, Solar
3. Farm
4. Road
Any and all changes and additions approved by a vote in the chat are granted.
Comment
-
[DTC] - Colonisation part
Damn - I'm in charge of base placements too? Gimme the treasury and I can hold everyone to ransom!
CP placements
Antioch CP (N of Concordia) - to W, NW of Energy on Pholus Ridge (12, 66)
Concordia CP (coming soon) - to E, NE of Energy on Pholus Ridge (18, 66)
Tacticus Academy CP (coming soon) - to SW of nuts that are W of Znarkand Gate (henceforth ZG) (4, 102)
ZG CP (coming soon) - to SW, SW, SW, S, S of ZG (7, 107)
Mysidia CP (coming soon) - 5x SE of Mysidia (27, 105)
Comment
Comment