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  • Debate : Governors

    [/B]Fellow citizens of the United Nations Peacekeepers, [/B]

    I, Pandemoniak, Foreman of the CCCP and Judge, wish to open a debate about the idea of insituting local governors. Note that all bases or regions DO NOT HAVE TO elect a governor. Several ideas came to my mind, first what would be their duties ?

    THE DUTY OF A GOVERNOR
    A Governer of a specific base or region can be called by any Director give an helpful hand about this region or base. This can be :
    - advicing,
    - the director ask the governor to start polls depending of his/her directorate because the director's too busy,
    - the director or the citizens can ask for informations
    - start poll for renaming bases
    - or the director can share his/her powers with the governor, but only depending to the governor specific area of influence(base or region).

    HOW ARE GOVERNORS ELECTED ?
    Governors nominate themselves or can be nominated by others citizens. The elected governor is the candidate with the most votes.
    Governors areas of influence can be either :
    - one single base
    - several smaller bases gathered as a region
    The "district" of the governor are defined by the Alpha Talent, who gives clearly the name(s) of the base(s) under a governor influence.

    These are the basics ideas. Please feedback

    Post Scriptum Note : This idea could really change the type of democracy we are living in. This way, the government could be dealt by local authorities, with the agreements of people and federal authorities, in order to balance a "regional" type of democracy game.

    Pandemoniak
    in Biography of the Pandemoniak's reform
    "Just because you're paranoid doesnt mean there's not someone following me..."
    "I shall return and I shall be billions"

  • #2
    I think it's a bit early for governors as yet, and we don't really have enough people anyway.

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    • #3
      I like the idea
      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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      • #4
        We dont need to have governors for each base, and its not a good reason for not startin gto think about it.
        "Just because you're paranoid doesnt mean there's not someone following me..."
        "I shall return and I shall be billions"

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        • #5
          I fully agree with this Idea and you have my total support this idea is great they can only have power IF the directors want to great idea
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          • #6
            Pandemoniak did say that it was a lot of work to organize the polls and such, governors could make that easier

            edit: sheesj, one turnchat ends, and everyone starts posting here
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
            Play Bumps! No, wait, play Slings!

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            • #7
              That's pretty normal, Lemmy.

              Comment


              • #8
                If I can become governor of Concordia, it's all fine by me.

                First decision would be to help the homeless after the recent horrible earthquake.
                Contraria sunt Complementa. -- Niels Bohr
                Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                • #9
                  I definitely like it and could consider trying for a Governor's post at some stage.

                  Hm, so this would be a step towards a republic then?
                  Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

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                  • #10
                    How so?

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                    • #11
                      What's our current base total ?
                      I said before I agree with the idea but only when we have at least 20 bases.

                      How many bases would be under a governor's control 10,10-15,? taking into account future expansion
                      On the ISDG 2012 team at the heart of CiviLIZation

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                      • #12
                        We have (I think) nine cities at the moment. This isn't really enough for regional governors, but if we wait another session or two of play (taking into account the number of colony pods under construction), we should have twelve or thirteen cities.

                        This would allow three regions of four bases, which would be workable enough.

                        20 bases is too much...by the time we get that far, the game will be nearly over.

                        There's one other thing here. I've mentioned it before, but it's been largely ignored - and it's something we need to consider before implementing this. Simply, do we have the people for this? We don't have enough people to have Justices that don't also double as Directors, and as of now, there are still no candidates for Alpha Talent, DoIE, and DoPO for November. If we can't fill these key positions, how can we fill several more governor positions?
                        Last edited by Darkness' Edge; October 20, 2002, 01:44.

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                        • #13
                          I like this idea very much, as it will reduce micromanagement in the late game.

                          How so?
                          The definition of a republic in the Civilization II manual is something like "a group of city-states in loose union that owe loyalty to a central government" (not exact phrasing by a long shot). That's not how I'd describe it, but what do you expect from a game whose idea of being the leader of a nation is moving three hundred units into an adjacent zone each turn?
                          Everything changes, but nothing is truly lost.

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                          • #14
                            The definition of a republic in the Civilization II manual is something like "a group of city-states in loose union that owe loyalty to a central government" (not exact phrasing by a long shot). That's not how I'd describe it, but what do you expect from a game whose idea of being the leader of a nation is moving three hundred units into an adjacent zone each turn?
                            But we're already a republic; that is to say, our leader is elected and not hereditary.

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                            • #15
                              True, and in fact that would be more important to my definition of a republic.
                              Everything changes, but nothing is truly lost.

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