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Official: Exploration paths 2167, without errors :)

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  • Official: Exploration paths 2167, without errors :)

    Got five units now, 2 scouts in the north, 1 rover and 1 scout in the east, and 1 rover in the west.
    Please vote for each unit which line it should follow, or vote for a write in option

    Northern exploration


    Eastern exploration


    Western exploration


    2 days voting time.
    40
    NORTH: upper scout red line
    20.00%
    8
    NORTH: upper scout write-in
    2.50%
    1
    NORTH: lower scout red line
    12.50%
    5
    NORTH: lower scout write-in
    2.50%
    1
    EAST: rover green line
    5.00%
    2
    EAST: rover blue line
    5.00%
    2
    EAST: rover yellow line
    12.50%
    5
    EAST: rover write-in
    0.00%
    0
    EAST: scout red line
    17.50%
    7
    EAST: scout write-in
    0.00%
    0
    WEST: rover blue line
    12.50%
    5
    WEST: rover red line
    10.00%
    4
    WEST: rover write-in
    0.00%
    0
    Abstain
    0.00%
    0

    The poll is expired.

    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

  • #2
    red
    red
    green
    red
    blue
    Last edited by Method; October 14, 2002, 15:30.

    Comment


    • #3
      I should check with DE and DBTS, but that scout SE of Concordia was meant as its garrison from next turn on. So my write-in option for the lower north scout is: rehome it to Concordia and station it there!

      My write-in for the upper north scout therefore becomes: go to the fertile west coast and follow the proposed lower scout red line!
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

      Comment


      • #4
        From the screenshot it looks like Concordia already has a garrison, but that also be a former...if it isn't a scout, then i'll send the other scout east first, and then explore north.
        <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
        Play Bumps! No, wait, play Slings!

        Comment


        • #5
          no that scout is the garrison in turn 2167 i still have to move everything i stopped right after getting the WP
          Bunnies!
          Welcome to the DBTSverse!
          God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
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          Comment


          • #6
            Originally posted by DeathByTheSword
            no that scout is the garrison in turn 2167 i still have to move everything i stopped right after getting the WP
            Punctuation

            I suggest the most northern scout to first go west then, and explore that side of the ridge up north....hmm, i said east earlier, i meant west.
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
            Play Bumps! No, wait, play Slings!

            Comment

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