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Network Node: First Beeline

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  • Network Node: First Beeline

    The Network Node


    At Z7's request.

    discuss......
    Last edited by Method; August 30, 2002, 10:44.

  • #2
    Will you create a link in the main Network Node thread to this branch? That will keep the Official Polls thread tidy.
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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    • #3
      Is there any other first beeline? We're not the Uni. Granted, the AI isn't so great at reaching SotHB first, but Ind. Auto is far more important. We should be going straight for that, picking up and changing to FM on the way, and Wealth when we get it.
      Veni Vidi Castravi Illegitimos

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      • #4
        agreed. unless we are in a war.

        if in a war, the beeline is synthetic fossil fuels. can be reached quickly, and picks up gene splicing on the way, lifting the +2 nutrient/tile cap.

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        • #5
          i think SothB is best to go by. with that we get one tech. leap against all other factions take that archaics idea
          Bunnies!
          Welcome to the DBTSverse!
          God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
          'Space05us is just a stupid nice guy' - Space05us

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          • #6
            I might go with TKG.
            You make my life and times
            A book of bluesy Saturdays

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            • #7
              DBTS, my point is that we're not all that likely to get to SOHB first anyway, so why bother when it'll just slow down us getting the far more important Ind. Auto?
              Veni Vidi Castravi Illegitimos

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              • #8
                Originally posted by DeathByTheSword
                i think SothB is best to go by. with that we get one tech. leap against all other factions take that archaics idea
                several people ran tests, and found that unless we take social psych as our first tech, we can't get to secrets first.

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                • #9
                  Making it a poor choice of first beeline unless we land in the Jungle or a similary nut rich location. And even then it's not that great an option.
                  Veni Vidi Castravi Illegitimos

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                  • #10
                    ok then never mind
                    Bunnies!
                    Welcome to the DBTSverse!
                    God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                    'Space05us is just a stupid nice guy' - Space05us

                    Comment


                    • #11
                      Well, my tests did not indicate that necessarily, but I will run another one.

                      My personal opinion, which is subject to change and/or persuasion:

                      Centauri Ecology
                      Social Psych
                      Secrets of the Human Brain
                      Ethical Calculus

                      Should none of the above be available, my first alternate is Doctrine: Mobility; second alternate is Information Networks.

                      Reasoning: I think we can get Secrets if we make it a priority, even if we get CentEco first as a majority prefers to do. After that, Democracy, with its early Efficiency and Growth bonuses, is easily available. Mobility is first alternate for pod-popping potential; Info Networks is second for Network Nodes and artifacts.

                      Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.

                      I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me.
                      Adam T. Gieseler

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                      • #12
                        Originally posted by AdamTG02
                        Industrial Auto doesn't seem so vital to me.
                        I'll be blunt then.

                        You sir, are a moron. Read Vel's guide, read the builders guide on Civgaming's Acadamy, and learn how to play a decent game.
                        Veni Vidi Castravi Illegitimos

                        Comment


                        • #13
                          Originally posted by AdamTG02
                          Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.

                          I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me.
                          crawlers are VITAL. not just for rushing SPs.

                          Ind auto is also good for us because we get: wealth, planned, free market, PTS, VW, synthemetal, probe teams, network nodes, energy banks, hab complexes, hologram theatres, librarian specialists.

                          Originally posted by Archaic
                          You sir, are a moron. learn how to play a decent game.


                          Don't say stuff like that! its making our party look bad
                          Last edited by Method; August 30, 2002, 12:28.

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                          • #14
                            My discussion with Archaic has been taken into private messages, at the suggestion of TKG. (Edited from previous longer post.)
                            Last edited by AdamTG02; August 30, 2002, 13:14.
                            Adam T. Gieseler

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                            • #15
                              *Shrugs* Yes, I'm blunt and tactless. At least I speak my mind. (BTW, how is calling you a moron a veiled insult? I don't veil my insults. If I think you're a moron, I say you're a moron. And I'm saying your comment earlier was rather moronic. Live with it.) If you want to see the guide, I have one of the old free versions which I can email to you.

                              If you want to role play the game, fine, but say so before making comments like you were before, which seemed to be based completly off game mechanics, without any RP. If you do that, then I have every right to criticise you for making what is a rather uninformed statement. The simple fact of the matter is that I shouldn't be having to post these things. It should be able to be assumed that any one who's played MP at least once or twice is familiar with them.
                              Veni Vidi Castravi Illegitimos

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