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Network Node: First Beeline
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Is there any other first beeline? We're not the Uni. Granted, the AI isn't so great at reaching SotHB first, but Ind. Auto is far more important. We should be going straight for that, picking up and changing to FM on the way, and Wealth when we get it.Veni Vidi Castravi Illegitimos
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i think SothB is best to go by. with that we get one tech. leap against all other factions take that archaics ideaBunnies!
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Originally posted by DeathByTheSword
i think SothB is best to go by. with that we get one tech. leap against all other factions take that archaics idea
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Well, my tests did not indicate that necessarily, but I will run another one.
My personal opinion, which is subject to change and/or persuasion:
Centauri Ecology
Social Psych
Secrets of the Human Brain
Ethical Calculus
Should none of the above be available, my first alternate is Doctrine: Mobility; second alternate is Information Networks.
Reasoning: I think we can get Secrets if we make it a priority, even if we get CentEco first as a majority prefers to do. After that, Democracy, with its early Efficiency and Growth bonuses, is easily available. Mobility is first alternate for pod-popping potential; Info Networks is second for Network Nodes and artifacts.
Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.
I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me.Adam T. Gieseler
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Originally posted by AdamTG02
Industrial Auto doesn't seem so vital to me.
You sir, are a moron. Read Vel's guide, read the builders guide on Civgaming's Acadamy, and learn how to play a decent game.Veni Vidi Castravi Illegitimos
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Originally posted by AdamTG02
Although I'm not completely clear on the reason for beelining to Industrial Automation, I think it is because of crawlers, which you see as important for SPs. In the game I'm currently running, I was able to get 3 out of 7 of the early SPs (HGP, Empath Guild, CDF) wihout beelining to crawlers. That's more than any other faction.
I'll run another simulation before I rush to a conclusion, but Industrial Auto doesn't seem so vital to me.
Ind auto is also good for us because we get: wealth, planned, free market, PTS, VW, synthemetal, probe teams, network nodes, energy banks, hab complexes, hologram theatres, librarian specialists.
Originally posted by Archaic
You sir, are a moron. learn how to play a decent game.
Don't say stuff like that! its making our party look badLast edited by Method; August 30, 2002, 12:28.
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*Shrugs* Yes, I'm blunt and tactless. At least I speak my mind. (BTW, how is calling you a moron a veiled insult? I don't veil my insults. If I think you're a moron, I say you're a moron. And I'm saying your comment earlier was rather moronic. Live with it.) If you want to see the guide, I have one of the old free versions which I can email to you.
If you want to role play the game, fine, but say so before making comments like you were before, which seemed to be based completly off game mechanics, without any RP. If you do that, then I have every right to criticise you for making what is a rather uninformed statement. The simple fact of the matter is that I shouldn't be having to post these things. It should be able to be assumed that any one who's played MP at least once or twice is familiar with them.Veni Vidi Castravi Illegitimos
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