The following candidates are competing for the position:
Pandeminiak (CCCP)
M@ni@c (P4)
Please ask questions to the different candidates what's their position and plans on issues concerning early game terraformation and colonization.
Personally I'm a follower and pretty good executor of the theory presented by the 21th century economist Velocyrix de Candle' Bre.
That's why I'll first reread parts of his guide before making any official statement. But in short, I stand for rapid ultrathin colonization, extensive terraformation (1 or 2 formers per base early on, mostly forest and a few farms) and creating an efficient road network for speeding up colonization, and creating a big "comparable turn advantage".
Pandemoniak, are you familiar and trained in Velocyrix' methods?
Pandeminiak (CCCP)
M@ni@c (P4)
Please ask questions to the different candidates what's their position and plans on issues concerning early game terraformation and colonization.
Personally I'm a follower and pretty good executor of the theory presented by the 21th century economist Velocyrix de Candle' Bre.
That's why I'll first reread parts of his guide before making any official statement. But in short, I stand for rapid ultrathin colonization, extensive terraformation (1 or 2 formers per base early on, mostly forest and a few farms) and creating an efficient road network for speeding up colonization, and creating a big "comparable turn advantage".Pandemoniak, are you familiar and trained in Velocyrix' methods?
It is also possible we might go green sometime in the late-game, and fungus can then produce up to 2-3-3 resources. So personally, unless we have an enormous terraforming power which we don't know what to do with, I have other priorities than starting a crusade against every last patch of fungus. Needless to say, if the citizens do want to eradicate the fungus, I'll do what they want. I'll post polls on the subject once the issue comes up in my hopefully future directorate.
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