How early should be go for secret projects (if at all)? And which one(s) should we go for? I think that going for the Human Genome Project and the Command Nexus would be good, and maybe the Weather Paradigm while we're at it.
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Secret projects early in the game
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The "New Soviet Union" is a sort of joke website my friend made up. He wants to remake the Soviet Union in Australia
I read the CCCP charter yesterday and I think that I didn't like it because it's inflexible (like every other political party in this demo game)For example, I think that if it's needed we should be able to switch to a Police State. I'll go have another read of the CCCP & reconsider joining if you want
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weather paradigm, command nexus, and the virtual world are good SP's, but they shouldn't slow down our growth too much.
I read the CCCP charter yesterday and I think that I didn't like it because it's inflexible (like every other political party in this demo game) For example, I think that if it's needed we should be able to switch to a Police State. I'll go have another read of the CCCP & reconsider joining if you want
you might want to consider joining a smaller party, where you can be part of making the policy, like the SSK.
In fact the SSK does not rule out any SE choice, or any other course of action, we simply have goals that we want to accomplish through any means necessary.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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Originally posted by Gnool
Ah well, I caved in and joined the CCCP. (Back to the topic...) Yes, Virtual World good
And it may be just me, but I like Empath Guild....Get commlinks, but mainly get more votes! and with our already double votes....
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In a manner a agree with what Wojit said. I feel we should optimize a couple of cities to produce secret projects. Then we can use them for that purpose when the other cities are working on infrastructure or military.
However I also feel we need to keep these wonders spread out. By doing so we make it impossible for an enemy to take all of them.
E.L. Crisler
First Commissioner
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all of them.
my first base: former, pod, scout, WP (finished around 2150)
second base: former pod, scout HGP (finished around 2160)
then once i have these 2, the rest are easy
i tend to miss the command nexus and merchant exchange, but conquer them later.
does it prevent early growth? not as much as missing the WP.
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-- Weather Paradigm, for better formers.
-- Human Genome Project, to increase our edge in happiness.
-- Empath Guild, for more votes (very useful in any instance) and for every communications freq.
-- Virtual World, mainly to increase our edge in happiness, but also to see the University retch.
-- Citizens' Defense Force, for obvious reasons.
-- Probably optional: Planetary Transit System. Aside from giving new bases a big leg up, it helps with elections. (More citizens means more votes.)
Gnool: As we're playing the Peacekeepers, Police State is impossible.
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Yeah, but we won't be getting it for a while.
Maybe in the thread on mid-game projects?
Still, size 11 bases without habs is impressive, considering that we'd also be getting +1 police with it, which is helpful in itself. I'll advocate building it as soon as it becomes available. Maybe a Planetary Economics beeline (we'll get all the resource-collection techs along the way)...?
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