Based on a simulation I have run (Peacekeepers on Thinker in Huge Map), Voltaire's plan seems reasonable.
I attempted to get Doctrine: Mobility as the first tech. The next two tech choices, Social Psych was not available, and another faction (I forget which) was able to get the Secrets before me.
The next simulation, I went straight to Social Psych and then Secrets, and was successful.
Because the Secrets of the Human Brain give such an important advantage in the technology race early on, I would support aiming for them before Mobility. After Secrets I would support Ethical Calculus -- the Growth bonus from Democracy seems more vital early on to me than does the availablitiy of Scout Rovers, simply because by the time Secrets is done our Scout Patrols will likely have found a Unity Rover or two. After Democracy, support costs go high (although we are amply compensated for it by the ability to out-grow Yang), so Scout Rovers are less of a priority.
Even so, I would prefer getting Mobility before, say, Industrial Base. (In a pinch, two Scout Patrols will defend as well as an equally-experienced Synthmetal Garrison, although support cost is double.)
Candidates, your thoughts?
I attempted to get Doctrine: Mobility as the first tech. The next two tech choices, Social Psych was not available, and another faction (I forget which) was able to get the Secrets before me.
The next simulation, I went straight to Social Psych and then Secrets, and was successful.
Because the Secrets of the Human Brain give such an important advantage in the technology race early on, I would support aiming for them before Mobility. After Secrets I would support Ethical Calculus -- the Growth bonus from Democracy seems more vital early on to me than does the availablitiy of Scout Rovers, simply because by the time Secrets is done our Scout Patrols will likely have found a Unity Rover or two. After Democracy, support costs go high (although we are amply compensated for it by the ability to out-grow Yang), so Scout Rovers are less of a priority.
Even so, I would prefer getting Mobility before, say, Industrial Base. (In a pinch, two Scout Patrols will defend as well as an equally-experienced Synthmetal Garrison, although support cost is double.)
Candidates, your thoughts?
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